Jump to content

Lilkiki

Members
  • Posts

    623
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Lilkiki

  1. MODERATORS : Oops, sorry for this post, I think it is not ok with this section rules, please delete it if needed New SAM Roland as arrived to Georgia ! ;) http://www.fsfiles.org/flightsimshotsv2/images/2014/12/28/sfNb0.jpg http://www.fsfiles.org/flightsimshotsv2/images/2014/12/28/zDX4V.jpg A mod I will release soon (need to adjust 2/3 things)
  2. Excellent model Joey ! Weapons are animated via Arguments in MAX (I have the list if you want), you also need to create some .lua lines in your mod ;)
  3. Awesome Workopolis Nicolas !
  4. Need to texture the tracks now ;)
  5. That's a good question !
  6. Thanks guys for the specular tip ! =b @leafer : it is full 3D render with MentalRay (Maya Student Edition : free)
  7. Thanks Joey, do you know how the specular shader is set in Max to get nice reflections as the "stock" DCS tanks ?
  8. UVMapping gives headhaches :tomato: (textures are WIP) Renders without Specular Maps
  9. Thanks guys, another quick render after some polys corrections (too much bump on the ground scene) I will continue modeling adjustments next week-end and look for UVMapping.
  10. Excellent modeling skills ! Love also those nice textures :thumbup:
  11. Glad you like it guys ;) I've worked last night on the scaling, turret looks more accurate now. Didn't know that ED had done a new one, a friend of mine told me the same thing yesterday. Anyway, I started to work on this one to improve my 3D skills so I will go on... Don't know how CA cockpits work actually, guess it is .lua scripting ;)
  12. Hi guys, I've been working from scratch for some time on a Marder AA unit. Why I've chosen this one ? Because it has easy shapes and DCS one is quite "old fashioned poly" (guess it comes directly from LockOn) Here where I am actually, need a lot of work to finish it, (mesh, UVs, textures) may be one day I will release it as a mod ;) A quick render :
  13. This one is awesome !
  14. Awesome Dude !!
  15. Yep, thanks for this, Haukka. Will look for these refresh rates as soon as I get time and let you know if I find something
  16. Thanks for this :thumbup: Didn't know that the 512 or 1024 (without the sync ev. frame) was in fact a half refresh sync of the main screen. Do you know if there is a way to get 1/4 refresh rate ?
  17. Thanks for your reply, BUT, in the options, we can limit the resolution of the render diplay, not the FPS ;)
  18. Hi Pilots, just wondering if someone knows how to limit FPS only for TGP or Shkval (name also as "Picture in Picture" in others sims) I guess that an .lua file could be tweaked ? This would be a good way to improve FPS ;) Thanks in advance for replies !
  19. Really great !!! =b
  20. [EDGE] Bump Mapping ? hi guys' Just a quick question, Does anyone knows if EDGE will support bump layered textures ? I guess that specular maps would be ok. Thanks for your replies ;)
  21. I think because textures are not with mipmaps, If I'm correct, it is not difficult to convert them. Will look at this as soon as possible.
  22. UPDATE : See here : http://forums.eagle.ru/showthread.php?t=134095
  23. Sorry for being late to comment on this, That is an excellent texture work Mainstay ! And the stickies idea of Chazz is usefull !! Thanks for this guys !
×
×
  • Create New...