Here it is. I also changed line 722 so that setting the survival percentages to 0 will actually work. Before there was a slight chance that ground crews would still be spawned. Medevac_SAR_modified.lua
Easily fixable bug report: Addmenuitems function only runs once at the beginning of the mission. By adding two arguments to the function E.G.: (arg,time) and changing the line that says 'return 5' to 'return time+5' this can be fixed.
I find that in many missions awacs will work for a little while but will eventually stop responding. Or sometimes they just won't respond at all. This includes in FC3 aircraft so radio setup can't be the issue. Has anyone else experienced this and does anyone know what to do about it?
moving target mode only affects how the weapons are aimed. As far as I know brightness and contrast do not affect your ability to track. Is the mission in the evening or early morning or is there heavy cloud cover? Currently the Shkval is bad at tracking even if the lighting is just a little bit dim. I'm hoping that they will one day fix this as I am sure that it is not realistic.
I guess that keeps me in the Nay camp. I rarely fly on servers with enough people to make use of the "ECM orchestra", and I rely heavily on the RWR for dodging AMRAAMs. I didn't realize that ECM affected the RWR in that way.
I'm wondering what peoples' opinions are about whether or not to use ecm. Since you will pretty much always be within burn-through range before you can launch a missile is there any advantage to using ECM in DCS?
Yes, that is one of the two values that can be easily changed. It is currently set such that the script only kicks in if the imbalance is 3 or greater.
The other value is the wait time per number of imbalanced players.
I wanted to share this script that I made the other day in case anyone was interested in using it. I find that often times in multiplayer servers all of the players will flock to one team leaving the other side with only a few players. This script encourages team balance by forcing the players on the larger team to wait before rejoining after they die. The amount of time that they must wait is easily configurable by changing the first two values in the script. If someone doesn't want to wait they can always switch to the smaller team and join immediately. This script requires MIST. joinWait.lua