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Everything posted by Zabuzard
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[Bug] Flickering under the wing of the F-4
Zabuzard replied to Michael-Fr's topic in Bugs & Problems
We typically write in the thread and callback when something got fixed -
Hey there. The F-4E includes the DSCG variant and the DMAS variant (which is to follow still). Generally HB plans to work on a Naval F4 in the future as well. Its not more than a thought at the current stage though, which version is also undecided. Details in the FAQ, cheers.
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Yeah, thanks. Great. It was more a general comment. People often dont know that they can test tracks and then send something in that doesnt work when replayed ingame.
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That sounds like you are doing something that requires the use of the HB UI though (for example cold start, crew chief interactions). Those are not captured by tracks and need to be redone manually while the track plays. Otherwise you are leaving the ground with the engines off, hence the aircraft will want to depart down but then gets teleported back by EDs "move on rails" track-system. Which is what leads to visual jitter. Btw, please make sure you test tracks before sharing them. Most tracks (especially if not short and singleplayer) dont really work and then they arent useful for us. Cheers Thanks. If you got some spare time and could redo it on Caucasus that would be very helpful
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Sorry, we currently cant provide any ETAs. Cheers
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Why do I need the "Switch side" command on a Tape Player?
Zabuzard replied to ASW's topic in DCS: F-14A & B
The F4 AVTR also has mechanical rewinding (its also animated if you look at the cassette in the deck while it is recording). It rewinds quite fast though (just a few seconds for the entire 20 min cassette). The Tape Player (a feature not present in the real aircraft) was put on top of the AVTR and is a bit more magical in that sense. Otherwise you would run into trouble with for example the cassette only supporting 20min and the EOT light not triggering on the last track and so on. So yeah, the "tape player" works a bit more like a CD player, while the underlying AVTR does work like a cassette recorder (with mechanical rewind etc). Fun fact, the AVTR mechanical rewind is fully simulated and computed. If you unwind, but dont wait long enough, and then keep recording again, your footage in your Saved Games folder will overlap. -
[2.9.18.12899] Jester has infinite acquisition range in BRST mode
Zabuzard replied to Stickler's topic in Bugs & Problems
Hey, thanks. This is an already reported bug, the team is looking into it, cheers. -
Can you send the track? Perhaps you are doing a coldstart and forgot to do the Jester Wheel again while the track replays (leading to you flying around with a cold machine, engines off).
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FYI you can freely edit the lua file that defines what can be loaded onto each pylon. In case of the P-51D this file is DCS\CoreMods\WWII Units\P-51D\P-51D.lua (see line 367 to 576). That way, you can essentially attach any weapon that exists ingame onto any pylon of any aircraft ingame. Whether the aircrafts code supports that weapon (so it can also be "used") is a different story. In case of the P-51D, attaching smoke generators like the colored smoke producing Sidewinders does work though. Just have to "arm" the weapon ingame and that triggers the smoke.
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Immense lag when flying with another player as WSO
Zabuzard replied to Hawkeye Pierce's topic in Bugs & Problems
Is only the HB UI lagging but the rest of DCS works as usual and without lag? You might be running into this rare issue that we had before launch, causing the delay of the release. Which was then fixed for all testers. Mh, odd stuff. -
Immense lag when flying with another player as WSO
Zabuzard replied to Hawkeye Pierce's topic in Bugs & Problems
Does it get better if you, just for testing, heavily tune down your DCS settings? Like, set it to low quality, low visibility and similar. May I ask, what is your ping towards your flight partner roughly? When it happens and you open your task manager, is there anything that looks like being a bottleneck? For example your RAM or CPU being at 100%? Perhaps you have been playing so close to the max that the overhead of multicrew went beyond the limit and now you are running into a bottleneck. -
Make sure you click with your (real) mouse into the field first so it gets keyboard focus.
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nobody ear me when using the ground crew menu
Zabuzard replied to Mootmoot's topic in Bugs & Problems
You either need to have your canopy open and engines off (so they can hear you talking), or you need to talk through your Intercom while the WSO is on hot-mic (or was it cold-mic?). The Crew Chief plugs in from outside into the WSOs Intercom channel. Details in the manual, cheers. Make sure you are actually using the "Jester Wheel" and not for example trying something through the DCS default menu (or do you want to rearm/repair?) -
You need to use the number keys on the main keyboard, not the Numpad. I.e. the ones with the special symbols on top of them, such as !"§$% and so on. This is an unfortuante technical limitation currently.
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The "random failures" option is a DCS feature that will automatically activate failures from the list of available failures in the ME at random. It works on all aircraft by default.
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Could you please send a screenshot how it looks for you ingame? Make sure you are looking at the window around the HUD area, not the canopy area.
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The window that includes the drawing area and the options-box. It has a blackish titlebar and an arrow to collapse/expand it. In VR that window opens around the HUD area and if you click with your mouse on the arrow u can expand/collapse it. And if you click the titlebar you can drag it around. In non-VR it opens on the center of the screen and moves with your camera, like an overlay. The mouse controls are the same though. The results are then rendered on the canopy, as if it would be a screen.
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(see your identical post on Discord)
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Thats correct. Any HB UI can in VR only be shown around the HUD area. The collapsed window can be opened and dragged around using the mouse (not VR hands)
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Could you explain in more detail what the problem is, what exactly you are trying and perhaps share a screenshot. Thank you.
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Should be described in the manual. I, think it was something like Dcs/Mods/aircraft/f4e/Sounds
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This is an ED issue. Hasnt been "fixed" yet. You need to delete the sdef.tar cache file or only overwrite existing sound files. Saved Games shouldnt work as DCS doesnt load sounds from there.