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Everything posted by Barthek
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Hello! VIVID SYRIA 2 has been released. The first post has been updated with the download link and some additional screenshots. Enjoy!
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Hello everyone! Sorry for not being active in the topic. Just wanted to let you know that a new version of VIVID SYRIA is in the making and the works are pretty advanced. Stay tuned!
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Actually, the chances are pretty high.
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Rename the old "ScriptsMod.NG" in Saved Games\DCS.openbeta\Mods\tech\DCE\ to "ScriptsMod.NG_old" and run the updater again. See if it helps.
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Hello. After updating the ScriptsMod I cannot generate any Intercept tasks. I've checked different campaigns and same problem appears. When testing my campaign, I receive the following error: Can anyone reproduce this bug? Barthek EDIT: I've reverted to the previous version of ScripsMod and the intercept mission generated nicely.
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Miguel, you've done it! Works like a charm! Thank you so much.
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Miguel, it is still the same. Those two files haven't made a change. I've uploaded the whole campaign this time: https://drive.google.com/file/d/1TB6YALumZ1v3SoL9tMzeqog0ViJ426RQ/view?usp=share_link. Perhaps it will be easier to debug it that way.
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Wow, that was quick. Thank you for devoting your time into this. On my way to test the fixes!
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Ah, got it! Fingers crossed for a fix!
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Damn, how come? It does work without any issues with the previous version of ScriptsMod. I've enabled CTLD script in my conf_mod and added the following : to CTLD script in Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG\Mission Scripts. I'll try to disable CTLD script to see what happens.
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Sure, file attached. OPS_COLDWAR_SYRIA_first.miz
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Hello, I've updated my scriptsMoD to the newest version by simply adding "_old" to the previous folder and copying new files. Now, when I try to generate the first mission of the campaign, I experience a strange problem. The mission generates itself without any errors: Now, when I go to mission editor and try to open the mission, there is no file named "OPS_COLDWAR_SYRIA_first" there. The file gets corrupted and is not seen by DCS: When I navigate to the folder with the campaigns, the file is there: Do you have any idea what the problem might be here? Cheers, Barthek EDIT: I randomly get this error now (maybe it will help to find the solution):
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Great news! Thanks.
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That did the trick! Thank you! I wouldn't find that solution without your help. You did a great job here. Once you familiarize yourself with the system it opens so many doors when it comes to multiplayer. Thanks! And be prepared for other questions from my side - I've gone too far with my campaign to let it go now!
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Thank you for your reply, Miguel! The thing is, I have the A-4 labeled as "playable" in obb_air. Check it out. Most of the time when I generate the first mission of the campaign, the EWR frequencies are below the scope of A-4. Only once or twice I was lucky enough to have the EWR frequencies correct. Weird. I've attached my oob_air_init.lua, maybe there's something wrong with it there. oob_air_init.lua
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Hello. I've recently added A-4 mod to my campaign and I can't make my EWR units (3 in total) adjust their frequencies to the plane. Is there a way to fix it? OPS_COLDWAR_SYRIA_first.miz
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I did uninstall it beforehand. I don't get any crash error messages - the symptoms are exactly the same as those JSF_Aggie is experiencing.
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Didn't help, still crashing on my laptop which I use for dedicated server. Weirdly, version 3.9.17 of DCE manager opens without any issues.
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A teaser of campaign being currently tested by my squad. Debugging is killing me but I see a light at the end of the tunnel. It will be focused on the Cold War PVP aspect between two coalitions. Oldschool aircraft only.
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I have been experiencing exactly the same problem for the last couple of weeks on my laptop. DCE runs perfectly on my sim rig, tho.
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My hero! Thank you, Miguel! Adding the prefix did the trick.
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Thank you, no rush. In the meantime I'm in the process of creating another PVP campaign. This time coldwar like, set in Syria. And yes, I have faced another issue and I need your support to handle it. Is there a way to filter out particular units in the prune script ? I need a number of JTAC units to remain on the map all the time. In the conf_mod I can find the follwing line: If it's possible with SAMs, is it also possible with other units? If so, where can I find the script itself to take a look? Best, Barthek
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Static, as I don't want to complicate the campaign too much while learning the DCE environment. Is it possible to fill the briefing with pictures of different tasks in a situation when I choose more than one helicoper per side? Let me be more specific here. When I choose one helicoper/task for RED and BLUE coalition, they both get briefing pictures for their tasks. When I choose 2 helicopters/different tasks for RED and BLUE coalition, there is only one picture with task available in briefing. Is it a DCS fault or am I doing sth wrong? Attached you can see an old map with some of the targets for each coalition. I've already added more. Cheers! B.
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