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Everything posted by The_Fragger
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The A version is used by the swedish Airforce. So the A will be simulated. For the Korean version - The Nighthawk Sight System can designate targets. It supports T.A.D.S. and can lase targets.
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First will be the PAH1A1 and 'maybe' the VBH (Recon)..The other versions will follow
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The BO-105 have a hingeless rotorsystem, so you need to consider a view things. Every rotorblade of the mainrotor operates differently regarding the angel, so you need to know what to do with the controls, especially the collective. But after all - a pilot told me that she flies like riding a Motorbike :)
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Uh - a different Carrier and too less sources / photos :(
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I plan do do 4 Versions of the BO: PAH1A1 with HOT1, HOT2, HOT3 VBH (Recon) HKP-9A with BGM-71A TOW Korean Version with 12.7 mm Gunpod and M260 Rocketpod
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Hi Simmers, got 2 days to model additional weapons for the BO-105: 12.7 mm Gunpod, M260 Rocket Launcher and Flare Dispensers. Pylon and Carrier are also changed to fit it to the real thing :)
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Rght - I missed it ;)
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lol
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this issue has already been fixed with the next update
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It depends if we have enough animation arguments left.
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http://forums.eagle.ru/showpost.php?p=2769411&postcount=1
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It works almost the same as in the Gazelle. The only difference on the BO-105 is, that you aim with the Athos Sight system. The guidiance procedure is the same as for the Gazelle. In the BO-105PAH1A1 you have a dropable guidiance unit (located between the seats). On the pilot's collective, you have a "SIGHT LINE ON" switch , which you have to keep pressed. As long you have it keep pressed, the helicopter's yaw behaviour is stabilized. Also - when "SIGHT LINE ON" is pressed, the helicopter follows the direction of the Gunner's Sightline input (Ministick)
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no, problem. Your's looks great. Then I'll do the new Iraqi skin
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TELSON 8 (especially developed for lightweight aircrafts)-> 8 rockets
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It goes on ... Here we have a rough Gunner placement (I know it's the Gazelle Gunner). BO-105 Pilot/Gunner will be modeled ...
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When I have time, I'll do the Iraq and the Yugolavian
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Yes :) It also have a huge amount of switches and 3 guys which eat Triangles.
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Going to have a look at. On polygonal side, keep in mind that we have 2 seats here compared to the A-10C and the KA-50. The more polygons /triangles the lower the frame rate ;) Not everyone have a high end PC. We need to cover that