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nickexists

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Everything posted by nickexists

  1. I've known about HOJ for a while but never paid much attention to it until the other day I realized that if you fire a 27er on a jamming target and then shut off the radar the missile will continue to track ( in pure pursuit). I'm curious how this looks on the target rwr. If you fire a missile really quick and then turn off radar will the target know that they have a missile coming at it? What about if you keep the radar tracking? I'm also curious, if you fire a missile at a jamming target and continue to track it, will the missile fly a better intercept once you get burn through or will it do pure pursuit the whole way? As a side question does TWS in the flanker have any purpose in FC3?
  2. They stopped working a while ago so they were taken out. You can still download them, but they probably won't work.
  3. Thanks for the quick fix! Works perfectly. One other minor issure that I just noticed is that if a plane is respawned more than once it loses it's assigned initial speed. In my case the flanker will have an IAS of 800kmh initially and after the first respawn, but after the second respawn it will have an IAS of 350kmh. Maybe it's best to explicitly assign a route each time rather than just tell the respawn function to clone the initial route?
  4. I had it happening in this mission for both the AI and the player. headontrain.miz
  5. When using respawnGroup the unit keeps getting spawned about 3000m higher than it was before. Has anyone else experienced this?
  6. Thanks, I had used scheduleFunction before to loop a function, I didn't realize I could use it for this though.
  7. based on the way he spells "supprized" you're not the only one.
  8. How can I make my script wait for a given number of seconds before proceeding to the next line? I tried using: time=timer.getTime() while timer.getTime()~=time+10 do end but this crashed dcs.
  9. The simulator does physics way better than graphics and online play. Those are the areas that need work.
  10. Weird. Seems like they could just use everything the same as the huey cargo cam.
  11. Everything with slingload works fine for me in the huey but in the Mi8 and I can't get the cargo camera to appear. Is this a known bug?
  12. Yes and yes. I'll give it another try and attach a track.
  13. Thanks, that worked for me.
  14. Tried that and still couldn't get it working, but maybe I'm just missing something in the huey and hip radio setup.
  15. How can I get a unit to broadcast a signal that the Huey/Mi-8/Ka50 can tune into for navigation? I see that units have an option called "deactivate beacon", but can't find anything like "activate beacon".
  16. About half of the time when I try I can't get the engines restarted after shutting them down. I have tried cranking them. But no matter what they will just hold at 20% until the starter finishes at which point they fall back down to 0. what am I forgetting?
  17. Awesome! Anyone know if this works in MP?
  18. The single player mission for the 25t called "Presents" starts with a nice little intro with the camera focusing on various units that are significant to the mission. I looked at it in the mission editor and I see the triggers that make the intro messages appear but I don't see anything about controlling the camera or any scripts being run. Does anyone know how this was achieved?
  19. I thought I tried that earlier and it didn't work but I just retried and it worked fine. Thanks.
  20. While flying a mission I got hit and lost main hydraulics. After a repair the main hydraulic system still wasn't on. Is there something special I need to do to get it restarted? You can test this yourself by simply switching of the main hydraulics, if you switch it back on nothing happens.
  21. Well if it's a real life "feature" of the helicopter then I guess I can't complain. Out of curiosity, why does the pilot need to hold in the trimmer? As far as I can tell in the sim the trimmer button has no effect on the autopilot.
  22. For anyone interested, this mission can be fixed by adding AITaskPush(Mi-24 Bombing 1) to the trigger where the mi-24 pilot says that he is running in.
  23. The seeker is slaved to the radar but won't authorize launch until it has it's own IR lock because once it is launched it no longer has any info from the radar.
  24. Bump and additional question. It seems like the bank and pitch autopilot channels drift over time. I'll start this them totally level and then 20minutes later it'll be trying to tilt me over 10 degrees or so, has any one else experienced this?
  25. How can I choose which helicopter gets weight added to it? I'm working on a MP mission with Hueys and Mi8s. but I don't see anywhere to specify which aircraft should have its weight changed.
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