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Barthek

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Everything posted by Barthek

  1. Hello! VIVID SYRIA 2 has been released. The first post has been updated with the download link and some additional screenshots. Enjoy!
  2. Hello everyone! Sorry for not being active in the topic. Just wanted to let you know that a new version of VIVID SYRIA is in the making and the works are pretty advanced. Stay tuned!
  3. Actually, the chances are pretty high.
  4. Rename the old "ScriptsMod.NG" in Saved Games\DCS.openbeta\Mods\tech\DCE\ to "ScriptsMod.NG_old" and run the updater again. See if it helps.
  5. Tried and I get this error now: And when I test Crisis in PG-Apache-GC22 I get the following:
  6. Hello. After updating the ScriptsMod I cannot generate any Intercept tasks. I've checked different campaigns and same problem appears. When testing my campaign, I receive the following error: Can anyone reproduce this bug? Barthek EDIT: I've reverted to the previous version of ScripsMod and the intercept mission generated nicely.
  7. Miguel, you've done it! Works like a charm! Thank you so much.
  8. Miguel, it is still the same. Those two files haven't made a change. I've uploaded the whole campaign this time: https://drive.google.com/file/d/1TB6YALumZ1v3SoL9tMzeqog0ViJ426RQ/view?usp=share_link. Perhaps it will be easier to debug it that way.
  9. Wow, that was quick. Thank you for devoting your time into this. On my way to test the fixes!
  10. Ah, got it! Fingers crossed for a fix!
  11. Damn, how come? It does work without any issues with the previous version of ScriptsMod. I've enabled CTLD script in my conf_mod and added the following : to CTLD script in Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG\Mission Scripts. I'll try to disable CTLD script to see what happens.
  12. Sure, file attached. OPS_COLDWAR_SYRIA_first.miz
  13. Hello, I've updated my scriptsMoD to the newest version by simply adding "_old" to the previous folder and copying new files. Now, when I try to generate the first mission of the campaign, I experience a strange problem. The mission generates itself without any errors: Now, when I go to mission editor and try to open the mission, there is no file named "OPS_COLDWAR_SYRIA_first" there. The file gets corrupted and is not seen by DCS: When I navigate to the folder with the campaigns, the file is there: Do you have any idea what the problem might be here? Cheers, Barthek EDIT: I randomly get this error now (maybe it will help to find the solution):
  14. Great news! Thanks.
  15. That did the trick! Thank you! I wouldn't find that solution without your help. You did a great job here. Once you familiarize yourself with the system it opens so many doors when it comes to multiplayer. Thanks! And be prepared for other questions from my side - I've gone too far with my campaign to let it go now!
  16. Thank you for your reply, Miguel! The thing is, I have the A-4 labeled as "playable" in obb_air. Check it out. Most of the time when I generate the first mission of the campaign, the EWR frequencies are below the scope of A-4. Only once or twice I was lucky enough to have the EWR frequencies correct. Weird. I've attached my oob_air_init.lua, maybe there's something wrong with it there. oob_air_init.lua
  17. Hello. I've recently added A-4 mod to my campaign and I can't make my EWR units (3 in total) adjust their frequencies to the plane. Is there a way to fix it? OPS_COLDWAR_SYRIA_first.miz
  18. I did uninstall it beforehand. I don't get any crash error messages - the symptoms are exactly the same as those JSF_Aggie is experiencing.
  19. Didn't help, still crashing on my laptop which I use for dedicated server. Weirdly, version 3.9.17 of DCE manager opens without any issues.
  20. A teaser of campaign being currently tested by my squad. Debugging is killing me but I see a light at the end of the tunnel. It will be focused on the Cold War PVP aspect between two coalitions. Oldschool aircraft only.
  21. I have been experiencing exactly the same problem for the last couple of weeks on my laptop. DCE runs perfectly on my sim rig, tho.
  22. Are you running the newest versions of DCE_Manager and ScripsMod?
  23. My hero! Thank you, Miguel! Adding the prefix did the trick.
  24. Thank you, no rush. In the meantime I'm in the process of creating another PVP campaign. This time coldwar like, set in Syria. And yes, I have faced another issue and I need your support to handle it. Is there a way to filter out particular units in the prune script ? I need a number of JTAC units to remain on the map all the time. In the conf_mod I can find the follwing line: If it's possible with SAMs, is it also possible with other units? If so, where can I find the script itself to take a look? Best, Barthek
  25. Static, as I don't want to complicate the campaign too much while learning the DCE environment. Is it possible to fill the briefing with pictures of different tasks in a situation when I choose more than one helicoper per side? Let me be more specific here. When I choose one helicoper/task for RED and BLUE coalition, they both get briefing pictures for their tasks. When I choose 2 helicopters/different tasks for RED and BLUE coalition, there is only one picture with task available in briefing. Is it a DCS fault or am I doing sth wrong? Attached you can see an old map with some of the targets for each coalition. I've already added more. Cheers! B.
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