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Everything posted by sondo214
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Helicopters are very unstable from their neiture. It is normal that the nose goes here and there (changes attitude) all the time. The copilot is a 'cheat' that emulates a human who knows how to fly and corrects this oscilations... RL autopilots make corrections several times per second to keep the nose pointing where you tell them to
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I believe this is correct
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Nice info thanks a lot! To be honest I had tried that in dcs and saw it could be done. I just didn't know if that was realistic
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Have no experience in robinson helis. Nice to know this detail! In my RL heli this is not possible. Maybe a huey pilot can tell us if this is possible in UH-1?
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You are right. Cutting fuel is nessesary before touchdown. Not only you stop the engine that you don't need anymore, but if the auto is not as smooth as you would want, you risk a fuel leak and maybe a fire from the running engine. But I am very curious to know which heli can do what you describe? I mean "limited forward flight if you keep your airspeed up and collective setting low to give you a little more time to get to an area that looks better for an auto rotation landing"?
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First of all you have to stop the spin that has developed the seconds from when the T/R failed untill you cut the fuel to the engine. Many factors affect the extend of this (speed, torque the time of failure, attitude of the heli to name some). This is done by rolling the aircraft to the direction of the spin (while at the same time you are autorotating, whatever this means (RPM,speed etc.)) and basicaly making the uncoordinated spin a coordinated turn. When you achieve this you slowly roll horizondal so that the spin/turn stops. The second difference from a normal autorotation is that you do not have yaw control with whatever this means in trying to navigate the heli to a safe spot to land. The first part is the most difficult to cope with. If more than a couple of seconds pass until the fuel to the engine is cut, the spin may have become uncontrollable even to an extend that you cannot control your arm (by the great centrifugal forces) to cut the fuel in RL. In the Sim this will not be an issue though... Worst scenario is hovering at low altitude. Best scenario is having 80kts speed (tail fin will reduce the spin developed) and sufficient altitude (to stop the spin, autorotate and find a spot to land)
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True wind (from 12 o'clock) can be a factor that lower torque is needed to takeoff. Also the closer you hover to the ground (even as low as 2-3 ft) and smoothly transitioning to fwd flight can reduce the needed torque...
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That is not totaly true... Autoguros do not have motored main rotors. The spin via windmill... It's different
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Gunfighter I totaly agree with every word you say! Easy to Coop with was meant when you expect it to happen (because you simulate with the method I wrote) and have sufficient altitude and maybe some speed! In RL if/when (hope not) will happen little you will understand what happened before you are beep in the ground! Totaly Agree...
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Happy you found out! The only reason the helicopter spins (and needs a T/R) is the engine. As long as you cut that force the system is in equilibrium. The turning M/R does not generate fuselage spin no matter how fast it spins. It's basic physics. Anyway. I hope that DEV's implement this failure soon and you will see that it's not that hard to coop with (given sufficient altitude and right technique I say again). In fact is very easy! The reason why in RL many such failures have ended in crash are other. Not going to discuss them here. PM me if you are interested in further discusion. RL Navy heli pilot here also :thumbup:
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As soon as you cut the engine the forces that caused the spin cease. Do we agree with that? So you have to fight the spin generated the seconds from when you lost the T/R until you cut the engine. Given sufficient altitude and the right technique it can be done, yes and then you can autorotate as you would normaly but without yaw control. You dissagree with that?
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By doing the method I described you are not loosing only T/R authority. You are loosing the T/R as a system. Try pushing whole right pedal when flying. Will do exactly what you describe. Spin oposite of the M/R direction. We are saying the same thing. And given sufficient altitude and using the right teqnique you can stop that spin and land
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[quote=outlawal2;2178304 Not sure why you would want to do this anyway as it is a definite crash when that happens.. No getting around it.. Totaly dissagree...
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Well I had the same desire, but this kind of failure is not implemented. So try the following. Go to external camera and zoom to the tail rotor from exactly behind. Move your pedals so that you find the position when the tail rotor seem to have 0 pitch. It should be somewhere close to full right pedal. Note that position in your head (you can display the axis diagram to help you do that easier). Now during flight just kick the pedals to that position (T/R pitch goes to 0, you have no thrust produced from it). You have now a simulated T/R failure. Do not move the pedals at all during autorotating. In a real T/R failure moving them whould do nothing cause the T/R has failed! Forgot to mention you have to shut down the engine as soon as you start to spin (as you would do in a real failure). The quickest way to do so is by pressing 'F' and cutting the fuel. Have fun!
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And you EGT with when doing this climbs to what numbers and for how long?
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:inv: :megalol:
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Just for the record, in the past vibrations to the joystick have been implemented in order to alert pilot for various dangerous conditions. Not in the Huey though. For example in the F-104 starfighter, when approaching stall speed the designers made the stick shake to allert the pilot. Just for the record, found the info in wikipedia and thought nice to share
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Buttkicker uses audio signal to generate the effects you feel. As there is no special sound/audio heard when you are entering VRS, or close to stall speed or when passing through ETL, buttkicker will do nothing
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I have uploaded many videos on youtube on spotlanding autorotations. It is possible (thought not easy)
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I agree that the airframe is the one that vibrates but only our stick is what vibrates... besides in evely module the stick is what vibrates to alert to various situations i.e stall. Adding the effect with variable by the user strengh wouldn't affect your control. Tune it down to just feel that something that needs your attention is happening. Disable it if you don't like it!
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Would be nice if the chickendance could be felt in FF joysticks too...
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Nothing is incorporated in the FF, as far as shaking is concerned. Only trim. The sad thing is that these exist for other modules but not for this one... Let's hope that they will be there in the future... But I realy doupt...
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I do not say that the vibration in these situations comes from hydraulics/control mechanism nor do I refuse that a seatshaker would be better/nicer/more realistic. But our stick is the one that is made to shake and why not use it to have these effects is my question.