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upuaut

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Everything posted by upuaut

  1. Ok, do you have the correct arg-number for me, or better, a list with the numbers?
  2. Hi, how do I get something to rotate in DCS? Just animating it in max is not working.
  3. Hi, I know the website tf3dm and I also know they have a lot of models, which are not made by the uploaders and have not the copyright for it. It would be better you make your own models or use really free models with permission from the modeler. Take the models as inspiration for your own work.
  4. Hi, an easy way is to add this line { CLSID = "{B99EE8A8-99BC-4a8d-89AC-A26831920DCE}" }, --FuelTank to every Pylon you want the Tank in this .lua-file ..."your DCS-Folder"\Scripts\Database\helicopters\Mi-8MT.lua It's the Fueltank from the KA50.
  5. Hi, it's a small mod.
  6. Hi, send me the pictures, or post it here. The more detailed the better will be the skin. Hi, it's an external fuel tank, but it's not working. Just an "Accessoire". btw. the orange is now a little bit more orange.
  7. Hi, this mistake is corrected.
  8. Hi, it's not easy to find the right olive color. I don't know, if it is really so dark like on the pictures, or is it more like on the painting.
  9. Hi, so far...
  10. Hi Samek, I have this one. Should be not so difficult to make the two Skins.
  11. Hi, I will try the one from the picture.
  12. Hi, http://www.digitalcombatsimulator.com/en/files/345700/
  13. Hi, you can download it from my Dropbox-Folder.
  14. Hi Razorback, I have started to make this skin some time ago, but did not finish it, because I thought someone else is working on it. Maybe it is time to bring this project to an end.
  15. Hi, http://forums.eagle.ru/showthread.php?t=119679
  16. Hi, you can not use the texture from the uh-1 helmet with mi-8 helmets, it is a different 3d-model.
  17. Thanks, it works.
  18. Hi, unpack this file to ..DCS\Mods\tech than you can find the FARP at Structures in the Mission Editor. Place it only on flat areas. The other way is to edit these three files: db_precountries.lua db_units_ground.lua StructTable.sht But with every DCS update it will be replaced with the default files.
  19. Hi joey45, I could only find the landing coordinates for the heli in the .lua file from "CVN-70 Carl Vinson" (GT.Landing_Point = {-104.0, 19.6, -33.0}), and it works if I change it to the midpoint of the ship, but could not find parking coordinates. I don't know if it is a bug or normal, but if you let 4 AI Helis land on the "Vinson" they are all landing on the same point and then you have 4 Helis standing into the other on deck. The single FARP in the shape folder has a texture, I have added it to my static objects. You can see it in the background of the picture.
  20. Hi Roadrunner, I don't think that the landing/parking stuff is defined in a .lua file. I think it is either in a special file, like the .rn files for the Airfields, or it is inside the 3D Model. Without a hint/help from ED it is not possible to find a solution. Or we wait for EDGE and a Map-Editor.
  21. Hi Skulleader, for me it is still working with custom args, but the value has changed. 0.0 is off 1.0 is on It's better to use the checkbox at the mission editor, like "joey45" mentioned. And it's not working for AI Helis.
  22. Hi, for me it alos does not worke with the MI-8.
  23. Hi, it is difficult to find the important checkboxes. For the weapons mount use the checkbox "Hardpoint Racks". And for the covers and exhaust tube the checkbox "Exhaust IR suppressors".
  24. Hi, if I use the Checkbox to get the "Slick" Huey, it has still the Covers for the Engine and the extra exhaust Tube. Is this normal with 1.2.7?
  25. Hi Zart Arn, I like the Mission "The state border" very much, and I am mostly on this Server if I am online. Is it possible to download the mission somewhere to play it also offline? greetings,
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