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Everything posted by Vyrtuoz
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Thank you I have improved the code which handles Steam in the 1.8.2 beta 2 to prevent such kind of case. This should fix your issue.
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Thank you very much for the detailed feedback. I think I am starting to have an idea how you could get this behavior. Can you tell me if there are any other folder than Steam which contains the dll steam_api64.dll on your system?
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Can you re-install Tacview 1.8.1 final, and try again to launch it again? If it still launches Steam, can you give me the exact path you have used to launch Tacview64.exe ? Can you also give me the list of files which are in the folder where Tacview64.exe is installed?
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I believe that what you are looking for is in the Flight Log which you can find lower down in the same menu. The Event Log will eventually replace the Flight Log, but it currently works only with real-life flight data. It is still a work in progress, so meanwhile you may want to stick with the Flight Log for DCS World.
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Hi Shrimp, Only the Steam edition of Tacview can ask Steam to start/do something. The Standalone edition of Tacview cannot do that (it does not have the required DLLs). Is it possible that the shortcut you are using to launch Tacview is an alias to the Steam edition of Tacview?
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Hi Jason, I didn’t get any answer from Detox yet. If you get the exact same error for the exact same tiles, it is possible that the data may be corrupted or not available at all on the server. Which tiles do you have some issues with? With which provider?
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Tacview 1.8.1 is now also available on Steam At last, you can now enjoy your favorite debriefing tool in all the comfort of Steam! Download: https://tacview.net/download You already own Tacview Standard or Tacview Advanced? No problem! Simply install the free edition of Tacview from Steam and activate it using your current product key to unlock all the features you are used too. Looking for a beta version? The beta branch is coming soon to Steam with Tacview 1.8.2 beta 1. Any user who bought Tacview Standard or Tacview Advanced (standalone or Steam) will be able to run the beta version of Tacview directly from Steam. Want to upgrade from Standard to Advanced? If you buy Tacview Standard on Steam, you can upgrade to Tacview Advanced at a reduced price by buying the special Steam bundle “Tacview Advanced (upgrade)”. If you already bought the standalone edition of Tacview Standard, please send us an email so you can upgrade to the standalone Advanced edition at a reduced price. Will the Steam edition of Tacview work with non-Steam edition of my favorite simulator? Yes, the standalone and Steam edition of Tacview are identical. They offer the exact same features and both work with the standalone and Steam edition of your favorite simulator. What’s new in this version? Aside the added support for Steam, this version brings numerous improvements and fixes based on your feedback. FEATURES & CHANGES The satellite view is now orthographic to remove any optical illusion during tactical debriefings ADDED Support for SRTM30 plus ADDED IL-2 Prokhorovka and Rheinland elevation maps ADDED Support for DCS: F-16C Viper ADDED support for DCS: Fw 190 A-8 ADDED many more aircraft 3D models ADDED support for BRA in the new event-log ADDED HQ-7 SAM to database ADDED USS Midway (CV-41) 3D model to database ADDED CTRL+LEFT/RIGHT CLICK in the active object list to select an object ADDED Support for more csv files Info between selected objects is now accessible via a visible drop-down menu Double-click does not re-dock floating windows anymore Add-ons main menu is now sorted The measuring tool now trace a line between object & target instead of BE & target FIXES Restored the "Go to end" playback button feature Labels were always displayed even when behind objects or terrain (since 1.6.1) Fixed laser beams were not displayed anymore Shots from the event log where not always displayed during a pause during the online debriefing Event-log importer now properly handles global messages without callsign Auto-scale was not working properly on fully transparent 3D models The measuring tool was not visible from top-down view
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Tacview 1.8.1 is now available to everyone! Tacview 1.8.1 is now also available on Steam At last, you can now enjoy your favorite debriefing tool in all the comfort of Steam! Download: https://tacview.net/download You already own Tacview Standard or Tacview Advanced? No problem! Simply install the free edition of Tacview from Steam and activate it using your current product key to unlock all the features you are used too. Looking for a beta version? The beta branch is coming soon to Steam with Tacview 1.8.2 beta 1. Any user who bought Tacview Standard or Tacview Advanced (standalone or Steam) will be able to run the beta version of Tacview directly from Steam. Want to upgrade from Standard to Advanced? If you buy Tacview Standard on Steam, you can upgrade to Tacview Advanced at a reduced price by buying the special Steam bundle “Tacview Advanced (upgrade)”. If you already bought the standalone edition of Tacview Standard, please send us an email so you can upgrade to the standalone Advanced edition at a reduced price. Will the Steam edition of Tacview work with non-Steam edition of my favorite simulator? Yes, the standalone and Steam edition of Tacview are identical. They offer the exact same features and both work with the standalone and Steam edition of your favorite simulator. What’s new in this version? Aside the added support for Steam, this version brings numerous improvements and fixes based on your feedback. FEATURES & CHANGES The satellite view is now orthographic to remove any optical illusion during tactical debriefings ADDED Support for SRTM30 plus ADDED IL-2 Prokhorovka and Rheinland elevation maps ADDED Support for DCS: F-16C Viper ADDED support for DCS: Fw 190 A-8 ADDED many more aircraft 3D models ADDED support for BRA in the new event-log ADDED HQ-7 SAM to database ADDED USS Midway (CV-41) 3D model to database ADDED CTRL+LEFT/RIGHT CLICK in the active object list to select an object ADDED Support for more csv files Info between selected objects is now accessible via a visible drop-down menu Double-click does not re-dock floating windows anymore Add-ons main menu is now sorted The measuring tool now trace a line between object & target instead of BE & target FIXES Restored the "Go to end" playback button feature Labels were always displayed even when behind objects or terrain (since 1.6.1) Fixed laser beams were not displayed anymore Shots from the event log where not always displayed during a pause during the online debriefing Event-log importer now properly handles global messages without callsign Auto-scale was not working properly on fully transparent 3D models The measuring tool was not visible from top-down view
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Exactly: if you delete the invalid files manually, and can ask Mapview to NOT delete the rest, so it will download only the missing ones.
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It is possible that some tiles were not properly downloaded because of a web server time-out. I have informed the author of Mapview to see if he can help us. Meanwhile, have you tried to delete the invalid tiles from C:\ProgramData\Tacview\Data\Terrain\Textures\ and then restart the download in Mapview? It should just re-download what is missing from the directory, so I believe that the fix should be quicker than a full re-download.
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Absolutely! The standalone and Steam edition of Tacview are identical. They will both work with any edition of your favorite simulators.
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You can re-open the bar from: Analysis (the third menu icon) -> Playback Control Bar [ON]
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Tacview 1.8.0 is now available to everyone! Download: http://tacview.net/download Release Date: Fri, 6 Sep 2019 Operating System: Windows® 32-bit / 64-bit File Size: 293.0 MB This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release. This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground. I have also been working hard to improve performance, notably the loading speed of custom textures. Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings. Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application. Enjoy! Vyrtuoz Release notes FEATURES & CHANGES NOTICE: Windows XP is not supported anymore (definitive) DCS: Added support for DCS World dedicated server (proper exporter installation) DCS: Added DCS: Normandy 1944 Map runways DCS: Added DCS: Persian Gulf Map runways DCS: Updated DCS: NEVADA NTTR Map runways BMS: Added support for Falcon BMS 4.34 database format BMS: Integrated Aegean 2.5 for BMS 4.33 BMS: Added all BMS Korea airports IL2: All battlefield textures have been integrated in Tacview IL2: Added most IL2 WWI/WWII aircraft to Tacview database Added a brand-new shot log Added an option to automatically pause on shot log events On pause, the current shot log event is now displayed in the 3D view BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands Added CTRL+LEFT/RIGHT to jump to previous and next shot log event Added a brand new UI for the 3D view, more usable, and scalable It is now possible to display local time via a custom offset Added an option to remove objects from the 3D view context menu Added an option to add object on the ground from the 3D view context menu It is now possible to specify the altitude of a new object above ground level When an object is manually added to the world, it is now automatically selected Double clicking on dockable windows has been disabled to prevent any mistake Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen It is now possible to force an object to be alive from the objects list Objects dead/alive status is now restored on next dead/alive event regardless of the forced state You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates The playback control bar has been moved to a dockable window The active object list has been moved to a dockable window Added CTRL+N shortcut to deselect primary and secondary objects The time slider now displays target time during a drag operation Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry When opening a new file, only important objects are automatically selected instead of any other object When opening a new file, the camera will now be centered on the battlefield Optimized terrain custom textures loading time Added support for 8-bit PNG custom tiles textures SDK: Added LuaFileSystem 1.7.0 SDK: Added support for 32-bit in the C# SDK SDK: Added more options to manipulate the camera via the SDK API SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop FIXES The acmi 2.x file loader was not properly handling flight events Telemetry export tool was not exporting native coordinates (U, V, Heading) when available Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression) Fixed crashes in C# Math.Vector API Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized Object properties edition now works as expected and supports all measurement units Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database) Violet objects were improperly displayed in blue in the 3D view object list Mouse and keyboard focus is now set to the 3D view when switching to full screen Dockable windows could be hidden under Windows taskbar Cursor keys to control playback where not working in free camera mode Current license will now be the most powerful product key between user and system keys Invalid samples in GAE files are now more gracefully handled It is now possible to add an object on top of another one from the 3D view The Ka-50 3D model was twice the size it should have been
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Tacview 1.8.0 is now available to everyone! Tacview 1.8.0 is now available to everyone! Download: http://tacview.net/download Release Date: Fri, 6 Sep 2019 Operating System: Windows® 32-bit / 64-bit File Size: 293.0 MB This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release. This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground. I have also been working hard to improve performance, notably the loading speed of custom textures. Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings. Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application. Enjoy! Vyrtuoz Release notes FEATURES & CHANGES NOTICE: Windows XP is not supported anymore (definitive) DCS: Added support for DCS World dedicated server (proper exporter installation) DCS: Added DCS: Normandy 1944 Map runways DCS: Added DCS: Persian Gulf Map runways DCS: Updated DCS: NEVADA NTTR Map runways BMS: Added support for Falcon BMS 4.34 database format BMS: Integrated Aegean 2.5 for BMS 4.33 BMS: Added all BMS Korea airports IL2: All battlefield textures have been integrated in Tacview IL2: Added most IL2 WWI/WWII aircraft to Tacview database Added a brand-new shot log Added an option to automatically pause on shot log events On pause, the current shot log event is now displayed in the 3D view BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands Added CTRL+LEFT/RIGHT to jump to previous and next shot log event Added a brand new UI for the 3D view, more usable, and scalable It is now possible to display local time via a custom offset Added an option to remove objects from the 3D view context menu Added an option to add object on the ground from the 3D view context menu It is now possible to specify the altitude of a new object above ground level When an object is manually added to the world, it is now automatically selected Double clicking on dockable windows has been disabled to prevent any mistake Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen It is now possible to force an object to be alive from the objects list Objects dead/alive status is now restored on next dead/alive event regardless of the forced state You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates The playback control bar has been moved to a dockable window The active object list has been moved to a dockable window Added CTRL+N shortcut to deselect primary and secondary objects The time slider now displays target time during a drag operation Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry When opening a new file, only important objects are automatically selected instead of any other object When opening a new file, the camera will now be centered on the battlefield Optimized terrain custom textures loading time Added support for 8-bit PNG custom tiles textures SDK: Added LuaFileSystem 1.7.0 SDK: Added support for 32-bit in the C# SDK SDK: Added more options to manipulate the camera via the SDK API SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop FIXES The acmi 2.x file loader was not properly handling flight events Telemetry export tool was not exporting native coordinates (U, V, Heading) when available Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression) Fixed crashes in C# Math.Vector API Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized Object properties edition now works as expected and supports all measurement units Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database) Violet objects were improperly displayed in blue in the 3D view object list Mouse and keyboard focus is now set to the 3D view when switching to full screen Dockable windows could be hidden under Windows taskbar Cursor keys to control playback where not working in free camera mode Current license will now be the most powerful product key between user and system keys Invalid samples in GAE files are now more gracefully handled It is now possible to add an object on top of another one from the 3D view The Ka-50 3D model was twice the size it should have been
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Hi macedk 1. Yes, as long as the server authorizes full object-export (in host options), each client who has Tacview will be able to record their flight. However, to prevent cheating, a default 10 minutes delay will be applied. So, the last 10 minutes of the flight will not be available (in the case the host does not have Tacview installed). 2. As long as the host has Tacview installed, it will always be able to record the flight of any client which joins the mission. (Note that object-export is an option of the server and not of the client).
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Tacview does not support yet the blending of several textures sets. MapView saves all the tiles in C:\ProgramData\Tacview\Data\Terrain\Textures\ One thing you can try is to ask MapView to generate a first set from SkyVector, copy the tiles in another folder, then generate OpenStreetMap set for example. Then, with a picture editor you could manually blend the tiles of your choice from SkyVector with the OpenStreetMap ones in C:\ProgramData\Tacview\Data\Terrain\Textures\. Could this do the trick?
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@sc_neo For DCS World debriefings, you do not need to import SRTM files. Tacview already contains the terrain data from the latest versions of DCS World. This terrain is even more accurate than SRTM files because, DCS World maps may be different from reality for technical or gameplay reasons. Have you tried to import OpenStreetMap data using MapView made by Detox? https://www.tacview.net/download/addons/#mapview In a few clicks you should be able to quickly evaluate which data source is the most appropriate. @195th_Magic I am sorry to hear that you have this random freeze on your system. Can you share me (maybe again) an export of Tacview registry branch by email? (support at tacview.net) I will investigate further what kind of variable can be an issue and may send you private builds to attempt to find a fix.
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In general, the G force is calculated by Tacview based on your aircraft course and acceleration (averaged over one second). It is possible the G force displayed from the aircraft cockpit may have been recorded for some non FC3 aircrafts. If you see the G force in the *raw* telemetry window, then the value displayed in Tacview is the one displayed in the simulator cockpit. Did you notice any significant discrepancy with a particular aircraft?
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Tacview telemetry recorder is running in the background from within DCS World. You can adjust a few options from DCS -> Options -> Special -> Tacview control panel. But most of the time the default values should be fine for everyone. After your flight, you can launch the main application from Windows start menu and open the acmi file which should have been recorded in your “My Documents\Tacview” folder. Please note that some servers are preventing telemetry recording, in that case, you may not have a readable acmi file. You can still re-record the data offline by playing back DCS world track file.
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It really depends on each server. Some are authorizing telemetry recording, other are prohibiting it. If the sever you are playing on does not enable acmi file recording, you can still record the file afterward by playing back the corresponding track file offline.
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To check if the problem comes from a third-party add-on including Tacview, simply delete your \Saved Games\DCS\Scripts\export.lua file, then retry the mission. If this fixes the freeze, then re-install Tacview (no need to uninstall first) and retry the flight. If the flight is working well, then the bug was probably related to another addon. If the freeze is still here, then this may be a bug related to Tacview. In that case, share me your C:\Users\vyrtu\Saved Games\DCS\Logs\dcs.log file and tell me which mission and aircraft you are trying.
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Hello Backstab, Short answer: YES, you will be able to review your personal flight by loading the acmi file generated on your server. The only limitation is that advanced telemetry like IAS and radar locks can be recorded only on your local computer (not by the server), so these data will not be available. First, the data recorder is free. In other words, you can install right away Tacview on your server. By default, the data recorder with record any flight taking place on your server as a big acmi file lasting for a whole hosted session. If you prefer one smaller file for each person flying on your server, you can enable the option [DCS World -> Options -> Special -> Tacview -> Record one file per client]. This will create one distinct file for each person connected to your server in a separate folder. In both cases, you can also redirect the acmi files to a share cloud drive like Google Drive or Drop Box, so your wingmen can review their flights after each session from the data recorded on your server.
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The problem should be fixed now. You may also want to try the additional download links next time the main mirror is not working well.
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Tacview 1.7.6 is available Download: http://tacview.net/download Release Date: Thu, 21 Mar 2019 Operating System: Windows® 32-bit / 64-bit File Size: 269.0 MB This intermediate release brings a lot of fixes and improvements requested by both the community and professional users. While I am focusing more and more on the development of Tacview 2.0, it is going to take some time before we can put our hands on a first beta version. Meanwhile the Tacview 1.8.0 is already on its way and will continue developing further the capabilities required for professional military debriefings, like a brand-new real-time shot log which will eventually replace the aged flight log. Tacview 2.0 conception phase is still open, so feel free to share your ideas and suggestions here. Even if everything single whish may not be granted, be assured that I am always taking all your feedback in consideration. Fly safe! Vyrtuoz Release notes FEATURES & CHANGES Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W]) Integrated Aegean 2.4 for BMS It is now possible to edit object properties by right clicking on it in the 3D view Added preliminary support of DCS: F-14 Tomcat Added preliminary support of DCS: MiG-19P Farmer Added keyboard shortcuts to quickly change playback speed Increased mouse wheel zoom resolution Improved threat domes display New option to always display the bullseye Added an option to hide important objects list from the 3D view Destroyed aircraft are now still displayed in the important objects list Moved display cockpit instruments option to the settings menu Turn rate is now displayed with one decimal in objects labels Nautical mile distances are now displayed with two decimal places Playback speed is now displayed when nonstandard and paused Fonts and cockpit instruments are now clearer Added SDK functions to control playback Added SDK setting to hide the HUD and latitude, longitude grid It is now possible to define an object parent in telemetry data FIXES Improved support of 4K and higher resolution screens ISO time used for automatic synchronization was not properly read from media filenames SDK menu callbacks were garbage collected too early leading to "random" crashes in C# addons In some rare cases shells and bullets could be displayed as a box Telemetry between selected objects was sometime displayed in the bottom/left corner of the 3D view No error was displayed when attempting to read a zip file with no supported data in it (trk or xlsx files) The 3D view is now always updated after activating an addon command via a menu Addons menu entries will not be alphabetically sorted anymore
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Tacview 1.7.6 Tacview 1.7.6 is available Download: http://tacview.net/download Release Date: Thu, 21 Mar 2019 Operating System: Windows® 32-bit / 64-bit File Size: 269.0 MB This intermediate release brings a lot of fixes and improvements requested by both the community and professional users. While I am focusing more and more on the development of Tacview 2.0, it is going to take some time before we can put our hands on a first beta version. Meanwhile the Tacview 1.8.0 is already on its way and will continue developing further the capabilities required for professional military debriefings, like a brand-new real-time shot log which will eventually replace the aged flight log. Tacview 2.0 conception phase is still open, so feel free to share your ideas and suggestions here. Even if everything single whish may not be granted, be assured that I am always taking all your feedback in consideration. Fly safe! Vyrtuoz Release notes FEATURES & CHANGES Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W]) Integrated Aegean 2.4 for BMS It is now possible to edit object properties by right clicking on it in the 3D view Added preliminary support of DCS: F-14 Tomcat Added preliminary support of DCS: MiG-19P Farmer Added keyboard shortcuts to quickly change playback speed Increased mouse wheel zoom resolution Improved threat domes display New option to always display the bullseye Added an option to hide important objects list from the 3D view Destroyed aircraft are now still displayed in the important objects list Moved display cockpit instruments option to the settings menu Turn rate is now displayed with one decimal in objects labels Nautical mile distances are now displayed with two decimal places Playback speed is now displayed when nonstandard and paused Fonts and cockpit instruments are now clearer Added SDK functions to control playback Added SDK setting to hide the HUD and latitude, longitude grid It is now possible to define an object parent in telemetry data FIXES Improved support of 4K and higher resolution screens ISO time used for automatic synchronization was not properly read from media filenames SDK menu callbacks were garbage collected too early leading to "random" crashes in C# addons In some rare cases shells and bullets could be displayed as a box Telemetry between selected objects was sometime displayed in the bottom/left corner of the 3D view No error was displayed when attempting to read a zip file with no supported data in it (trk or xlsx files) The 3D view is now always updated after activating an addon command via a menu Addons menu entries will not be alphabetically sorted anymore