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GC1993

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Everything posted by GC1993

  1. Those key commands are correct, so not sure why yours seem to command elsewhere. I'm not an expert on getting the best out of BVR engagements, so really I can only re-enforce what others have suggested. -Have a good altitude advantage, though try to stay out of the contrail altitude range (somewhere between angels 26 and angels 40 I believe) or else you can be spotted from well over 100 miles away. -Fine-tune your radar settings (scan zone etc) so that all of your radar energy is focused on the bandit, you don't want to risk breaking lock. -Engaing a bandit who is hot will ALWAYS give you a launch cue at a further distance due to the closure rate, so don't worry if you're struggling to get a 120 launch cue if he's on the run 15 miles away. (I've even not had a lock 9 miles away when he's cold and I've been lower than him). Choose your jammer timing carefully. Too far away and they'll see you way before their radar would normally pick you up and can HOJ. Too close and it has no effect on the radar guidance. I learnt BVR the hard way by going on the Black Sea Redemption server online - you get absolutely SMASHED about on that by the pros but it teaches you useful tactics. EDIT: even if you DO get a lock & launch cue at 30+ miles, you don't want to launch unless its a cargo plane or civil plane that will get no missile warning and continue on course. Anything else will get a launch warning and maneuver HARD - the missile will have burned out it's motor after 10-15 seconds or so (don't know how long exactly) and so for the rest of it's journey it will bleed off a lot of energy every time it's target makes another adjustment (missiles fly to meet a target remember, not chase it). Personally I wouldn't launch till 20 miles or less and even then only if I had a height advantage, because the slammer just slows down too much when it's trying to fly to a maneuvering target on 0 energy. This is one of the area's where the flankers will batter you online - the R-27ER stays on burn for longer and has better range so by the time you get your launch warning in the eagle and start to maneuver, it's already pretty close to you and has a good chance of hitting you unless you use terrain as defence.
  2. I'm at work so I can only reply to the few things I know off the top of my head. Firstly, you're right in that the manual is outdated - it is for the Flaming Cliffs 1 or 2 F-15C, and ED have since made realistic changes to their FC3 aircraft, they just haven't synchronised the manual with it. NAV mode should be "1", key, and pressing it repeatedly toggles navigation mode and ILS landing mode. The HUD waypoint was a cross in FC2 but they corrected it for FC3. The vertical line is the same indication pretty much as is on your HSI - if it's left of your TVV then you need to make a course correction to the left. If it's to the right then vice versa. It's not how it used to be in FC2 where it would hang to the far side of the HUD if you had to make a long turn to fly to your waypoint and adjust it's position depending on how close/far you are to facing the steerpoint. It's either slightly left, slightly right, or in the middle of the TVV in FC3. To be honest I don't even use my HUD for navigation as it's not precise, I use the HSI on the dash, along with the distance indicater in miles just above it. As for weapon modes, the "6" key enteres boresight mode for the AIM-9. There isn't really a general visual mode for the AIM-120C per say. If you're within visual range and will no longer be using your radar, typically you'll want either the "4" key which is a boresight for the selected missile (works great for the 120 if you're looking toward the general direction of the bandit < 10 miles, it will lock them up straight away and give you the launch cue with all neccesary symbology). Alternately, press "3" to enter vertical scan mode, which is used frequently for tight turns with an AIM-9 in a merge but can also be used to find targets with a 120 if you bank 90 degrees and maneuver in both directions until the radar picks him up for you (again if you're in range and facing relatively near the target). If your current key behaviour is causing you to enter the wrong weapon modes then something's been shuffled in your control mapping, and you need to re-assign them to default. That's all I can answer off the top of my head I'm afraid.
  3. Are you following your waypoints correctly to the AO? The F10 comms aren't immediately available, they're usually triggered when you're nearer all the action but it could also be that you have to pass a waypoint for them to become available. As someone else said above, don't just call in all your support at once, or else things like the AH-64s will get splashed by SA-9s and AAA before they can even get started. Get rid of any nasty SAMs and bandits patrolling first with the dedicated assets, then call in your CAS and get your wingman nice and active to spread the workload.
  4. The use of airbrakes for landing is flexible, there's no set procedure or instructions that says you MUST deploy airbrakes for touchdown. I'll use airbrakes on the approach if I'm coming in too hot, apart from that the flaps usually give enough drag to limit the speed from creeping too high and you just prevent the speed going too low with gentle throttle moderation. I use the airbrakes for touchdown quite frequently, only because I've seen eagles do it in real life. In the final 5 or so seconds before touchdown, you'll obviously ease the flare to get the smoothest touchdown possible - this sometimes causes you to hover just a foot or so above the tarmac; deploying the airbrake in the final few seconds usually lets you finally drop those last few inches nice and smoothly.
  5. I'm running Windows 8 64 bit. All drivers were up to date, like I said in original message. The card was pre-OC'd by manufacturer, locked in (can't remember the figure though), I didn't go anywhere near the actual card's setttings. Spoke to the company who built my PC and they think I just had a faulty card - wasn't overheating because sometimes it crashed after 5 mins on the pause menu, sometimes after 3 hours of thirsty graphical gameplay. It's been sent back, and I've paid a bit extra to get an upgrade instead- I hear of GTX's being favoured for DCS so I've gone for a GTX 760 2GB.
  6. Skip to 1:45 of this clip, pretty shot of wingtip vortices off 3 F-35s
  7. Hi all I got my new rig just over a week ago, and it works fine, except for an obvious problem with the graphics card. The card is a MSI AMD Radeon HD 7850 1GB. It crashes every now and then (used to be very infrequent, though it is happening more often now). The sound freezes and the screen goes blue with lines across the screen for about 5-10 seconds, before the computer restarts itself (please see attached). All the drivers for GPU, motherboard etc are all up to date, and have done clean sweeps followed by fresh driver installation just to make sure. I have taken the graphics card out and back in again in case it was loose. The windows event log shows several events to happen around the time of the crash, mostly they are "critical" classification, and have something to do with "Kernel-Power". On a few occasions it says "whea-uncorrectable_error" also, which according to some people online is a critical hardware failure. Seeing as I can't fix the issue myself, I am starting to wonder if maybe DCS is causing the crashes? The crashes only happen in-game, and are not a result of me over working the card (it's happened when the game has been on pause mode), so is there a known crash issue between AMD cards and DCS? I've read a bit about people preferring Nvidia cards over AMD for DCS but haven't read anything about crashing. Has anyone experienced similar issues with their AMD cards? If it helps, the rest of my specs are as follows: Intel i5 3570K, OC to 4.20 GHz 700W Power supply MSI Z77 G43A Motherboard 8GB Corsair 1600MHz DDR3 RAM 120mm Alaska Nero cooling fan TIR5, TM Warthog, Saitek Pedals PLEASE someone help, any suggestions or advice is hugely appreciated, I am pulling my hair out here. Thanks
  8. Well you know more about it than me mate! On that topic, I often read about maverick debates within DCS. People say you can't actually carry 6 because the ones closest to the fuselage either side would burn the tyre off on launch, yet wikipedia (don't judge) says "6x AGM-65", can you clarify?
  9. You can edit each individual station, both in the mission editor before hand, or when you're on the ramp in game by pressing Right Alt + ' (though realistic limitations apply, most stations can only be loaded with certain munitions) :)
  10. I think that's right, and IF the Aurora existed then I doubt it's intended role was reconnaissance for that long if they realised that Satellites could do it better. So it's possible their role has changed, a SCRAMJET using a pulse detonation wave engine would give unparalleled speed, they might have considered using them on wild weasel missions to provoke SAMs that they couldn't locate and easily bleed off the missile's energy. Then the dedicated SEAD aircraft would have a location on the sites and be able to get them with HARMS. But this is all hypothetical :smilewink:
  11. I'd call it a brick s***house in a complimentary way, I've taken multiple SAM hits in both the A and T models and still been able to carry on with the mission! "Frogfoot gives not a damn". :thumbup:
  12. It's working now, think the Germany server had a glitch or something. Back onto the original issue, I am a bit confused all of a sudden, the ED guy said to just download my existing modules from the DCS site again, but surely as soon as I do I'll get charged as if I were buying for the first time?
  13. Attempting to reinstall DCS world guys, first of the 4 files downloaded fine, but every time I click on the second, a new tab opens with a box saying "The server http://ftp3.files.eagle.ru:21 requires a username and password". So I enter the details, press Log In and it just reloads the same error box over and over again! HELP!!!
  14. EtheralN I think Skouras made the comment in support of your statement, not to imply you were repeating previous posts. No harm done :)
  15. Hi all My new computer arrived at my house today, so as soon as I get home from work I'll be installing DCS World onto it and wiping my old one. I have DCS A10C and FC3 currently installed on my old computer, what is the process of downloading these to my new one with their corresponding keys without having to pay for them again? Would be nice to have my account data and logbook stats returned as well (not that my kills have been clocked the last few weeks :music_whistling:) Thanks
  16. Note to all who click on the YouTube link for the first time, don't be put off by the author's cliche amateur intro. Skip to around 1:15 where there's a clip of a documentary covering the Aurora.
  17. LOL, good one :thumbup: Remember though if you read the witness accounts who were tracking the sonic booms and the ATC comms from Nevada, the thing was supposedly ~80,000 feet up and doing several mach.....just a touch beyond the capabilites of the B2 Spirit (which can't even get to mach 1)
  18. GC1993

    F-15C AFM

    Yeah, sorry :music_whistling: Could we be expecting the latest AFMs with 1.2.6 or will it be at a much later stage than that?
  19. Yeah obv I know i need them for ground control, was just pointing out I don't use the rudder hardly at all in the air - so I only need a basic set of pedals. They have individual toe brakes yes. So I've been told, can't wait for that cold metal construction!
  20. Hi all, After recently pretty much bankrupting myself with the purchase of a TM Warthog (arriving Thursday, so excited :thumbup:), I could not afford the combat Saitek pedals, and pretty much everywhere seemed out of stock of the ordinary pro flight ones. As a result I have just bought the cessna ones online, which sort of makes this thread useless as it's too late to change my mind but anyway. Can anyone give a reason why I shouldn't have bought the Cessna ones? Has anyone had problems with drivers or a physical issue even? I mainly play DCS: A10C, and don't even use the rudder in-flight that much due to the SAS system cleverly taking care of it for you. The only times I use the rudder in flight are for cross-wind correction, tight valley flying turns, and when I'm in a dive for a gun-run on a target to help my PAC stabilise. So really, the rudder isn't that important to me - am just in NEED of one because the TM Warthog has no twist rudder, hence I've gone for the cheapest option. Any thoughts/opinions/insults welcome :smilewink: Cheers
  21. I tried it won't let me, forces the end bracket out of the link by itself :(
  22. (Skip to around 1:15 for the short documentary clip) http://en.wikipedia.org/wiki/Aurora_(aircraft) What do we think guys? Real or fake?
  23. Or if you have an iPad or iPhone then download an app called iWarthog - same as DCS Manager (i actually prefer it, got an iPad and a nexus so I can compare) and it's got detailed aerodrome charts with all runway headings and neccesary info. As someone else said, if you aren't sure what runway to head to, just remember which runway ATC told you to go to (i.e. rw 13), keep a situational awareness of where the runway is in relation to you, and then taxi in the general direction of the opposite heading in this case a bearing 310 (allow for a deviation of up to 90 degrees either way if you get worried, the taxiways won't always run parallel to the runway).
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