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dimitriov

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Everything posted by dimitriov

  1. Wait... Backy the backy finally made a mod and it looks nice ? 2022 definitely is a strange year, well done man
  2. Contact me on this discord it'll be simpler. https://discord.gg/Cvd8KWZjeq
  3. Il est vrai qu'il m'arrive de peu tester les véhicules que j'utilise moi-même juste pour la décoration ^^
  4. 4.9 is to be released today or tomorrow so don't panic
  5. Hélas je n'ai la main ni sur le Tracma ni sur le 30B2. Ce sont des véhicules faits par un membre de l'équipe qui s'est retiré. Je jetterai un coup d'oeil sur le code ça je peux voir mais si c'est relatif à la 3D ce sera mort. Je le note pour la 4.9 Nicolas Edit c'est réglé en interne.
  6. Yes, the only workaround I found for this is to disconnect and reconnect.
  7. Noticed this too for dynamically spawned units during games.
  8. Ah ok good. It's probably not going to work as intended because it's CA but it's good ! Would it be based on the life of the unit or the damaged zone via the complex armor scheme ? (So I can already figure out how to prepare the FrenchPack to it ^^)
  9. Ah. Thanks a lot as usua' nineline for the reactivity Any clue btw, what do you mean by extended damage ?
  10. Well tbh it varies along the versions... Anyway I think you got the global point here. Ask them to forget about the damage and already get it to drive x)
  11. Thank you but please again, simply get them to restore this to the previous version, this is all what is needed currently. It was not perfect but at least driveable... And behaved like a real (soviet) tank.
  12. When I engage the reverse gear while stopped, the vehicle moves forward alone. Same goes if gear forward, the vehicle reversing. This is a problem ! In neutral, if you're on a slope, you'll go down the slope even with handbrake on because the handbrake already does not work properly, for like a year. The only way was set a gear forward like IRL. Now it does the exact opposite and gets you reversing... Sincerely the vehicle handling is entirely broken with all this cumulated. I tried with an entirely fresh install, I get the same. Dealing with the acceleration, it's not simply that it is completely too fast. If you use an axis, setting power above 10% will be like full throttle, making any axis based system totally unusable. Frankly, CA costs 30 bucks, it should be a freeware at this level, when the very basis of a vehicle handling don't even work... I can get that there can be some bugs, and that it's not really realistic, but here the very basis of the product is destroyed. Or get written in the product description "this product does not work at all"... Simply get it restored to the previous version level, everything was perfectly fine with it.
  13. Here you go. I've deleted the input file in saved games to be sure. I'm going to reinstall the game but I guess you can see that there is somewhat of a strange issue here. server-20220322-005430.trk
  14. Actually you simply have to put a leo-2 and drive it, which is why I did not put any, you'll get my point I think, particularily if you compare to the stable.
  15. Hi, Currently tanks are totally undriveable. WHen idle and forward gear engaged, the tank will roll backward... When idle and backward gear engaged , the tank will roll forward... As if it was not enough, tanks will now accelerate up to max speed at insane rate. You will feel every gear like if you were driving an old jeep willis. To note, if I try using an axis for accelerator, there is not anymore any progressity in acceleration, and it is by the way totally insane, leopard 2 for example accelerate like a formula 1, causing ridiculous maneuvers and drifts... TO finish in backward speed the aiming is shaking if stab is on. Ah no, not finished... Last but not least, in MP, no engine sound when driving a tank Combined arms is completely dead for use as of now. I can confirm the issue on two different computers, with no mods at all installed. Welp... If you could simply leave CA as it was on previous versions, it simply would be better.
  16. LMAO Thank you Grimes as always very quick answer, but I'm a moooooron XD " heading = 180 -- Same speed = 80, disableRoads = true If I forget the "," at the ending of the heading line, I think I can spend hours trying to get the line above to work
  17. Hi guys Having some trouble with this function in a very specific scenario. local EV = event.initiator local EVP = EV:getPosition().p local EVG = EV:getGroup():getName() local A = { group = EVG, -- Won't work. point = {y = 1, x = 2, z = 3}, -- We don't care radius = 0, -- Same heading = 180 -- Same speed = 80, disableRoads = true } I'm creating a little script which would allow a tank to have some chances to move a bit to face its target when it starts shooting at it (in order to maximize armor). Thing is that as I use an Event (SHOT), I don't want to work with a group which would have a pre-entered name. Therefore I tried to solve the issue as above. It works perfectly when I ask him to return me the group name etc. But as soon as I try to use the Mist.GroupRandomToPoint, I can't get it to work. From what I understand I need to give him the group exact name, like "Bibou". But I'm prettily sure there is a way to avoid it. Would you have any clue ? Nicolas
  18. Good to know this one
  19. Yes I was thinking on both these solutions. I simply don't know what kind of ID I have to use along SceneryObject
  20. Hi guys, I'm currently working on a vast ground AI upgrade. I would like to know if you have a way to get the position of a tree or a forest ? Or are these objects impossible to call ? Thank you Nicolas
  21. Ready to FLIR Still some WIP ^^
  22. Ehehe well seen ! It's this obviously !
  23. Well it was apparently not the problem. Though it seems that it works again for some reason. I finished the script this morning and now the vehicles (XL and XLB) are dynamically added therefore perhaps did it change something there. Link for final script here : https://drive.google.com/file/d/1il2WyC6W2Y1nnBEHirByC3f0pdzJeIQG/view?usp=sharing You'd need the frenchpack to use it but it allows for now : building fortifications, minefield, illumination flare, repair vehicles and CA tank AI buddy along with logistics.
  24. Ow I'm gonna test this thanks a lot !
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