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FlyNeX

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  1. Mig 21 using their own RSBN data base which is implemented in Caucasus with Mig 21 core files. If you wanna use for now RSBN in Caucasus, you can check RSBN channels on plate on right upper wall. Senaki Kholki is 14 channel etc... One plate is for radio frequencies one is for RSBNs.
  2. It shows waypoint created in Editor or in server route creator. Im glad you succes zerO_crash, as you can see, there is a plenty of room in Mi24 cockpit for GNS430. I would like they positioned like myne was positioned, looks more cool I think... Even in Yak 52 can be fited ifs move back a little bit. I really hope ED will implement this in Yak, Hind, Huey, Sabre, F-5, Mig-15 and even in Mi-8 in front of pilot as I showed up. So ED, make us happy with those little integration. And I really hope avionics will be "connected" one day with GNS430, so Radio and ILS frequencies CDI/GPS can work properly.
  3. I will, but you can do it by yourself too. Ive open Modelviewer from bin folder, first I was loaded cockpit edm file then loaded again extra edm model, original edm of ns430 from game. Then, you can manipulate and positioning how you like. For Mi24 which Ive show up, upper left side over front panel, there wasnt collision with glass even not with some front parts of model. I was have collision in Yak52 over front panel using whole model, but shorted "integrated" one I didnt find space to place it. If you ask me, I would like every single aircraft to have that feature, except of hornet, viper, warthog... Sent from my iPhone using Tapatalk
  4. Can someone help me with customized cockpit textures (internal pilot body exactly)... Ive made custom body textures (pants, jacket + medium files also) In special option in game, when I change Default, Default-medium, and English - game recognized my custom pilot body When I change to Default-low, English-low and English-medium game load default dark blue body. Which command line is for those 3 non-working options? Does I need some extras texture files beside those 4? Default (work) Default-low (not working, load stock texture) Default-medium (work) English (work) English-low (not working, load stock texture) English-medium (not working, load stock texture) This is commands line which Im using right now. --Pilot Materials {"pilot_MIG29_FP_jacket", 0, "Pilot_MIG29_FP_Jacket", false}; {"pilot_MIG29_FP_pants", 0, "Pilot_MIG29_FP_Pants", false}; {"pilot_MIG29_FP_jacket", 0, "Pilot_MIG29_FP_Jacket_Medium", false}; {"pilot_MIG29_FP_pants", 0, "Pilot_MIG29_FP_Pants_Medium", false}; Thank you.
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  6. I hope ED will continue with GNS430 3d model implementation in all other cocpits... I need help from someone to make this possible trough Saved Games Mods folder using only LUAs, redirecting placement and from where to load model... This is all base core things, no custom models and textures. I would like to make same for Huey, Hind and some other aircrafts.
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  7. I hope ED will continue with GNS430 3d model implementation in all other cocpits... I need help from someone to make this possible trough Saved Games Mods folder using only LUAs, redirecting placement and from where to load model... This is all base core things, no custom models and textures. I would like to make same for Huey, Hind and some other aircrafts.
  8. FlyNeX

    What next?

    I would like to see this one day in DCS... and I hope Balkan would be next and its going to look like this...
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  11. You can download my liveries on link down below. Enjoy it!
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     ASUS ROG Strix Z390-E Gaming ★ Intel i7 9700k 4.9GHz  ASUS ROG Strix RTX 2070 Super  Kingston Fury HyperX 32GB 3466MHz RAM  Kingston SSD M2 500GB NVMe  Cooler Master Watt 750w  Track IR 5 PRO  Saitek Cyborg Evo

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