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nickexists

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Everything posted by nickexists

  1. Use this: http://wiki.hoggit.us/view/DCS_func_scheduleFunction Or you can use the improved version that is contained in Mist.
  2. addEventHandler appears to be missing the line that returns an id number. Is there a different way that I am supposed to get this number to be used with removeEventHandler?
  3. Is there an easy way to hide ground units engagement/detection zones in the ME without hiding the units entirely. All those white lines make it very easy to see what's going on.
  4. Thanks. I actually have been using witchcraft and it's great. But since the error is occurring in an underlying script and not in the actual code the problem area doesn't get highlighted. I hadn't realised that the number was a line number that is very useful.
  5. I noticed a minor bug: The boolean option to avoid roads doesn't not appear to work for groupToRandomZone. They always use the road.
  6. I figured it out. Documentation led me to believe that it should be vars.unitsTable when it should actually be vars.units. Information about how to track down bugs is still appreciated though.
  7. I'm trying to use mist.dynAdd() and I keep receiving this error: [string "C:\Users\Nick\AppData\Local\Temp\DCS\/~mis000063E1"]:613: bad argument #1 to 'pairs' (table expected, got nil) How can I gain better insight into what is causing the error?, as far as I can tell the error report doesn't give me hardly any useful to help narrow it down. These vague error reports are constantly an issue for me, am I missing something?
  8. Even relatively simple missions can sometimes require the use of 20+ triggers. It would be great of mission designers could organize these triggers into folders. That way when working on a particular aspect of a mission you could minimize all the other folders and It would be much easier to focus on the triggers in question. This would also greatly improve the ability for other people to understand what was going on in a given mission. This wouldn't change anything about how triggers work, it would be purely cosmetic.
  9. ET and ER have almost the exact same range, you are probably misreading something. Here is a less than perfect track of me completing the mission. (Went into a flat spin half way through.) It did take me a few tries due to the difficulty in finding the fighters right in front of the jamming signal. Intercept.trk
  10. Should be possible with dynamic weather but it may not be very easy to control, you'll have to experiment a bit before you get it right.
  11. I'm working on a script that involves keeping track of when a client is shot down. I'd like to make it so that if a damaged aircraft is returned to an airbase or farp then it doesn't count. As far as I can tell if a player leaves a damaged aircraft that is safely parked then the "crash" and "pilot dead" events are still registered. does anyone know how I can differentiate between a safely parked damaged aircraft that is despawned and an actually destroyed aircraft?
  12. In order to have ECM you need to have the two ECM pods loaded on the wingtips. Personally I think it's useless and opt for the two extra r-73s instead.
  13. It's important to understand that the range bar on the hud marks two important ranges. The first, is the hit range assuming the target continues in a straight line. The second is your max hit range assuming that the target turns away from you. If a target is already headed directly away from you then these two ranges will be the same. But in the case that you are head on there will be a large difference between the two ranges. It is likely that you have LA because you are far enough within range of the first range that you don't even see it on the bar anymore. I usually try to fire when I am just a little further than the second range, depending on the circumstances.
  14. Mist, which contains that ground control function, also provides easy ways to implement the randomization. The scripting engine can be daunting at first but it's actually quite simple. I reccomend using Dcs witchcraft and notepad++. https://github.com/jboecker/dcs-witchcraft Here are some other helpful links. http://wiki. The hoggit.us/view/Simulator_Scripting_Engine_Documentation http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation
  15. I've inadvertently saved my life this way. I shot a missile and had it blow up just as soon as it was far enough to destroy my radar but nothing else.
  16. That's a big subject. If you already know then why don't you enlighten me?
  17. Just looked it up, cool stuff. Shouldn't a radar missile in HOJ be able to do the exact same thing?
  18. yes, that is the case, but there is no need to avoid a head on fight. The f-5s are only carrying aim-9s which have much less range than your r-27s. After firing a missile you want to turn so that the target is right at the edge of your radars scan range, this will reduce your closure rate so that once your first missile hits you should still be at a safe distance to engage the second. Also don't forget to use the radio menu to tell your wingman to engage bandits, otherwise he won't really do anything.
  19. I'm wondering how an IR missile calculates it's intercept angle. A radar missile launched in HOJ mode fly pure pursuit (doesn't lead the target), presumably because without any ranging information the missile can only fly towards the target. But as far as I know IR missiles don't have any accurate way to getting a range either so how do they know how to intercept?
  20. Overriding launch is pretty much a guaranteed wasted missile. Also expected range doesn't really change anything with the radar, it just changes how much the pitch of the antenna will change for each time you press the button, I never bother with it. If a target is jamming and you still don't have burn through then you are pretty much guaranteed that they are too far away to hit. Whether you are using radar or eos doesn't affect the ir missiles, If you are within firing range and don't have firing authorisation it is because the missile still doesn't see the heat signature of the target.
  21. I know that engine icing is modeled for the ka50 and mi8, if you are in cold conditions and don't have the deice on then your engines will shutoff. I think I have also experienced pitot icing in the a-10, but I'm not sure.
  22. Mig-21 is great in MP if you can find a mission that's designed for that time period. We have a decent mission on the S77th server sometimes that has AWACS and no f15s or flankers. Hopefully once some other mig-21 era aircraft are released these missions will become more prevalent
  23. No worries, it happens. ;)
  24. Not sure what the deal is but I don't see any speed or altitude info in TWS when i place the cursor over the target. I only get this info once I get into launch range and it automatically goes to single track.
  25. Thanks. I don't see any of what you are saying about TWS though. It doesn't give me any altitude information and I can get range and aspect just fine in normal scan mode .
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