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galevsky06

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Everything posted by galevsky06

  1. I wish they will enlarge the existing one, don't need many but small and separated theaters. But first of all we need good mesh not to fly over polygonal mountains ;)
  2. FIXED with the patch ;)
  3. Hi all, We were two: 1 F-15 + 1 Su-27 engaging bandits (Mig-29S + Su-24) on a brand new 1.2.4 mission. Each time the not-hosting player splashed a bandit, he faced a game crash. Su-27 firing R-73 as well as F-15 firing Aim-120. On both kinds of targets. No relevant info into *.log files, just that crash dump: # -------------- 20130505-161108 -------------- # C0000005 ACCESS_VIOLATION at 3FB58745 00:00000000 00000000 00000000 0000:00000000 3FB58745 002EC800 0000:00000000 3FB891F9 002EC830 0000:00000000 3FC02AC6 002EC970 0000:00000000 3FC03413 002EEBB0 0000:00000000 3FC0372A 002EED40 0000:00000000 3FC02756 002EEE30 0000:00000000 E3402FF6 002EF090 0000:00000000 ?getConnectorOrientation@?$wAttachableDescriptor@VwNursLauncherDescriptor@@@@QEBAAEBV?$Matrix@$02N@Math@@XZ()+F396 E351A0F3 002EF1C0 0000:00000000 ?GunId@wBomb@@UEBAIXZ()+1223 E352F191 002EF260 0000:00000000 ?doExplode@woMissile@@MEAAXAEBVVector@E3@@I@Z()+1D1 E35193C8 002EF320 0000:00000000 ?GunId@wBomb@@UEBAIXZ()+4F8 E35160CA 002EF390 0000:00000000 ?Control_Spec@wRocket@@EEAAXXZ()+19A E35378D8 002EF4C0 0000:00000000 ?Control@woMissile@@UEAAXXZ()+A58 E352EC8E 002EF4F0 0000:00000000 ?MissileSetTarget@woMissile@@UEAAXAEBVVector@E3@@@Z()+13E F7BA86B1 002EF580 0000:00000000 F7BA8B6B 002EF5D0 0000:00000000 3FBFA889 002EF660 0000:00000000 3FBFD31D 002EF6C0 0000:00000000 3FC139E4 002EF6F0 0000:00000000 3FC138BB 002EF720 0000:00000000 3FCA4478 002EF790 0000:00000000 3FCA5919 002EFC80 0000:00000000 3FCA855F 002EFD30 0000:00000000 76C6F56D 002EFD60 0001:0001E56D C:\Windows\system32\KERNEL32.dll BaseThreadInitThunk()+D 76DA3281 002EFDB0 0001:00032281 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 We tried install' repair, we changed the host, nothing worked. The not-hosting client is not allowed to splash target. :( Known issue ?!??
  4. Sure. Read DCS World manual, you will find the PDF into /doc folder.
  5. Thks for these reassuring info :smilewink:
  6. Is it a mission issue ? Or all F-5 won't die after the first one whatever the mission is ?
  7. Hum just to be sure: I want my server not to send event notifications, whatever the client is.
  8. With disable_events = false ? I have to test..... :thumbup:
  9. Same here ! Please tell me how to turn off this cheat feature... Thks
  10. I am working on DCS Lobby, kind of Hyperlobby dedicated to DCS, chat with different rooms (Dogfight, A/A, TeamvTeam, for both normal business and ladders/Cups). That is the reason why I am working on 3 modules: Mission generator: (Air units are easy to handle, ground units more difficult.) One interesting feature: generating 2 files (one-coalition POV mission) with trigger zones and list of units to locate/use with restrictions, then creation of the final mission file (the sum of the two files prepared by both teams). Mission integrity check: lua code is calling binary file to encrypt and send to remote server the missions files sha1, just to be sure that the mission played is the one that have been generated without modifications. Result computing: a file is built during the flight, and will be sent by lua at the end of the mission through secured and encrypted channel to remote server (kind of ACMI, but very light, I don't need details but only a few events for scoring matter) With these modules, I will be able to make people meet each other, and also organize matches into a secured environment (I am also interested into sa-sim.com work) via the lobby. I am currently looking for a solution to launch MP client from the lobby with the server IP to connect as parameter. Further details and screenshots later.
  11. Fire in the hole ! :D
  12. :megalol: Ships repair in their own : they will sink or extinguish onboard fire if not hit enough. :)
  13. Yes, I don't know if I should read .ind map files or not, anyway, I don't know how to do it.
  14. Ok, thanks a lot :smilewink:
  15. Absolutely not. I was thinking about generating random GPS coordinates to locate ground units randomly. Avoiding bugs (e.g. T-80 inside map building), if possible. And my question let me think about the current ED mission generator.... how does it generate ground units ? Predefined locations list ? Map info computing ? That is the question. PS: my tool writes down the mission file in its own, you see ? I can write whatever GPS location to any ground unit.....
  16. Hello, I am creating a mission editor for specific purposes and I wonder how to randomize unit locations: how to validate the GPS coordinates ? How to be sure that you don't place units into buildings ? Any solution ?
  17. Very nice job Deus, these pods look really good. :thumbup:
  18. You can build your own very easily, just learn how to use the mission editor, your DCS sky will be open forever. Can't wait for others to develop' your MP missions: scenario, flyable aircrafts, weather.... it is up to you, dude, we can't do the mission for you. But we can help for ME issues ;)
  19. Amazing boy ! Thks a lot...
  20. With a big "Connection interrupted" consequence when online.... maybe fixed ?!?? I did not try this forbidden action yesterday.
  21. Yes... online with your squad and live com'. Tasteless otherwise. :smilewink:
  22. No one knows ? :(
  23. Hi all, I can't find the skin file that hosts the right knee's clipboard. Any help ? Thks.
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