

PFMM
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Everything posted by PFMM
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The only version of Flaming Cliffs I've seen is the odd copy of the gold version (LO and FC) in some of the city stores, markets end of Elizabeth St. It's reputation of not working properly led me to buy the download version. Good luck anyway.
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Two ways of finding out. First, look very carefullly in the briefing. The objectives and their targets or those who must survive will be listed. eg Shoot down AWACs and escort (Objective title) A10C,2*F16C (Targets of objective) Second push the objectives button (on the left side of the mission editor). Lastly, the mission designer will sometimes assign an attack waypoint to your route. Push the targetting button and you can cycle through the targets you are to hit. Hope it helps.
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Thanks for the good stuff BeachAV8R. I've lurked at simHQ and appreciate both your commentary on this sim and the MS flight sim. The only reason I've never flown the MS sim is there is no crash modelling. Challenging landings and takeoffs are my favourite part of sim flyiing. And after spinning around the SU25 series after botching yet another landing and wondering what went wrong, leaving out crash modelling seems like giving sugarless candy to a baby. Or how would have training mission 11 played out in the MS sim. Here's hoping MS changes their mind.
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Well, thanks for the information as hope springs eternal. One of my pet peeves in presentation is the mission success title. It doesn't matter that you lost three of your wingman to shoot up a truck, it's still a success. Some form of levels of performance, especially in the progress of campaigns would be appreciated. I'll stop there as we'll be here all day otherwise.
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I realize that more options are easier to state than program, and this is more of a wish list than anything else. One of the frustrations I have with the mission editor is the limited number of mission goals (ie destroy or survive), and this is my list for more variable missions. The ability to target one part of a group. I prefer using groups when making missions, but the limitation is that the goals apply to all of that group. Damage/Prevent damage goal : This would be usefull with naval vessels and buildings to represent withdrawal or area bombardment policies respectively. Applied tor groups, say twenty five percent destruction. Goal time limits : Self explanatory. Any thoughts or criticisms?
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Mr Picky says; the question should be What do find easier AND what do you fly? As for me it's the SU27. Sexy beast.
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Fun and enjoyable as always. A few comments; I think you give too many enemy positions. Perhaps just the friendly front line and an indication on where the AAA threats are in the briefing. If you want variability without shooting down over twenty helicopters may I suggest the Lockon Mission Randomizer (LMR). Most people who have your objects pack installed could be assumed to be savy enought to use it as well. I couldn't recommend it enough. Thanks and looking forward to the next one.
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Liked both of your new missions, particularly this one. Flying into the target area at low level with all the burning wreckage everywhere is good. Even my wingman nailed something and flew back to base. Congratulations on the new models, they truely add something.
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Have a look in C:\Program Files\LOMAC\Bazar\Effects. There are two cdds files. There's also the associated shader files. I'm guessing they're using the smoketail ones. Hope it helps.
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I had a similar problem with my 9800Pro and disabling anisotropic filtering (I never use antialising) seems to minimise the problem behaviour. If you can bare the image loss (I can, I need every FPS I can get) it might be worth a try.
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If Knell's PTB-1500 is not giving shadows, do this.
PFMM posted a topic in 3D Modeling for DCS World
Create a file with notepad in the bazaar\world\shapes directory called PTB-1500.skins. Into it copy and paste the following; models { lod = {"PTB-1500", 1000000}; } argument { argument = 70; skin { value = 0.0; material = {"03 - Default", "standart", "PTB1500-skin.bmp"}; } } A few notes. It may be invisible in the payload options screen. It seems that ( an ED states that) all payload models must have standart not per pixel specular if you want to see shadows. -
Tatti, It seems to have something to do with the shadows options. I don't have the bandwidth to post pictures, but if you turn shadows OFF you may see the issue. I think both the model viewer and the loadout screen have no shadows on. OK, I've run more tests and the issue is with shadows OFF or shadows PLANAR (active and all). With shadows FULL it's fine. For the record my computer is P4 3.05 with XPSP2, 1MB 2700 RAM, 9800Pro with 6.10 catalysts.
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Like the skins, nice details. Thanks. A trivial glitch with the dark blue rar is that it has the original blue jpg. Thought it might cause some confusion.
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Why does the Mig-29 fuel tank 1500l model look like this ?
PFMM replied to Majesco's topic in DCS Modding
Majesco, it means one of two things; 1) the most likely is that the texture's dimensions are not of the power of 2 (ie 2,4,8,16,...,128,512,1024,...), or 2) you have compatability and/or configuration problems/. In the case of the MiG tanks it's 1). KnellKnell issued a correct texture which you can find by searching the models forum. With Walmis' weapons pack I suspect you have not read the readme and need this line inserted properly in your config.sys file; common = ".\\Bazar\\World\\walmisWeapons.cdds"; Hope it helps. -
CDDS question for all you expert skinners...
PFMM replied to Skwurl's topic in Lock On: Flaming Cliffs 1 & 2
Yes I think I can tell you. Replace your step d) with the following : d) Place your new cdds, LandTextureAutBMP.cdds, in the bazar\world directory. Open up your graphics.cfg file with notepad and in the TextureCollections insert the following line just below the highfolder entry line; common = ".\\Bazar\\World\\LandTextureAutBMP.cdds"; Save, and start FC. Your textures should now appear. Lastly, I've posted information about this before, so use the search and read those posts. Hope it helps. -
Things you need to stop doing; -Matching speed with your target. Lack of speed (ie energy) is death. Maintain position with barrel rolls and yo-yos. -Matching course with your target. You are responding to him, you want it the other way around. -Needing to have the target in sight all the time. If it places you in a postion of advantage, let him go, when you pick him up again he will be at a disadvantage. Things to start doing; -Learn how your gun works. Make gun runs without the pipper. Observe the fall of shot. Use friiendly planes as drones to begin with. - Predict! Let him fly into your sights, not the other way round - Learn how to spot. Fly through clouds he will highlighted against them, get below hiw he will be highlighted by the sky. Force him to fly certain angles and he will present a larger sillhouette. - Patience, you are rushing. - Smooth inputs, you are making too many sudden inputs and over compensating as a result. And finally, practice, practice, practice. I also provided my version of your mission. Keep in mind that I'm no good and I've flown it with the keyboard. The purpose here is to illustrate some of the points I've made. Guns-C-130.zip
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Well I've taken up the high resolution skinning challenge (2048 * 1024), and my list is as follows : MiG 23, MiG25 & MiG 31 : New templates from scratch, done and currently being refined. SU 24 & TU 22 : New templates from scratch in progress. What I'd also like to see and one of the reason I'm doiing this is more variety of skins, and more appropriate skins (winter, night, etc.).
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Note that the line highFolder = ".\\Bazar\\TempTextures\\"; means that any nomera.tga file in your tempTexures folder will be loaded regardless of the order of the other common entries. So make sure your TempTextures directory is empty. Beyond that, the first texture reference in the list is loaded first with any other references to that texture further down the list ignored.
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Well, I'm not any good but I reckon your probably making the common mistake of trying to follow the target with the pipper. DON"T. Prejudge your target's actions and be there for him. As for tracks, you can't go wrong by viewing the Fortis cup championship tracks, it's all guns, it's all good and it's available here; http://www.european-dogfightcup.com/ In particular watch the finals tracks.Spooky.
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Tried the new ones, they work. Not so shiny. Thanks.
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knellknell, that texture your now providing is still 1024 pixels by 700 pixels. Needs to be 1024 pixels by 512 pixels. The new model seems to have the wrong name and is looking for a texture called struct-finale.psd. In any case, I resized the texture myself to 1024 by 512 and used the old model. Works fine now. Many thanks for the tank. So shiny.
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How do I insert my new files into a cdds?
PFMM replied to Skwurl's topic in Lock On: Flaming Cliffs 1 & 2
WRONG! You CAN produce and introduce new CDDS files into LOMAC and FC. Here's how; Download ED's CDDS studio tools and install it. Note that it is a DOS program and any path or file name it references must have no spaces in at all. Start the studio program. Choose add files and select you BMP's or TGA;s (do not mix them in the same CDDS file). Save the file. Build the CDDS file. Place the CDDS file in the Bazar\world directory. Now open the graphics.cfg file with notepad and add the line common = ".\\Bazar\\World\\myCCDSname.cdds"; directly below the HighFolder line. This is to ensure that your textures are loaded not those of following textures that may exist. As a final note make sure that your BMPs and TGAs have exactly the same filename as the texures they are intended to replace. As an example heres my curent CDDS entries in the graphics.cfg; TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; common = ".\\Bazar\\World\\walmisWeapons.cdds"; common = ".\\Bazar\\World\\texturesbmp_weapons.cdds"; common = ".\\Bazar\\World\\A10_HiRes.cdds"; common = ".\\Bazar\\World\\BigJets_HiRes.cdds"; common = ".\\Bazar\\World\\F14_HiRes.cdds"; common = ".\\Bazar\\World\\F15_HiRes.cdds"; common = ".\\Bazar\\World\\Props_HiRes.cdds"; common = ".\\Bazar\\World\\Stuff.cdds"; common = ".\\Bazar\\World\\SU17_HiRes.cdds"; common = ".\\Bazar\\World\\SU25_HiRes.cdds"; common = ".\\Bazar\\World\\SU27_HiRes.cdds"; common = ".\\Bazar\\World\\SU30_HiRes.cdds"; common = ".\\Bazar\\World\\SU33_HiRes.cdds"; common = ".\\Bazar\\World\\SU34_HiRes.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds"; common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds"; common = ".\\Bazar\\World\\ShipTexturesBMP.cdds"; common = ".\\Bazar\\World\\ShipTexturesTGA.cdds"; common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds"; common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds"; common = ".\\Bazar\\Effects\\effects.cdds"; common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds"; common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds"; } Hope it helps. -
Tried the ModMan version from Lockon files. No luck and the same problem. I'm running 1.12a download version. I have both the US missile pack and the enhanced CFT and they work fine. I note there is no skins file per Tatti's post, steps 8-11. If you could provide the Material label you used I could use it to construct one and test it.
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I have the same problem. I don't see a skin file for this. Maybe that's the problem.
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Well, you are the boss, but I can't stress how much of a hit AA/AF is on your card, especially when things heat up. To test if you need procaff, use ctrl-alt-del to bring up the task manager and check your processors activity. If both are active you won't need it (And I don't think you will). Other settings that will help you are ; Set AGP aperture to 64 in your BIOS Set all the wait states in your BIOS to disabled Set textures to medium. This last one will result in a noticable improvement in frame rates and smoothness, especially on your card. Oh, for the record my system is 3.05 P4HT,9800Pro 128MB, 1GB RAM.