Hi guys,
as I am still working on this U-Boat and learning how to export some models & textures to DCS,
I am not a 3DS artist, I only worked in the past on Maya & Rhino,
I managed to export well 3d mesh & UVMaps from Maya to Max, this is a "test 3d model",
Does someone knows why do I get those strange glossy effects on my model ?
I bet there is something to tweak in the "material editor" ?
Thanks !