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upuaut

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Everything posted by upuaut

  1. Hi, here are the first screenshots from the inverted "Y" landing zone. I will also make a NATO "T" landing zone.
  2. Hi, I think these are the missing files.
  3. Hi, I am going to make it to my next project. A short question, what color do the lights (night landings) have? Hi, I think this is not possible, or if it is, I don't know how. For the cargo and fuel tank you have to change some script files to make it work. For the helipads it is possible, but with the limitation, that you can it only place on flat areas, not on hills or slope areas. Hi, I have no problems with any of the modules. Hi, I am using JSGME all the time for my and other addons, therefore it should work fine.
  4. Hi, at the moment I am updating the files. I put the external fuel-tanks to the cargo file and added the helipads.
  5. Hi, I have no problems with all the add-ons I have in my tech-folder. Can you be more precise with "it overwrites the Fortification menu". Hi, this model should not be there, I did forget to delete it. You should have this texture, because it belongs to DCS. But here you can download it, and put it to your ...Bazar/TempTextures Folder or add it to the tents.zip in the Textures Folder from the mod.
  6. Hi, yes, there are two different mods. Create two folders in the Mods/tech folder. One for the ship and one for the tents, then it should work.
  7. Hi, the missing textures belongs to DCS. Maybe from a Module, which you don't have. I added it to the ship-textures and updated the link.
  8. Hi, the texture is missing. Download it and add it to TempTextures, this should solve the problem.
  9. Hi, I have to upload the updated script-files. Maybe I can do it tomorrow.
  10. Hi, I had the same problem with the missing checkbox "can be cargo". First I changed something in the scripts from the missioneditor, so I got the checkbox, but could not change the weight. A repair did also not help. Then I copied the folder "MissionEditor" from a installation on my laptop (just DCS World without modules, here was the checkbox) over to my pc installation and since then I have the checkbox and everything works fine.
  11. Hi, finally after a long time I managed it to update the MOD files. Update: 17.03.2020 MOD Folder Skin Folder Seafort Red Sands Some tents and towers. IX514 Helicopter Landing Trainer (HLT) M45 Quadmount. M16 Halftrack LCM(6) Tango and Charly MG Hospital Oil Rig Mantis If you have any problems please post it here. Have fun with the addons.
  12. Hi, here you can download the cargo file. Use JSGME for installation.
  13. Hi, you have to turn on the Layers to see it.
  14. Hi, I made the two camo skins oriented on pictures from this website . If you are interested, you can have the .psd files.
  15. "uh1_boxs_c.bmp.dds" and "uh1_boxs_c_gray.bmp.dds"
  16. Hi, if you want to try the cargos, here are the Link. Use JSGME to install it, it replaces some DCS-Files. Still WIP.
  17. Hi Skulleader, it's the gunner texture from 1.2.6. To find in .../Bazar/Textures/uh-1.zip, it's not available in newer versions.
  18. Hi, I have worked a little bit on the Bambi_Bucket. I have not found a way to extend the ropes. The cargo-point is set in the uh1-model-file and I can not change it. If you want to try the Bambi-Bucket, you can download it (use JSGME). Keep in mind it is not finished.
  19. Hi, I think you can make what ever you want as a cargo model. I made these two models so far. A "Bambi Bucket" would be the next model. If someone else want to make models, here are the arg# you need. 800, 605, 606, 607, 608, 609, 610, 540, 545, 546, 547 EDIT: First picture from the Bambi Bucket.
  20. Hi Ranger, please don't use models and textures from other games, if you make your mod available for public download.
  21. Hi, it defines the Maps inside the Material of the 3D-Model for Color, Specular and Reflection.
  22. Hi, I am working on different camos for tents and if I am finish with it I will make it all available for download.
  23. Hi, this is a requested Skin (Razorbacks). You can download it from Dropbox. Approval for download from digitalcombatsimulator.com is pending.
  24. Hi, thanks for the list. I used arg. 11 for a rotating object and it's working in the Model Viewer but not in the Game. Do I have to add something to the lua-scriptfile?
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