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upuaut

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Everything posted by upuaut

  1. Hi Crashmo, I have finished the red stripes and small black lines. It's now on you to finish the skin and release it. Download @IonicRipper It's a helipad on a tower, one of three structures with helipad, which I have built.
  2. Hello, it gets better from hour to hour.
  3. Hi, try to hover over the cargo for about 10 seconds (could also be 15 seconds) till you get the message "cargo hooked". If you get the message, that you leave the cargo area (can't remember the exactly message) it will restart if you get again the message "hovering over cargo".
  4. Hi, one side with the lines is almost ready (a blk. part is still to do). It is really hard to paint the lines. I think it was nerver planed, from the 3D-Modeler, to put such a kind of skin on the UH-1.
  5. Hi Crashmo, it's a really nice work so far. If I can help you with the tricky lines, let me know.
  6. Hi Crashmo, you can do nothing. The 3D Modeler put these parts on this position during the "UVW unwraping" in 3DStudioMax, and only he can change it. Try not to paint lines (two different colors) over theses areas.
  7. Hi, the airbase is "Kobuleti".
  8. Hi, I have modified the FMOptions.lua and started in air, but no cargo under the UH-1. Then I saw the cargo, it was standing on the beginning of the runway. I had to hover over the cargo till the message "cargo hooked" appeared. I also can start the mission on parking area. But the FM of the UH-1 is very strange, also without the cargo.
  9. Hi c9smo, I have one question to the SAR-Skin, why did you copy the door from a picture instead of using the template and paint the door, this would better fit the 3D-Model of the UH-1?
  10. Sorry, hab ich mich wohl vertan.
  11. Hi, first: you turned the texture 180° and mirrored it. second: use DXT5 (interpolated alpha) for the blade-file, it has a alpha channel. I also found a little shift of the blade texture at the uh1_WTD_tail.bmp file. Did you copy blades to the texture?
  12. It is here , or my DropBox Folder.
  13. @c9smo for the rotating blades you need the blade-file, otherwise the painting on the blades get lost. For the files with alpha-layer use "DXT5 with alpha" for saving. The other files are saved with "DXT1 without alpha".
  14. Hi c9smo, I think you did forget the rotor blade file "uh_1_blade_swc.tga". Why did you not use the patch-file for the pilot- and copilot-patches?
  15. Hi Crashmo, it' everything inside the zip-file, which you can find here: ...\DCS World\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures
  16. Hi, you have the "uh1_cov" on false, so check if the file is in your livery-folder and you use the right filename for the cover-file in in you description.lua.
  17. As long as the Pilot- and Copilot-Helmet are the same 3D-Model, it is not possible to make it different, just using a texture. Every 3D-Model uses specific texturenames(Materialnames). You would need a second helmetmodel for the Copilot.
  18. Hi, I also have another "Luftrettung" UH-1.
  19. Hi, here is one of my new work, and I am waiting for the slick version of the UH-1.
  20. @TimeKilla Here you can download the track. @Stacker Will you tell us, how do you get the sling load?
  21. Hi, my first looping with the UH-1.
  22. Hi Crashmo, it is not possible to remove the cover, weapon mount or something else, because it is everything a part of the 3D Model. We have to wait for a 3D Model without these parts. What me surprises is the name of the 3D Model, "ab-212.edm". I think it means "Augusta Bell 212" and this is not the UH-1H.
  23. This is the M60 shaft.
  24. Hello, here is the direct Link for the swedish camo skin. You can also download it from my Dropbox-Folder.
  25. Hi, I have finished the swedish camo UH-1.
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