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Shahdoh

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Everything posted by Shahdoh

  1. Grinnelli did indeed create the F22 and also is no longer supporting it. It is a dead project for now as all his focus is on the Edge 540. The F22 was done the wrong way. The Edge is done the right way and can expect more projects along those lines to follow suit.
  2. You CAN edit the dynamic weather settings. YOu need to change the values to the proper values of different pressures and alignment of said pressure systems that would generate the desired effect. Not an easy task. A couple years ago, someone did a tutorial write up on editing dynamic weather. Might take some digging, but it is out there.
  3. Other aircraft mods have been found to interfere with the 540 sounds. In particular, the F22 mod, (which I understand is now dead and should be deleted anyways, per the developer) and maybe even the Mb339, though more testing may be required for that one. So, IF you have other A/C mods, temp remove them and see if this fixes the 540, then readd the other a/c 1 at a time to see which one is the problem.
  4. Sounds are indeed a work in progress as well as the brakes and a host of other things. As far as the recordings, yes, it is a known problem as DCS just can not keep up with the control inputs on the recording. Though if you get the recording from an observing machine like a server or another machine logged in to just watch, then the tracks stay in pretty good shape. Thanks for the kind words and constructive points! (VARS code/track developer - Edge race test pilot)
  5. If you have Axis toe brakes and they are starting out locked, be sure to invert the axis from however it is set(not all toe brakes need inversion, depends on the brand). I also recommend turning on the Slider function and you can set a bit of curve (usually negative curve) to improve the initial feel. That being said, I went without that curve and my Saitek toe brakes work great on the Edge. Button braking in the edge, yeah, that takes some work right now unfortunately To help with the initial spawn in control issue, there are couple techniques that can help. First, spawn in on a cold start to get initial load graphics out of the way on your first time from DCS start. Once that load is in place, successive loads should be instant and you can react with the controls sooner. Another way, but this is personal choice as it affects all of DCS is in the MISC option, there is an option for it to read your HOTAS on startup. I use this and do not experience the problem of the Edge trying to use my last known inputs. This will affect hotas switches that are different between cold start and air start aircraft, so something to be aware of and deal with. The team is aware of the issue and working on a solution for that as well.
  6. Well, if it is not your thing, then it is not. But if you are deleting the aircraft only because of the brakes, then you are missing out on a really fun aircraft. Keep the speed slow and it is still very responsive to steering with the rudder. It does not take much to get it up to speed and in the air and then you do not have to worry about the brakes. And they ARE trying to work out a solution for button activated brakes.
  7. You are one of the lucky ones if not experiencing problem with other aircraft replays. Unfortunately the problem is exaggerated with the Edge when DCS tries to replay control inputs and have the aircraft track properly. Sometimes tracks from airstarts are more successful, but the most reliable tracks come from other machines that are not being flown from (A dedicated server or alternate machine logged in and only watching others).
  8. Axis brakes work pretty well. Unfortunately, the button assigned brake is being a bigger problem. they are still working on getting button assigned brake to have a proper effect. Current suggestion is keep it slow, it is very responsive to the rudder on the ground and plan ahead and hopefully they will have the button brake issue resolved soon. It is high on their priority list.
  9. Sounds like you downloaded the paintkit, which is a good thing to get ahold of, but will want to find the proper link to the Edge. I do not have a current link to list as due to demand, it keeps overloading the bandwidth rates, but should be able to get a good link off the VARS discord. If not, let them know and Grinnelli will do what he can to correct it (yet again)..
  10. Brakes are WIP. It is proving to be more difficult than expected. As far as the steam install. That location is correct. Be sure that it is ONLY there. Some people have tried putting into the main install and it does not work from there, even if then also put the files in the right spot (2 places at once).
  11. The demand was so great, it kept overloading the places it was being hosted from.
  12. No, but if you are on the VARS Discord, let Grinnelli know and he will do what he can to rectify that.
  13. We would like to have non-collideable pylons as well, but we also need to register that they are hit when doing so. And trigger zones are not up to the task to do it accurately enough. We do constantly search for solutions to the pylon collision thing. But for right now, this is what we have to work with.
  14. Some additional good news. The MP prop flicker has been fixed as well as the brakes, greatly improving ground handling. Also, these guys are pulling off things I had been previously told by other mod developer were impossible as far as flight dynamics. You still need to keep expectations in check as things are still not full realistic, but there are some great things going on with the flight model as well. You'll see soon enough! ;)
  15. Come join us on the VARS discord to learn about the racing we do. We have been around since 2018 racing the Tf-51 and L39 primarily. The Edge has been in the works for about that long and finally coming to fruition. VARS Discord: https://discord.gg/Wtavp3
  16. If you have your settings to read your controllers settings on spawn in, then your flaps can be down, otherwise they would be up. If you DO have this set, just be sure your flaps switch is set so that they are up when you airspawn and should fix the issue.
  17. Sigh, yes, you are getting to the very specifics. I am stating generally. Change ANY of the 3 values and you will see the pitch change. This is what I am getting at. Did you do the test I suggested? What did you see?
  18. Ok, I realise we are actually saying the same thing, but from different perspectives. In my statement, I am saying prop pitch is automatically controlled (did not say by what though) depending on 3 conditions: RPM requested, MP available and current speed of the aircraft. You appear to agree to this but seem to have interpreted my statement as having stated exactly what is controlling the pitch. If you still do not know what I mean, I suggest taking the mustang up and flying from F2 view. On the far right side of the data tape at the bottom of the screen, you will see your MP and Prop pitch values. Now, fly along at a set airspeed and take note. Then, throttle back and you will see the prop pitch decrease, not much, but it will, and as speed bleeds off, it will change some more. Increase MP (throttle) and you will watch that prop pitch increase again. All without changing RPM, whatever it was set to. Now, climb or descent, not changing MP or RPM, and watch the prop pitch values change accordingly. So, again, pitch is automatically controlled, depending on the combination of 3 values: RPM, MP available and speed of the aircraft. Maybe this is an over simplified explanation, but it does react this way. There are plenty of articles out there that can go into the full explanation of how/why this works.
  19. MP does matter, if it cant maintain the MP and RPM, the pitch will decrease. MORE MP will allow for more pitch.
  20. That is something they are working on correcting, but is an EFM prop issue. In single player, or MP on your own aircraft, it is fine. Its only seen on other aircraft in MP. The CE2 had the same issue for the longest time. Looks like they finally fixed it. Hopefully the Edge will be able to as well.
  21. Word on the street is this Sunday, June 7th.
  22. I will correct myself in that the PFM is doing better than it used to in the criteria of prop wash across the tail, but still feels lacking. That being said, what is capable with the EFM seems to be a far cry from what the PFM can do in this regard.
  23. No, I have no experience in the real one so will not dare to compare it. I was able to perform other test functions to help keep it in "spec" with certain numbers and its viability on the VARS race courses. Also to find bugs and flaws. And no, not even the PFM warbirds truly model prop wash across the control surfaces fully. If so, turning with rudder on the ground would be more authoritative as well as modeled in maneuvers like a hammerhead. When there is no forward airspeed, being full throttle results in no action on the tail, particularly the rudder (elevator seems scripted to react under certain conditions, but fails to react in others). In real life, or with proper airflow from the prop, this would not be the case, the tail would be pushed according to inputs.
  24. The pitch still changes constantly, depending on your speed. Speed increases, pitch will increase. All to keep your requested MP AND RPM for the current speed.
  25. Do keep in mind, this 540 is tuned more for racing than aerobatics. There is an Extra 330 that is being co-developed that will be tuned more for the aerobatic side of things. Also, they are working with the restrictions of DCS EFM capabilities. One major issue is that prop wash is not modeled across control surfaces (primarily tail) in DCS, which affects certain aerobatic maneuvers. Any perceived effect from it is more or less scripted in for certain conditions, but this does not cover everything or at any/all attitudes. This results in some weird maneuvering capabilities that would not happen in real life. Please, enjoy it for what it is, but do not expect it to be exactly like the real thing. It is still a blast to fly. Project Edge 540 test pilot
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