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GC1993

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Everything posted by GC1993

  1. Cheers guys! Got my ME fighters to do what I want now, it's made the mission much better. As for the AWACS, I'll move him closer to my flight when I next go on DCS and see if it works. Thanks for the help :)
  2. Hi, I'm experiencing two problems that I don't know how to solve, any suggestions welcome. Firstly, I cannot get my AWACS to be operational on a single player mission I've created. His task is set to AWACS, he is in an orbit at 30,000 feet about 150 miles away from all the action, but he just won't communicate or anything, and I don't have the AWACS option show up on the comms menu. It's in flaming cliffs 3, and both myself and the AWACS are set to the same frequency. Any ideas? Secondly, I want to know how you set a trigger like in the instant action missions. For example, how do I set it that a new flight of enemy fighters spawns at a certain point AFTER I splash a current flight, rather than having an old fashioned time delay on them like I'm employing now. Thanks
  3. 1.2.4 Feedba k Hi, firstly thanks ED for 1.2.4, the sound improvements and the new 6DOF pits are wonderful! As for bugs I've noticed, some of these will have probably been mentioned already but I'll list the ones I've picked out -The landing bug still exists - particularly in the F-15C, even the softest and most professional of touchdowns still causes the undercarriage to sink into the tarmac (this happens at many airfields, though not all of them.) -Enemy AI immortal to both missiles and guns, though I do believe the fixed wing craft have had this issue patched so thank you. -Wingmen now have issues matching my speed whilst in formation, they firmly hold a much lower speed (whilst sticking to my flight-plan) no matter what orders I give them. -Finding it very difficult to get an AIM-9 lock with the A10A. Since the new 6DOF pit (which I love btw) was released, the lock reticle is right at the very top of the HUD, and sometimes escapes off it altogether if I'm in a turn, so I often get gunned down by an MI-24 before I can launch on him. -Heat blur will not turn off. I know this is a small issue, but heat blur has minor implications on my FPS, plus I don't like how it looks when the burners are on at the airfields - much too dense and close to the engines (but that's just my opinion, I watch the F-15Cs takeoff from RAF Lakenheath all the time on burners and the burner itself is still very visible, unlike how DCS portrays it.) -I do like the head movements in the cockpit with tight turns, but they may be a bit excessive; in a turning match in an eagle for example, the pilot's head is basically on the floor meaning you can't see the cannon reticle and therefore can't see where you're shooting. -Engine fans don't seem to be turning on the aircraft except for the Frogfoots? Though this may just be an issue with my settings, however they are animated when I view AI planes. -One FINAL teeny little issue, after aerial refuelling from a KC-135, the control response on the F-15C seems a little delayed and slow, and I usually have to engage autopilot and then Alt+3 to reset pitch and roll. Sorry for a long message, and I also apologise if a lot of these have already been mentioned! As I said I love the new sounds, especially for the eagle, and the 6DOF pits are very very nice. Keep up the good work ED!
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