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Barthek

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Everything posted by Barthek

  1. Hello everyone. Below, please find the results of further tests of the upcoming Caucasus Redone 2022 pack. I am still working on the summer set of textures: colours, blending, etc. Once I'm happy with it, I'll move to other seasons. The aim is, as always, to make the map look richer in terms of details. I think I have already managed to achieve that but there is always some room for improvement. What I am particularly happy about is the fact that now I can change the gamma of the buildings and trees with one line in the .lua file. I'll keep you guys up to date with further changes! Best, Barthek
  2. Hey! Yes, the download link will be down for a while. I kindly ask for your patience.
  3. Hello after quite a long break. I've recently made some adjustments to some of the textures in the Caucasus map. Not sure if the project will evolve to a full package mod one day but if it will, I will surely let you guys know. For now, I'm just playing and testing different solutions using Taz's "Better Trees for Caucasus". Boy, they are better, indeed!
  4. Thank you for the feedback! I'll see what I can do and report back during the week. Best, Barthek
  5. VIVID CHANNEL by Barthek Following the changes applied to the Syria map, I decided to make some use out of the 2-week trial period and slightly alter the general look of DCS: The Channel Map. Here are the results. First, lets see how this magnificent map looks as default: Now, this is what I managed to achieve with some quick edits: INSTALLATION GUIDE 1. If you're using any terrain mods, please deactivate them to avoid potential complications. 2. Download the MOD in JSGME-ready format from HERE. 3. Unzip the content of this package to your JSGME mods folder within your DCS main folder. 4. Activate the mod in JSGME. Happy flying, Barthek
  6. Hello, I've updated the download link in the first post. It contains version 1.1 now, fixing those pesky square patterns and improving the fields even more. Have fun, Barthek
  7. Oups! I should have tested it better. Thanks for the heads up, I'll work on the fix.
  8. Haha, great to see it solved! Pozdrawiam, Barthek
  9. Seems like an installation issue. Remember to unload all your mods before updating your DCS. If I were you, I would deactivate the mod, run repair and activate it again. That should help. If not, report back and we'll look for another solution.
  10. VIVID SYRIA 2 by Barthek Hello, I am extremely happy to present to you the second version of my VIVID SYRIA mod. It is said that a picture is worth a thousand words, so please study the following changes I've made to the ground textures. If you enjoy the overall look, as always, you can find the download link and instructions below. Enjoy! TEXTURE COMPARISON: IN-GAME SCREENSHOTS: INSTALLATION GUIDE: 1. If you're using any terrain mods, please deactivate them to avoid potential complications. 2. Download the MOD in JSGME-ready format from HERE. 3. Unzip the content of this package to your JSGME mods folder within your DCS main folder. 4. Activate the mod in JSGME. Happy flying, Barthek
  11. Thanks a million!
  12. Yup, it includes all 4 seasons.
  13. Disregard that. I accidentally included two folders in the release version, named: LandNoiseAutumn and LandNoiseSpring. These two should not have made it to the release package (you can as well delete them). DCS uses the files from LandNoiseSummer for both Spring and Autumn.
  14. Sure! So this is the main texture knows as noise_1. It covers the whole map and serves as a foundation for other textures (cities, villages, fields, etc). The parameter noise1PerSquare determines how big that texture is in your sim. The greater the value, the smaller the texture. The smaller the texture, the greater detail it has when flying slow and low. But it has one major drawback - the higher you get, the more visible becomes the problem of texture repetition. You start seeing the same characteristic elements of the texture repeated (some cracks, patches of different saturation/colour, etc.) every few kilometers. This is the texture known as landnoise and it is determind by the parameter noise2PerSquare. It can be adjusted almost the same way as the noise_1. You can see this texture start popping through the noise_1 texture as you get closer to the ground. It's purpose is to make the ground look more detailed by adding additional noise to it. My idea was to make noise_1 as big as possible to avoid the problem of repetition at high altitudes, preserving at the same time its quality. Going lower should activate landnoise texture, giving noise_1 some nice noise. That's the theory. It still need some more tweaking as you can see, tho.
  15. That's true. Try playing with the noise1PerSquare parameter. The higher it is, the better the texture should look at low altitude. The smaller it is, the better the texture looks at high altitude. Try adjusting it to your liking ;).
  16. Ok, let's see if we can fix this very quickly by doing some voodoo-magic in the LUA. Navigate to : DCS World OpenBeta\Mods\terrains\Caucasus and open LUA file named: terrain.cfg (preferably with Notepad++ ). In that file look for line 957, which says: noise2PerSquare = 13 and change the value from 13 to 256. Save it and check the results in the sim.
  17. JanRalle, thank you for the report. Can you specify in a greater detail what is wrong with the texture? It seems to be just fine on my end (maybe my monitor is the problem here).
  18. Thank you for your feedback! Well, I've lived in this world long enough to acknowledge that you cannot make everyone happy, no matter how much you try. Editing textures in DCS is a game of compromise. You make one thing look more natural and generally better - another looks more artificial. Those who have tried editing terrain textures should know what I mean. I am a self-learner. Altering the textures in DCS made me learn GIMP from a scratch and oh boy - what a great tool it is! What people generally don't understand are all the limitations that DCS imposes on mod creators, especially the terrain ones. Believe me, what you see in the mod does not correspond with what I have in my mind. I will be updating the whole set from time to time, once I discover some new tricks and solutions, so stay tuned!
  19. Use the force, Skywalker. On a serious note tho, try closing DCS, launch it again and go directly to MP. The server should let you in. You see - that's the problem with texture mods, especially those modifying the whole map.
  20. Hammer, a few questions to troubleshoot the problem: 1. Did you install the mod using JSGME as instructed? 2. Did you uninstall any previous terrain mods? 3. Do you have your terrain textures set to HIGH in the graphics options? Thanks
  21. Hmm, do you mind posting a screenshot showing June in your sim?
  22. Are your terrain textures set to HIGH in the graphics options? EDIT: Sorry, was answering in a hurry. Could you please post a screenshot of the winter on your end?
  23. Yeah, winter is experimental and surely needs some tuning. I am aware of that. Expect the patch in 2 weeks time.
  24. Thank you all for your positive comments! As for IC, I've just checked it aaaaand... I was able to join a server with IC enabled. You just need to restart your DCS, go immediately to multiplayer and join the required server. If you do so, it should let you in. Cheers!
  25. Sniper, as a Pole myself, you have no bloody idea how much I cannot wait for you to complete this beauty! Hats off!
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