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Raf

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Everything posted by Raf

  1. Hey did you figure out how to do it properly? I am currently looking in how to make a binary lua module in rust to load it via require in DCS. My module checks out fine in a downloaded 64bit lua 5.1.5 interpreter, but when I run it with the one in dcs folder, it keeps getting 'The specified module could not be found."
  2. Raf

    3rd Coalition

    Considering what I can guess from the lua code, I assume N would be a big change. (programmer here) But I don't think you need really a lot of them either. Even if the current neutral would be active and flyable, that would be already a lot.
  3. I've wrapped up this single one that can be included in missions via the add script trigger at mission start. I'm using it to track which fuel, crafts and ammo were consumed at mission end, by looking in dcs.log when the mission is closed. consumption.lua
  4. Raf

    3rd Coalition

    Yes, I know there is a neutral coalition, but that's not useable in multiplayer and probably warehouses won't work for that one too. Unless you can find a way to make that one work somehow also in multi. I wish there would be a 3rd coalition (green? yellow? whatever color!). With that available I could see how interesting a 3-way conflict would play out, as each coalition has to guard against 2, and their moves would be more careful.
  5. Hi, in the hope it can be useful also to other people, I link over my script that I use to keep watch on warehouse usage: https://github.com/raffaeleragni/dcs-scripts/blob/master/ammowatcher.lua Not everything is detectable by dcs design, only ammo and fuel is. For fuel you will need to complete the section of vehicle tank size if it's not already in there, in the definition inside. Prints it out in the logs when mission is over.
  6. Well, at least this gives me a better chance to organize my plans with squadron members on what's going to be available more or less in which order. I also think it's only fair that the 18 is getting finished first before pushing work into new modules that came after. I hope though that labeling something 'out of early access' is not an attempt to consider it finished, and taking advantage of such 'formal' state, when finished is actually not.
  7. (found an alternative solution)
  8. Hi there, I am trying to develop some tool that integrates integrate on mission creation. In order to do that I'll need to place units via the x/y coordinates, but all I have in my side are lat/lon. I have already been searching this for days: the only thing I found is coords.xxx method but those run only inside the sim. I even looked where that function is actually implemented, but I can't figure out exactly what is doing, my assumption is that it's using the terrain library too. I assumed later it's gonna be a different function for every map. I noticed there is a stretch+rotation for the LL lines in the map, right now I'm looking at the caucasus, maybe is enough if I calculate that somehow, the work seems tedious tho. Is the x/y always a distance in meters float? If so it could help a bit at least, because in such case I only need to take care of the rotation and not of the stretch, because I would use some known formula for earth-distance calculations.
  9. Actually I noticed this since months myself, always thought it was some bug or missing implementation that I needed to wait to be done... Not sure why but yes it happens in very close range if you acquire (without approaching from afar). Especially with HMD boresight lock.
  10. This behavior is a problem actually for other reasons too. Try to use a laser maverick from a slaved position on tgp when you have to lase. You are forced to undesignate or the mav won't work. Same with IR mav actually as you have to point the thing on it.
  11. Even when the MAV is deselected afterwards? Because sometimes that also happens. Unless this post meant only when MAV is also selected.
  12. Is it possible now to do it? To manipulate airfield inventory via scripting I mean.
  13. I would've thought the MSI bug (viewing only radar touched contact instead of all DL given ones) could have been addressed at least... oh well.
  14. The doppler effect is what I meant
  15. Should not A/G radar spot immediately moving columns, in the moving target submode? Because of the pulse-doppler and all.
  16. Still happening. On multiplayer Current version OB as of 25.06.2019 (2.5.5.32533) Spawn on stennis, carrier is not moving. Rearm/refuel, feeling that weight kick as usual. Take off, go land to an airfield. When I come to a full stop, I bounce up, fall down, explode. There are situations when that not happens, I believe when I do not rearm, but can't remember all occasions now, going to try a bit (needs multiplayer situation so it's not easy to produce in single)
  17. FPS BEFORE (stable): 36 AFTER (OB): 36 No change whatsoever. Specs System MOBO: ASUS TUF X390 CPU: Core i9-9900K @ 5ghz, liquid RAM: 32GB @ 21330mhz Video:GeForce RTX 2080 (NOT ti) VR: Pimax 5K+ Using steamVR+PiTool SteamVR resolution: 50% (3772x2328) Nvida driver V430.86 + Virtual Reality pre-rendered frames at 3 PiTool: V1.0.1.132 Firmware: V2.1.255.212 Lighthouse tracking: ON Hidden Area Mask: ON Render Quality: 1.25 Smart Smoothing: ON Fixed Foveated Rendering: ON Parallel projections: OFF Vive Only Game: ON Field of view: LARGE Refresh rate: 72 HZ DCS options options = { ["VR"] = { ["box_mouse_cursor"] = true, ["custom_IPD"] = "68", ["custom_IPD_enable"] = false, ["enable"] = true, ["hand_controllers"] = true, ["pixel_density"] = 1.5, ["prefer_built_in_audio"] = false, ["use_mouse"] = true, }, ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 0, ["MSAA"] = 0, ["SSAA"] = 2, ["SSAO"] = 0, ["anisotropy"] = 1, ["aspect"] = 1.6, ["chimneySmokeDensity"] = 1, ["civTraffic"] = "", ["clouds"] = 1, ["clutterMaxDistance"] = 0, ["cockpitGI"] = 0, ["effects"] = 3, ["flatTerrainShadows"] = 1, ["forestDistanceFactor"] = 0.8, ["fullScreen"] = false, ["heatBlr"] = 0, ["height"] = 1200, ["lights"] = 2, ["messagesFontScale"] = 1.5, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 2, ["preloadRadius"] = 70000, ["rainDroplets"] = false, ["scaleGui"] = false, ["shadowTree"] = false, ["shadows"] = 1, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["treesVisibility"] = 6000, ["useDeferredShading"] = 1, ["visibRange"] = "Ultra", ["water"] = 2, ["width"] = 1920, }, }
  18. One of my squadron mates was flying the 18 in the same map with me, and said that there was no such effect, so... it's a combo of more things I guess? I'm using an RTX 2080 here... I always update drivers as they pop up in my systray...
  19. I think so, it was in multi and the map was with dynamic weather. Happens in all dynamic ones?
  20. Hi, I have tried many different video settings including cockpist global illumination MSAA/SSAA on and off, but this happens, and it happens only in cockpit and only in the F18. Extrnal views does NOT produce this effect: What could it be? I'm posting it to the F18 forum because that's where it's happening to me.
  21. Attached. ... 2018-07-09 19:31:26.959 INFO VISUALIZER: cockpit ILV loaded 2018-07-09 19:31:27.223 ERROR COCKPITBASE: ceSLineFont: unable to read fuzziness parameter 2018-07-09 19:31:31.226 INFO COCKPITBASE: lua state still active MACROS, 56 (status undefined) 2018-07-09 19:31:31.926 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 184 squares 2018-07-09 19:31:31.931 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 186 squares 2018-07-09 19:31:31.931 INFO EDTERRAINGRAPHICS41: surface5 gc() 12.208647 ms 2018-07-09 19:31:33.860 ERROR_ONCE DX11BACKEND: texture 'forklift.bmp' not found. Asked from 'NGMODEL' 2018-07-09 19:31:50.870 ERROR_ONCE DX11BACKEND: texture 'f5e-cpt-parts-01' not found. Asked from 'NGMODEL' 2018-07-09 19:31:50.994 ERROR_ONCE DX11BACKEND: texture 'f5e-cpt-parts-02' not found. Asked from 'NGMODEL' 2018-07-09 19:31:51.144 ERROR_ONCE DX11BACKEND: texture 'f5e-cpt-top-01' not found. Asked from 'NGMODEL' 2018-07-09 19:31:51.187 ERROR_ONCE DX11BACKEND: texture 'f5e-cpt-main-01' not found. Asked from 'NGMODEL' 2018-07-09 19:31:51.222 ERROR_ONCE DX11BACKEND: texture 'f5e-cpt-floor-01' not found. Asked from 'NGMODEL' 2018-07-09 19:31:51.226 ERROR_ONCE DX11BACKEND: texture 'f5e-cpt-seat-01' not found. Asked from 'NGMODEL' 2018-07-09 19:34:35.941 ERROR wInfo: negative weight of payload "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}" 2018-07-09 19:34:47.365 ERROR VFS: Can't open file //models/ab-212_cargo.edm.json. 2018-07-09 19:39:33.515 ERROR SOUND: invalid source_params(RED_BEACON:aircrafts\uh-1h\startup): gain 2018-07-09 19:47:44.015 ERROR VFS: Can't open file //models/tracer_bullet_red.edm.json. 2018-07-09 19:49:16.841 ERROR SOUND: invalid source_params(RED_BEACON:aircrafts\uh-1h\startup): gain 2018-07-09 19:57:43.597 ERROR VFS: Can't open file //models/tracer_bullet_yellow.edm.json. 2018-07-09 20:17:06.923 INFO NET: disconnected from server 2018-07-09 20:17:06.953 INFO NET: client has stopped 2018-07-09 20:17:12.693 INFO Config: netview stopped 2018-07-09 20:17:12.971 INFO TERRAIN: lSystem::CleanScenes() 2018-07-09 20:17:13.357 INFO EDCORE: try to write dump information 2018-07-09 20:17:13.361 INFO EDCORE: # -------------- 20180709-201713 -------------- 2018-07-09 20:17:13.363 INFO EDCORE: C:\DCSB\bin\Visualizer.dll 2018-07-09 20:17:13.365 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 3620680B 00:00000000 2018-07-09 20:17:13.373 INFO EDCORE: 00000000 00000000 0000:00000000 2018-07-09 20:17:13.383 INFO EDCORE: 3620680B 010FED40 0000:00000000 C:\DCSB\bin\Visualizer.dll ?release@TerrainRenderer@@QEAAXXZ()+4B 2018-07-09 20:17:13.386 INFO EDCORE: 3C17B14C 010FED70 0000:00000000 C:\DCSB\bin\lua-gui_map.dll 2018-07-09 20:17:13.388 INFO EDCORE: 47C17294 010FEDB0 0000:00000000 C:\DCSB\bin\lua.dll luaD_growstack()+7A4 2018-07-09 20:17:13.396 INFO EDCORE: 47C2727B 010FEFC0 0000:00000000 C:\DCSB\bin\lua.dll luaS_newlstr()+4E5B 2018-07-09 20:17:13.404 INFO EDCORE: 47C17581 010FEFF0 0000:00000000 C:\DCSB\bin\lua.dll luaD_growstack()+A91 2018-07-09 20:17:13.405 INFO EDCORE: 47C1688F 010FF170 0000:00000000 C:\DCSB\bin\lua.dll lua_getinfo()+11CF 2018-07-09 20:17:13.405 INFO EDCORE: 47C1789E 010FF1B0 0000:00000000 C:\DCSB\bin\lua.dll lua_yield()+9E 2018-07-09 20:17:13.407 INFO EDCORE: 47C12450 010FF200 0000:00000000 C:\DCSB\bin\lua.dll lua_pcall()+60 2018-07-09 20:17:13.407 INFO EDCORE: 38A5631A 010FF240 0000:00000000 C:\DCSB\bin\edCore.dll ED_lua_pcall()+5A 2018-07-09 20:17:13.408 INFO EDCORE: 38A54D1F 010FF290 0000:00000000 C:\DCSB\bin\edCore.dll ?call_func@Config@Lua@@AEAA_NPEBDPEAV?$basic_string@D@ed@@HH@Z()+DF 2018-07-09 20:17:13.408 INFO EDCORE: 758B0164 010FF2E0 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.409 INFO EDCORE: 758B0AFA 010FF370 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.409 INFO EDCORE: 758AEF55 010FF410 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.409 INFO EDCORE: 758991B8 010FF530 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.409 INFO EDCORE: 38A7792A 010FF560 0000:00000000 C:\DCSB\bin\edCore.dll ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+4A 2018-07-09 20:17:13.410 INFO EDCORE: 38A776F1 010FF590 0000:00000000 C:\DCSB\bin\edCore.dll ?onSymbol_@FSM@Common@@AEAAXI@Z()+181 2018-07-09 20:17:13.410 INFO EDCORE: 758ABB6B 010FF5F0 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.411 INFO EDCORE: 7550359B 010FF620 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.411 INFO EDCORE: 7550533D 010FFE00 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.413 INFO EDCORE: 75A326B3 010FFE40 0000:00000000 C:\DCSB\bin\DCS.exe 2018-07-09 20:17:13.415 INFO EDCORE: 62FA3034 010FFE70 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14 2018-07-09 20:17:13.415 INFO EDCORE: 65B71431 010FFEC0 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 2018-07-09 20:17:15.975 INFO EDCORE: Minidump created. 2018-07-09 20:17:15.985 INFO DCS: try to write track file 2018-07-09 20:17:15.986 INFO DCS: 'C:\Users\raffa\Saved Games\DCS.openbeta\Logs\dcs.20180709-201713.crash' deleted successfully 2018-07-09 20:17:16.185 INFO DCS: 'C:\Users\raffa\Saved Games\DCS.openbeta\Logs\dcs.20180709-201713.dmp' deleted successfully 2018-07-09 20:17:16.185 INFO DCS: failed to open '' for reading 2018-07-09 20:17:18.743 INFO DCS: msinfo32.exe /nfo "C:\Users\raffa\Saved Games\DCS.openbeta\Logs\system.nfo" 2018-07-09 20:17:55.381 INFO DCS: 'C:\Users\raffa\Saved Games\DCS.openbeta\Logs\system.nfo' deleted successfully 2018-07-09 20:17:55.381 INFO DCS: dxdiag.exe /64bit /whql:off /t "C:\Users\raffa\Saved Games\DCS.openbeta\Logs\dxdiag.txt" 2018-07-09 20:18:22.199 INFO DCS: 'C:\Users\raffa\Saved Games\DCS.openbeta\Logs\dxdiag.txt' deleted successfully === Log closed. dcs.log-20180709-201713.zip
  22. Raf

    MFCD for FC3

    It should keep working as always did.
  23. Did you find any solution yet?
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