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dimitriov

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Everything posted by dimitriov

  1. Because you get it wrong. Soviets were perfectly aware of their aircraft tehcnology being behind past the mid 70. So they increased resources in the development of a vast, and vastly superior in both quality and quantity SAM cover, and there is no real debate about their ability at this time to use them very efficiently. They knew they would loose a conventionnal air battle. They had less planes, of lesser quality. So they compensated on other sides. And Americans did the same in other domains, and Soviets did the same in others and yadi yada.
  2. I think that your remarks are actually badly sourced and globally wrong. Both sides simply don't share the same philosophy, and doctrine. The "America is best" is very nice indeed, my opinion is that a real conflict would have ended in a mutual and in fine very well balanced slaughter. And Apache got qualified for Hellfire around 1985......
  3. I'm french so can't say. I would not overestimate the average level of helos players, generally, because flying an attack helicopter in a complex environment is anyway extremely selective and they globally would face the same problems than you. Plus why would you take off at night knowing that there are Ah-64 in the area ? Apache is really interesting on the technical aspect, again, my only problem is the dual seat thing. Except this, I'm really happy to see it coming. For me it's an unrealistic fear you have, when I "had fun" shooting down helos, I should have noted that I actually crossed the whole map to reach their objectives and ambush them. Server was not thought for this, I often ended being intercepted by fighters. I simply was not supposed to get in a situation where I could shoot them, it was very selfish of me to be sincere. So for you, on a PVP server, if ever you wish to get on one : Don't worry, you will get shot down by a plane as usual but you will realisticaly never meet an apache.
  4. I would not spit on Iglas, nor FLIR, but I can guarantee you that you need to train, or to be trained, accordingly, and that locking at a plane or an helo even moving sideways is hard but perfectly doable with the right timing, on a single push, up to an average 8 km, in an extremely reliable pattern once learnt. The key is to push the lock right before the plane enters the lock cage. It won't be this useful though, as lock will probably be lost in case the plane suddenly faces you or changes direction. Again, I fly it for 10 years, habits, training, you can't learn this kind of thing in one day, but in years of a painful curve. I've seen the Igla debate going on since I started the sim. I ended learning how taking advantage of 100% of my helicopter, instead of using it at 50% and relying on a magical solution when I mess up. Though, I would never engage an AI Hellfire helicopter, as well as an AI Kamov or Mi-28 : They are insta-lock machines and you won't avoid their magical shots. Humans are far weaker, which is why we need for John Connor. Nicolas
  5. @ResonantCard1 If I may simply say : Why would I prefer the Kamov over the Apache ? Very simple : Single seated, capable attack helicopter. I do'nt like the idea to rely on AI for my business, nor do I like the idea to rely on someone for it neither. As simple as this. Kamov could be a 1856 Crimean war helicopter that I would stick to it. It's obvious that Apache is vastly superior on many technical aspects. But well, 2 people in it, so in a way, it's too for me vastly inferior. And I think I can say that most people who like the Black Shark simply look at this part. I don't know what are the servers you fly on, but on mines there are far more M2K than F-18, and no F-16... This to simply say that seeing something on your side does not imply that it represents a global truth, at all. And for the PVP part between a Kamov and an Apache, well, by essence, the fact that there would be two people aboard would paradoxaly put the apache at complete disadvantage for 99% of players because players are not real, trained and efficient apache crews. This is already very easy to notice with F-14. Two average people to man in synchronization an attack helo will always be far less efficient than one average guy who's in charge on everything onboard. Dual working can only work if everything is 100% perfect, else, it's tears. As explained by others above, PVP helo scenario simply rarely or never happen. On a now nearing 10 years Kamov-50 experience on my side, having participated in maaany turnaments or PVP servers, my very simple (in all humility sincerely) constatation is that everything relies on who shoots first. I've decimated entire Kamov/Uh-1/Gazelles Mistral squads alone, by getting around them and acting wisely. Sometimes 1 againt 5. How ? Surprise, shock, get the fishes to panick, slaughter them. Giving them FLIR, RWR, Hellfires and HMD would not have changed a thing about it, because they never saw me. I've shot down F-15, F-16, F-14, M2K, Harriers, A-10, Sukhoi and yadiyada many times too, because they thought the same way than you "A kamov-50, he has no chances of survival against my beautiful aircraft". Best memory about this was during a french tournament, nice story... People knew me because of my (small, very small) YT channel, so they decided to find me and kill me. And so 3 Mirage 2000 and one harrier took off with one sole purpose : kill me. They found me. approx 3 min later, in a concert of general laughing on the whole discord, 2 mirage and one harrier had been shot, 1 was damaged and flying back to base. Training, practice, and luck this is all. I would nowadays be completely unable to reproduce the very high level I had managed to reach at this time, but if I got able to shoot down so many people on so many airframes, I think that many other people can do it too, and actually very probably do it too, and that the Apache will simply be a new threat to take into account. A threat and a big one, but still a vulnerable one. Actually, a very, very vulnerable one, like all helicopters. Except on some really unbelievable scenarii like the above lil story, an encounter with a fighter plane was quite often a painful experience. And if I may share some feelings about this, here it is : something like 70% of encounters end with your death. If the plane did not manage to get you on first run though, it quite often becomes a 50/50 scenario : He kills you, or you A) Hide 10% B) Kill him 40%. Again for those who state that it's not possible to lock an air target efficiently : train. I can't say anything, train. Spend hours on it. And opposed to your primary instinct : don't run away : keep him in sight, get ready, if you get to shoot him, it'll make a nice story to tell on a forum at 1 AM 5 years later, nothing funnier than people not believing you've managed to piss off a jet... But helos... That's simple : I never got shot down by one, because I luckily never got surprised by one. End of the story. Nicolas
  6. Good thing that it's not possible to make a "COD" out of DCS then ^^ You're all getting a bit far here, a "battlefield" or "COD" FPS would be nor interesting nor doable in the current sim status. The grand maximum would be a clickable tank. Plus I think the idea here is to make additionnal assets packs first and then perhaps some more evolved vehicles modules. And I tend to say : why not ? This is the actual finality of a Digital Combat Simulator no ? Expanding the sphere of simulation, and as ground details is more and more evolved (Syria ground clutter is near from ArmA 1 graphics), it would make sense.
  7. To be honest, being a big Combined arms player and very frequently getting in PVP against my squad (131st, 40 hardcore simmers), you should never underestimate a simple tank. There is a huge difference between shooting at stupid blind AI and playing against someone, and the first operations we conducted brought the same result : Helicopters and A-10C got wrecked while my vehicle group (usually 10*2 VBL recon vehicles, 6*3 Leclerc, 4*3 AMX-10RCR, Logistic, 2*2 AAA and 3*Mistral PAMELA launchers) remained mainly intact while blasting 4 times larger AI ground assaults (groups up to 25 M1A2 with ATGM). Simply because of use of cover, tricking the ennemy, getting him into traps, shocking him by fast and deadly maneuvers while never letting him the time to react and organize efficiently. Ambushing is the key. The legend of the "tank target of planes" is a legend. Iraq and flat wide deserts are not representative. In French Army, officers get taught the average life span of pilots, tankists etc in case of "real war". Helo is about 15 min, fighter about 40 (mud between both), tankist 6 hours, simple soldier 2-3 days. It's only in DCS that you have the feeling that you're the tankist nightmare. IRL, they have shitload of tactics at groudn level to hide, trap you and kill you. ^^ Nicolas
  8. Je regarderai la source du conflit.
  9. Ok so BS3 is finished before being released...
  10. Ehehe unless you're able to code one...
  11. Hi guys. Along with the FrenchPack, i feel like i lack for targets for my vehicles ^^ So here is a poll to orientate me in the possible addition of an "OPFOR/BLUFOR" pack. The era mainly. The followed nations would be : - European countries (Spain, Italy, Germany, Poland, and some very specific assets for example from Czechs who use to make nice looking stuff) 50% of the pack - USSR/Russian Federation (Mainly MBT and IFV) 25-35% of the pack - USA (Not so much to add) Examples of vehicles for each era : - Early cold War : BTR-152, T-44, T-62, T-10M, M-47, M551 Sheridan, Leopard1A1/2... - Late cold War : BTR-60/70, T-64, M1A1-105, Leopard-1A3/4/5, Leopard 2A2 ... - Modern Era : T-14, M1A2 SEP, Leopard 2A7, Centauro, Ariete.... Note, there are vehicles for each nation for each era, above list is purely exhaustive. Question : On which period would you like me to focus on ? - Early Cold War : 1950-1970 - Late Cold War : 1970-1991 - Modern era : 1991-2015 This pack would only focus on ground assets, with same level of quality than the FrenchPack, and would aim in its first iteration to integrate roughly 10 vehicles, expanded more and more to 25. Please note : This pack is hypothetic : For now i ask you, and gather intel, if I notice that intel is really too hard to get (not enough photographies for vehicles) then i would not do it. If you wish to help by providing intel (photos), I don't need for 2 pictures of one vehicle, more likely a library of 150-500 pictures. Nicolas
  12. Second Mirror for download added to first post.
  13. Hi, Issue is still there as of last open beta ;) Nicolas
  14. Yup... Don't know, some people may have to wait then... I will upload a second mirror this night. Nicolas
  15. Looks like Google drive has a download quota and that with near 700 downloads in 12 hours, it simply locked it for 24h. I will fix this ASAP so it can't happen again. Should be fixed.
  16. Ehe modernity, everything gets lost and worst
  17. Hi everyone MANUEL FRANCAIS : https://drive.google.com/file/d/1uWFApojSvny-yyGpYo1JMsEnUE1wrlu8/view?usp=sharing ENGLISH MANUAL : https://drive.google.com/file/d/15_Y-kyroGvRLRzOMN-eAfdxzIyf6WDoW/view?usp=sharing Erratum : In the manual I sometimes talk about the "FrenchPackScript.lua", it's a mistake of mine, the new name is "ModpackScript.lua". Please make yourself sure to have followed the installation instructions. And read the changelog, for the 4.9.1 it's important. DL link V4.9.1 27/04/2022 : https://drive.google.com/file/d/1i88vAEulF-VeS8jfCnOJXqtU53LbuqVA/view?usp=sharing General changelog : - Fixed textures issues on Leclerc and VAB. (4.9.1) - Improved slope capability for VBCI, AMX-10RC, Leclerc (4.9.1) - Added FLIR mapping for the French vehicles except Tracma and AMX-30. - Fixed broken Tracma. - Added FrenchPack Menu theme (like other modules) with nice old school music - Updated/fixed the optics for the tanks - Many fixes and alterations that I did not list over the past months. - Greatly increased the functions in the FrenchPack script, added to the already available features described in the PDF manual are : -----------FRA Le script du pack a été très fortement complété pour améliorer l'expérience sur Combined Arms et en hélico. Au programme, outre ce qui est déjà décrit dans le manuel principal PDF : - Possibilité de se faire spawn son groupe Leclerc+reco+ravito - Les blindés ENI, pour peu qu'ils soient placés en groupe seul (une unité dans un groupe) et sans WP, immobile donc, feront face à la menace prioritaire pour max le blindage. Ils peuvent également procéder à une manoeuvre aléatoire. - Si vous avez de l'artillerie à disposition (pareil pour l'IA ennemie), si un véhicule au sol repère un SAM ou un hélico (joueur ou IA) en statio TBA, l'artillerie tirera dessus. - Tir de suppression : un tir roquettes ou bombe réussi sur un groupe le fera cesser le feu pendant quelques instants.(5-30 sec) Vous devez toucher au moins un véhicule du groupe pour que ça marche. (limitation pour éviter les abus) Fonctionnement de ces éléments du script : - Vous pouvez à tout moment de la mission poser un marker sur la carte (les cercles rouges). Veuillez noter que la mission doit être récente. Si vous le nommez : - XL un groupe bleu de chars avec reco et ravito apparaitra. - XLAGR un groupe rouge. - XLDES un groupe bleu avec leclerc camo désert. - XLDESAGR un groupe rouge avec leclerc camo désert. Une fois fait, le joueur utilise exclusivement le leclerc appelé "XL". C'est marqué dans la case en bas à gauche en vue f-10 quand vous cliquez sur le char. Le groupe comprend les éléments suivants : XL, à savoir vous et 106, le leclerc ailié. Atlas, le VBL de reco. Cubi, le TRM de ravitaillement. Par le biais des menus radio F-10, vous pouvez : - Demander à être suivi ou pas pour chaque élément. - Leur autoriser le tir ou non. - Demander à Atlas de partir en reco à 1500 m ou 2500 m en avant de vous. - Demander à Atlas de faire des Sitrep : il signalera tout véhicule ou engin ENI qu'il verra dans un rayon de 4000 m. Ca tient parfaitement compte de la ligne de visée d'atlas. - Demander à Cubi de venir vous ravitailler. L'idée était clairement d'arrêter de passer tout son temps sur la vue F-10, ça marche super bien. 106 vous signalera s'il engage, vous fera un Sitrep sur ses muns et son état. Tout ce que vous avez à faire de votre côté est charger le script dans un trigger. (Voir PDF si vous savez pas comment faire) --------EN Please note that text messages in this script are in french, you can modify them or translate them editing the script, all the new functions start from line 2785. This script has been deeply completed to improve the CA and helicopter experience ingame. Main features are, not counting the features already described in the PDF : - Ability to spawn a combat group with 2 Leclercs, one VBL recon vehicle, on repair/rearm truck. - ENI tanks and IFV, if they are the only unit of their group (ie : one group with one unit) and if they are not moving, will face their main threat to maximize armor. They too can proceed to a random maneuver. - If you have some artillery, when a ground vehicle detects a SAM or a very low altitude, hovering helicopter, the artillery will be tasked to shoot at him. All which is needed is a vehicle, a proper target and an arty group in range.It works on both sides even without player. - Suppression fire : a successful rockets or bomb shot on a group will cause him to cease fire for a random amount of time (5-30 sec). You must hit at least one vehicle. (To avoid gameplay spamming) Way of working of this part of the script : - You can at any moment place a marker on the Map (the red circle), if you name it : - XL a blue group with leclercs, recon, and refuel/rearm will appear. - XLAGR a red group with leclercs, recon, and refuel/rearm will appear. - XLDES a blue group with desert leclercs, recon, and refuel/rearm will appear. - XLDESAGR a red group with desert leclercs, recon, and refuel/rearm will appear. Once done, they player MUST only use the leclerc called XL. It's written in the left bottom panel when you click on the tank in F-10 view. Group is composed of the following elements : XL, which is you and 106, the leclerc "wingman". Atlas, the recon VBL. Cubi, the refuel/rearm TRM-2000. Using the F-10 others radio menus, you can : - Ask each of them to halt or follow you. - Ask them to fire or not. - Ask Atlas to proceed to a recon mission 1500 or 2500 m ahead of you. - Ask Atlas to give you a Sitrep of what he sees 4000 m around him (in his line of sight, if the badguy is behind a tree he won't see him) - Ask Cubi to come for rearming. The idea really was to stop using the F-10 map and simply stay in the tank. It works damn well. 106 will inform you when he engages, and will make you a Sitrep of his ammo and global status on a regular basis. All what you need to do on your side is to load the script in a trigger. (See the PDF if you don't know how to do it) VEHICLE LIST - LECLERC SERIE XXI** - AMX-30B2 - AMX-13 75* - AMX-13 90* - AMX-10RCR* - AMX-10RCR SEPAR* - ERC-90D - VBCI* - VAB - VAB-50 - VAB T20/13 - VAB MEDICAL - VAB 120 MM MORTAR - VBL - VBL-50 - VBL AANF1 - VBAE CRAB* - VBAE CRAB MMP* - TRM-2000 - TRM-2000 FUEL - TRM-2000 53T2 - TRM-2000 MISTRAL - 120 MM MORTAR - 53T2 - TRACMA - TOYOTA HILUX 3 COLORS 14.5 MM - KAMIKAZE PICK UP - T-62 (low poly) - T-64BV (low poly) - T-72A (low poly) - M551 Sheridan (low poly) - KORNET ATGM (low poly) *Have specific optics STATIC LIST - TENTS CYLDRINCAL 2 COLORS - MODULAR TENTS 3 COLORS - CLASSIC TENTS 3 COLORS - CONTAINERS 3 COLORS - HESCO MANY SIZES - CONCRETE WALLS MANYS SIZES - CANOPIES - WC - CONE - FARP T (Autonomous, no vehicle needed for rearm/refuel) - FUEL TANKS - AMMO BOXES - BARRIERS - <profanity>LOAD OF OTHER THINGS
  18. I NEED YOU I'm aware that the FrenchPack appeared to cause compatibility issues with some people with the F-14 and Supercarrier. As modules are free for some days, I'd like to debug this. I would need you to try again and if the problem still is met to : - Send me the mission. - Specify if it happened in solo, or in multiplayer Thanks in advance. Nicolas
  19. Erf... No joy on any of this...
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