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Mangrove Jack

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Everything posted by Mangrove Jack

  1. Oh ok got ya. Thanks
  2. Well I really just want to some things to help friend so for now I just need to temporarily remove Vaicom from VA. Do you happen to know if I can just drag it out of APPS in VA and then drop it back in after doing some work purely in VA?
  3. Max during today I tried a few experiments - after I read thought this thread (you actually commented in it).. I tested again the action of "\" menu key and in 1st instance of mission it needed 2 presses to get comms menu and then when trying it shortly thereafter it only needed 1 press. The I turned Vaicom off in installed modules restarted and tested Apache and FA18 and no issues only needed 1 press to get comms menu. VA not started at all. So then I rebooted game and turned Vaicom back on and exited sim. I started VA and it initialised Vaicom. Then I restated sim and went to Apache and it was back to needing 2 presses in initial instance to get comms menu up. So in my mind it has something to do with interaction of Vaicom. Note that I have not disabled menu in Vaicom settings. So for anyone that has menu disabled then they would never see this. PS. - I also tried RALT+\ and the 1st time that was used it took 2 presses and then only 1 press to get menu.
  4. Does not matter
  5. Thanks Max. Yep am aware of Vaicom and in fact I use it. However, I am trying to help friend out who does not have Vaicom and does not intend to use at this point. So I imported his profile but I had problem around command that brings up comms the menu key as for whatever reason I need to press the "\" twice in 1st instance. Then I only need to press once when recently used the menu. Obviously this has impact on a VA command. The issue around 2 presses for me is years old and I don't understand it, so I thought I may try and find an answer to it - hence my post.
  6. Was not sure where to post this so if in wrong place it could be moved. When I 1st get into a mission I need to press the Comms Menu key ("\") twice to get the menu up. It also seems to happen at other times (not sure yet if it is time related yet). This has always been the case over many years. Yet if I use it and exit it or it goes away and a short time later I want to use it again it needs only 1 press. Yet others I have talked with only need 1 press to bring menu up. Is anyone able to clarify if this is not normal or what issue may be? This will impact commands in Voice Attack hence why I would like to find the answer.
  7. Thanks I will try that. Yep was just what I needed. Thanks again Rudel_chw
  8. Is there a simple message script to check the value of a flag while testing a mission? I can get the message out when flag goes true but want to get value. Is of particular interest when using random flag value.
  9. Yep, great thanks for that. That is what I had found. Cheers
  10. I can place a train and build up carriages. It moves between waypoints. But getting it to hold at station or deactivating at station to let another train start there to represent a stop does seem to work. Will I only be able to use as a simple travel between waypoints?
  11. I am trying to set flag on embarking a unit but cannot get it to work. I have Infantry M4 in Zone and AI Huey flies in and embarks solider. I have been basing flag attempt, on solider. I have tried unit out of zone; coalition out of zone; part of coalition out of zone; All of group out of zone and Unit dead. None lead to flag set so I assume something is being done behind scenes - maybe they are being set invisible? Anyone know how to set a flag after embarking a unit or do I just have to assume that solider is on board and base flag off the Huey?
  12. toutenglisse thank you very much, that is what I needed and I had not come across it anywhere in my searches.
  13. I have been trying to get a message out of the time when a trigger is activated with a value - say 'x' minutes - added to it. I have managed to get the time in seconds but need to convert to hrs/min and maybe sec - not sure about them, and output conversion. I was looking at local time but just yesterday realised that only zulu time is available in Hornet, so I adjust for that (4hrs on PG map). Message is advising co-op mission participants to be on target at 'X' time. I am currently putting message out as 'x' minutes to TOT. I wanted to change that to hrs minutes to help with inputting the TOT in the UFC. What I have got out currently and working is: local _missionTime = timer.getAbsTime() local _z_adj_TOT = timer.getAbsTime() - 14400+420 --this time into mission in my example from trigger at 08:00:40 and adjusts for Zulu difference of 4 hrs and ads 420 seconds. Returns 14860.801 (which is = 04.128 hrs) WORKS trigger.action.outText( 'Mission Time is: ' .._z_adj_TOT, 40 ) However I have not been able to work out how to covert to 24 hr time format and output in message. Anyone able to give any pointers?
  14. Hardcard was trying to get various different % to generate true flags (some low % some high %) to then use flags as triggers for different scenario's/outcomes in a MP mission.
  15. Yes that was the Doc I looked at and have changed from 'Once' to 'Mission Start' for the flag setting which depend on Random. Thanks
  16. Ok so after reading up a bit am I correct is saying: Using simple Random condition and then checking value after a time span this was giving the Random Condition time to turn "True"? In a test I changed from 'Once' to Mission Start and it seems to be giving changing values.
  17. Yes that is the question. I wanted to only set a flag (true/1) dependant on the random possibility. So flag 109 only has a 9% chance of being set on. I am starting to get the picture that that will not work with Random condition.
  18. That's correct cfag always get"1". Attached simple mission to show start and setting flags. I assume that if true then it equals "1" and false = "0" Test of Random Flag sets.miz
  19. I am trying to get the flag value of 4 random flags after mission start (using condition Time more than 40 seconds) and just have message on screen for 20 seconds. These represent 9%,25%, 33%, 90% random possibility. I found some code by Hardcard and was trying to adjust it but cannot get it to show. I also know little about LUA so would appreciate any help. Code I have so far: local function Flags_1() local FlagTable_1 = { -- This table contains flags 109, 125, 133, 190 Flag_109 = trigger.misc.getUserFlag ( '109' ), Flag_125 = trigger.misc.getUserFlag ( '125' ), Flag_133 = trigger.misc.getUserFlag ( '133' ), Flag_190 = trigger.misc.getUserFlag ( '190' ) } trigger.action.outText("Flag_109 value = "..FlagTable_1.Flag_109.."\nFlag_125 value = "..FlagTable_1.Flag_125.."\nFlag_133 value = "..FlagTable_1.Flag_133.. "\nFlag_190 value = "..FlagTable_1.Flag_190, 20,true) --This message will show the status of flags 109, 125, 133, 190 end I was getting values out with the following script message but it never changed value from "1" - so I guess it was just showing that flag was there? trigger.action.outText( 'Flag 125 Injured: ' .. trigger.misc.getUserFlag ( '125' ), 20 ) trigger.action.outText( 'Flag 133 Escaped: ' .. trigger.misc.getUserFlag ( '133' ), 20 )
  20. Thanks thats positive only running stable
  21. Any word on "yellow Flashing' problem?
  22. I was in all sorts of problems in take-off with 1 notch of nose down. I was getting swing lefts and wing stalls and probably too much power. Keep going the opposite direction with the trim and have finished at 1 notch up in trim and keep below or at 8 boost and it seems to now fly off nicely. I sometimes wonder if the actual joystick response is an influencer from 1 person to another (I seem to think I have seen difference in the centring location of the joystick when you show the control graphic). I don't use curves at all. After all that I came to conclusion - if aircraft not doing what you want - change what you are doing and that took me too long to work out lol?
  23. Yes tried the Channel Map as part of the free to try program. I got so much of the yellow flashing. Very bad. Does little to entice to fork out the money.
  24. Here is very basic mission (based in Persian Gulf map) that can be used for touch and go landings. It has an air start, no opposition, but I have just added a carrier spawn as well so you can take your pick of air start or carrier start. Save to the Missions sub-dir under C:\Users\"named"\Saved Games\DCS\ Sample FA18 SCarrier Touch and Go Persian G.miz
  25. Just checked - my order was July 2019 - and covered Throttle, Base and stick plus 3 extensions. So a bit of weight as well as volume. Freight was 82 euro. I imagine freight costs are higher now with world situation. From memory, I was aware of costs when placing order. I would not have do it blind to costs I'm sure. I just did a test on order of a dust cover and it came back with freight costs straight away.
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