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Zabuzard

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Everything posted by Zabuzard

  1. The switch has no function. Hence no bind, cheers.
  2. Sure its not available? Should be. Which bind exactly are you talking about? P?
  3. Possibly he sets it but then later in the flow is a moment where his logic tells him to set it to on, perhaps after takeoff. That would explain it because the wheel action is momentary and not "put into his memory". So in this case the code would at least behave as expexted, but understandable that this leads to confusion. Similar to how he will activate the radar once airborne even if you told him on ground to shut it down. Because at that trigger point his logic tells him to prepare the aircraft for flight.
  4. Ull be able to explore this in more depth once the EFB electric page is available with the next update. You can see the state of each bus with that and more. Afaik this topic is implemented correct. But yeah, with the EFB you can get more details out of whats going on
  5. That sounds about right. Can you hop into the backseat and check if his flares knob is actually in OFF? Otherwise yeah, a track would be super helpful. Thanks
  6. Such a great document, congrats Chuck! We are very happy to promote the content in the Phantom. It has been added to the frontpage of the official manual, to the modules Doc folder and to the Virtual Browser (RCTRL+V) for viewing it in-game as well. Available with the next Phantom build
  7. Doublecheck the flares switch on your left console, around the fuel panel. This is an override switch for the pilot that forces the flares on, regardless of what the WSO set. Otherwise a track file would be great to see whats going on, thanks
  8. There is no ETA on it, but it is being worked on and HB has occasionally shared news about it in Discord. For example that artwork has finished and integration work has begun
  9. No need to rumor about it. This has been officially stated a few times, especially on our Discord and in the news channel there. The EF is supposed to be HBs next DCS module. The flyable A-6 afterwards.
  10. Its also always important to check where the data you are comparing with is actually coming from. A lot of these setups cant directly be compared to "I'll hop ingame and just fly it". I leave it up to others from the team to provide details, but I can assure you there was a lot to learn for the team when dealing with IRL test data - often also contradicting itself. Its a very complex topic that requires a lot of research and knowledge.
  11. Ah, yeah. Not much I can say other than "yeah, its known and on the list, will be fixed eventually". (The reason its not present in the F4 is obviously because new module means new code. And you learn from past mistakes when you have to code something fresh anyways.)
  12. Im unable to find what this is referencing to. Something with the Jester Wheel? Then it will likely be fixed with the planned HB UI port. Not sure what you are trying to say honestly.
  13. Not sure what you mean. The hand pump does work. If you run into an issue, please create a bug report and send a track My guess would be that you are not pumping enough. You need to pump it around 50 times to see any pressure change on the gauge (as the minimum of the gauge is 1900 PSI). Around 50-100 pumps to get into the green area. The launch bar switch is generally misunderstood. It doesnt work that way IRL. That said, afaik we were forced to do some changes on it to support DCS updates to the carrier systems. Someone else from the team can probably provide more details.
  14. Fixed for the next patch
  15. Fixed for the next patch
  16. It is probably easier for you to wait with this analysis for the next update when the EFB fuel page is available. It shows individual fuel tank state: https://f4.manuals.heatblur.se/dcs/efb.html#fuel-page And that number is then also the actual amount, factoring out inaccuracies with the sensors and the gauge.
  17. Probably those 3: Yes, its the ENTER button on the Laser Coder Control (WSO right console front). It is used to transfer the entered laser code to the TGP and displays NO GO if the code is invalid. Mhhh, if it doesnt show the full path you cant really know which one it is. But this refers to one of the "rotate to dim - push to test" lamps, which the aircraft has ~10-20 of. Looks like this guy here, ADI: I got two matches with that name. Either the POWER ON button-lamp on the TGP panel (wso behind stick), or pilot left console the dimmable lamp next to the flares switch that indicates that the countermeasure system is turned on. Two matches with that name. Either TACAN panel test light (one in each cockpit), or IFF panel test light. All Circuit Breakers are fully modelled. When a CB fails, any consumer behind it will not receive power anymore. This isnt just the CB popping though (that feature is currently deactivated because you cannot interact with them yet), it actually fried and needs replacement. Generates can fail and also have several things in their logic that can go bad. Some details will be visible when the EFB is available with the next update. (see manual: https://f4.manuals.heatblur.se/dcs/efb.html#electrics-page) Should also be modelled, yes. I personally dont have details available though. Perhaps someone else from the team can provide some. I cant find that anywhere in the code. Potentially something from DCS itself? Odd. The AVTR (pilot, right console aft, next to the seat) has a cassette holder that can be opened and closed. And the cassette can be clicked to swap it against a music-cassette. Those are artificial "switches" in the code that probably should be changed to not be breakable, lol. Good spot. Ive just added that (for the next update): Lmao, thanks. Fixed. Fixed
  18. It will be available with the next update :)
  19. The manual is just a manual. The real world fuel numbers are slightly different. An empty tank also isnt fully empty, it still has some fuel in it, the valves dont sit at the very very bottom of the tank. Further, the actual amount that fits into ur tank depends on the pressurization as well. Note that the indication is in lb (weight) and not something like gallons or liters. So this depends on density and so on (which is fully modelled). Also worth noting that this stuff is subject to aircraft condition (slider in the ME) as well.
  20. Just FYI. This has been fixed for the Viggen already last year and for the Tomcat recently (upcoming update) Fixed already, upcoming update. This in my opinion is not fair. No other module than the F4 features a mouse-clickable UI and the F4 only has it because the team spend six figures in extra development effort to make it happen, developing a completely new technology. It is very complex on the technical side. As for the other comments, the reason you are seeing these nice QoL things in the F4 is because its development benefited from the lessons learned with the Tomcat. You will generally have this with all modules in DCS, especially also the art quality and how it interacts with the DCS engine. That said, in case you have not seen it already: It is planned to port this technology over to the Tomcat (and Viggen), so they can benefit from it as well. Debatable. You can always delete the voice files u dont like, then they wont appear anymore. A setting for a more serious Jester is on the list and has been confirmed already, so it will be done eventually.
  21. Yup. He will run with what you set him up with though. Like, you should still know the interface in your and his cockpit so when he presses the dispense switch it releases what you think is meaningful. Especially in terms of "program", as that is fully configured in the pilots cockpit :)
  22. The CMS settings are split between both cockpits, always on the left console aft though. The WSO sets the master mode for chaff and flare individually to either: OFF, SINGLE or PROGRAM. If set to PROGRAM, they will do what the pilot has set up on the program settings on his panel. Both have a dispense button that dispenses whatever the WSO has selected as master modes. Additionally the pilot has a FLARE override switch that allows him to activate flares even if the WSO disabled them. Details in the manual. That's all there is to it :)
  23. Its a bit hard to judge how much ur going up/down without some form of video or track. Make sure you have the "Use FFB" option deselected in the DCS settings in case you are not using FFB, that can cause issues like that. Similar extreme issues if you froze up your bellows intake or received combat damage on a area belonging to the system (for example around the rudder area). Other than that its important to note that due to the bellows/bobweight system the Phantom constantly pitches up or down whenever speed or G-load change. Hands off it will oscillate up and down, more or less holding the altitude over a longer distance. It is some form of mechanical "autopilot".
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