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Everything posted by Agent_wolf
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This is how you spawn client planes on the ground where you place your plane in the editor: Go to your main game directory\MissionEditor\modules\me_route.lua. Edit the me_route.lua by adding this actions.takeoffGround, actions.takeoffGroundHot, to plane_one_point and the plane_first_point sections. It should look like this: plane_one_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.landing, actions.takeoffGround, actions.takeoffGroundHot, }, plane_first_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.takeoffGround, actions.takeoffGroundHot, I believe it is only the mission creator that need this edit. In the mission editor you will now have the option to select takeoff from ground and takeoff from ground hot in the waypoint type list.
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Same here. Comms menu shows after pressing third option but only when the aircraft is on the ground, when flying I cant get the comms meny at all until Im back on the ground again.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Agent_wolf replied to gregzagk's topic in Multiplayer
I can confirm this -
I can confirm this
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Track moving targets with TPOD not working after cold start
Agent_wolf replied to astazou's topic in Resolved Bugs
I noticed that yesterday too. Jumped in a hot started harrier for buddylasing and could use "pt" (point track) mode so the tpod snapped to the target vehicle. After a servercrash I jumped back in a cold harrier to do the same thing and could not select "pt" only "ar" (area) mode. -
This is with Reffered Shaders ON. Turn it off and the flashlight, landing/taxilight, Laserbeam and FLIR will work as intented. This is a known bug.
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Low Textures removes anything but Text from HUD
Agent_wolf replied to Nero.ger's topic in Resolved Bugs
I can confirm this -
This is with Reffered Shaders ON. - FLIR becomes dark, laser beam become black, landing/taxi light becomes very dim. flashlight in cockpit "Lalt + L" iluminates almost nothing.
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I use this one. OvGME/JSGME ready. https://www.dropbox.com/sh/00opd2306faq9lg/AAAR_k9DKQXHPavxoh_K8QUAa/DCS%20Mods?dl=0&preview=ReShade_0.1.1_with_SweetFX_2.0.7z
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This :thumbup: I also turn Referred Shaders OFF but that is a personal reference of course
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I can confirm that.
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Found this video. TGP starts at 4:50.
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Engine Cold Start not starting all the time
Agent_wolf replied to uscstaylor's topic in Resolved Bugs
Watched the second video.. What Esac_mirmidon said :thumbup: -
What awjudge said. :thumbup: Only use the "throttle cut off lever" to shut the engine off. On startup make sure you dont move the throttle until the rpm is around 92 Then move the throttle forward. To move the throttle further deactivate the "parking brake lever". If the engine dont kick in when moving the throttle one detent forward then use the "throttle cut off lever" to move the throttle back then forward again and lock the throttle again with the "throttle cut off lever"
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Engine Cold Start not starting all the time
Agent_wolf replied to uscstaylor's topic in Resolved Bugs
I get the same thing sometimes. On startup make sure you dont move the throttle until the rpm is around 92. If the engine dont kick in when moving the throttle one detent forward then use the "throttle cut off lever" to move the throttle back then forward again and lock the throttle again with the "throttle cut off lever". The engine should start spooling up then. I belive this has to do with the problem SVTONY reported. -
Only use the "idle cut off lever" to shut the engine off. On startup make sure you dont move the throttle until the rpm is around 95? Then move the throttle forward. To move the throttle further deactivate the "parking brake lever". If the engine dont kick in when moving the throttle one detent forward then use the "idle cut off lever" to move the throttle back then forward again and lock the throttle again with the "idle cut off lever"
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wow.. damit Chuck, now I dont have any excuses not to learn to fly this baby. :music_whistling:
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[UH-1H] Assault On Pyatigorsk - Vietnam Edit - Co8
Agent_wolf replied to Eight Ball's topic in User Created Missions General
ahh.. I think the autoexec.cfg only brings texture to the cargo, without it you should see the cargo as yellow. So if you dont see the cargo at all then your "Helipads & Cargo" mod not loaded properly :( I might be wrong though -
[UH-1H] Assault On Pyatigorsk - Vietnam Edit - Co8
Agent_wolf replied to Eight Ball's topic in User Created Missions General
The second picture on first page shows you where it is. The third picture shows you what it looks like when your there. Remember to use radio "F6" and select weight (cargo), smoke will then show the selected cargo. -
[UH-1H] Assault On Pyatigorsk - Vietnam Edit - Co8
Agent_wolf replied to Eight Ball's topic in User Created Missions General
There is a way to trigger the cargo drops without actually bringing them.. but Im not sure Eight Ball want me to tell :music_whistling: -
[UH-1H] Assault On Pyatigorsk - Vietnam Edit - Co8
Agent_wolf replied to Eight Ball's topic in User Created Missions General
Yes, I think so. But it will probably be a lot of work for one man ;) I just tryed it online on Eight Ball`s server. I really enjoyed it. Good fun with more players. ANON6_Wolfie -
Make sure you got the volume sliders at 60% or higher in the options. If they are to low you wont hear the warning sound or the fuelpump sound when you turn on the fuelpump.
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You can only change loadout when you have your doors open (talk to ground crew outside) or Set your radio-selector switch to "INT" interphone. (talk to ground crew through radio) :thumbup: