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Everything posted by Zabuzard
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[NO BUG] Nav Computer Degrees icon missplaced on the Longitude TGT window
Zabuzard replied to Lau's topic in Bugs & Problems
Yup, thank you. We have added it to our backlog and will fix it eventually -
Yeah, known issue. It had problems since release already.
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A/A refuel no complete call and Jester dialog loop
Zabuzard replied to Moosemermaid's topic in Bugs & Problems
Huhu, is the track working and reproducing the issue for you? It seems its almost 2h long and it seems to bork after like 10-15min. Long tracks unfortunately have poor stability, try to replay it yourself to check. Ideally tracks are 5-15min only (Singleplayer and on Caucasus). Thanks for trying though, highly appreciated :) -
This is a known bug that has already been fixed for the upcoming patch, cheers.
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Things are never final and will always be refined until we and you are happy. The recent engine sound update in particular had some bugs and will be temporarily reverted in the upcoming patch. It will then come back later once the issues are fixed.
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TrackIR not working with F4 - but with all other aircraft
Zabuzard replied to Boelcke's topic in DCS: F-4E Phantom
Smells like a bind issue. Gotta check your pilot binds for the view and see if it's linked to TrackIr properly. -
[DCS issue] F-4 Jester wheel/menu partly not visible
Zabuzard replied to hawks1234's topic in Bugs & Problems
Its also not just our content. Their own VOIP window is affected in the same way. When you press ESC you can see a black-ish rectangle indicating the "zone" these windows can be rendered in. And that zone is directly affected by those VR/graphic settings, being very small if the wrong choice is made. Its essentially how the game renders "screen content" in VR, on some form of virtual monitor placed around the HUD area. Also the reason why we cant render these windows on your view, but only static on the HUD area in VR - as opposed to 2D, where the window can be rendered so it moves with your head. -
[DCS issue] F-4 Jester wheel/menu partly not visible
Zabuzard replied to hawks1234's topic in Bugs & Problems
ED already worked on a fix but it seems it only did do the trick for some users. Guess they have to get back to it. -
[NO BUG] Nav Computer Degrees icon missplaced on the Longitude TGT window
Zabuzard replied to Lau's topic in Bugs & Problems
You mean this here being shifted half a position too much to the right? VS real: -
Will look into
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[DCS issue] Game crashes when laser guided bomb is armed in F4
Zabuzard replied to lei's topic in Bugs & Problems
Whatever the cause for the crash is, it seems to be happening solely in EDs code: So this probably has to be forwarded, cheers. -
Sorry, cant view the track. It requires the A-4 mod: Could you retry making the track on a clean mission? Note that the entered data is for the release-moment, which in DT differs from the dive-moment. In particular, the Dive Angle is the angle you have during your pullup maneuver when DT decides to release, not the angle you have during the dive. So if your angle at release-time differs heavily from 30°, perhaps thats the reason. I can give you more info with a track I can work with, cheers
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Yes, this is a DCS-compromise. The weight is defined per-bullet in Entry/F-4E.lua around here: If you change it, the gun will not behave as expected in DCS, unfortunately.
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Bad experience with F-4 so far :( Any advise to make it better?
Zabuzard replied to lwalter's topic in Bugs & Problems
Glad it works better for you now :) 64 GB arent necessary to achieve solid FPS in the Phantom. We have tested it with multiple low spec machines with generally good results. When issues happened, it was usually due to unfortunate combinations of hardware or obscure settings deep down somewhere. So its totally possible that someone with a 1070, a 10 year old CPU and 16 GB RAM runs DCS and the Phantom specifically at better FPS than someone with a "NASA machine". Its unfortunate, but that's kinda how it is - at least in DCS. Very hard to continue improving that experience once at that point. -
[2.9.8.1214] Force Jester not working as expected
Zabuzard replied to Stickler's topic in Bugs & Problems
Odd, thanks we will have a look. When I used that feature a few weeks ago it worked still [emoji2368] -
[2.9.8.1214] Force Jester not working as expected
Zabuzard replied to Stickler's topic in Bugs & Problems
This issue usually happens when you have bound switches in a certain way and especially axis. In this case it can happen that DCS forces your hardware input according to your binds on the plane and Jester then cant do much for the affected switches. See if it works after unplugging your hardware or similar, just to see if its that. -
Its in ur backlog, it can't be forgotten anymore. Cheers.
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[Known issue] Designating waypoints above 8 with Jester
Zabuzard replied to Kreutzberg's topic in Bugs & Problems
The menu currently doesnt support more than 8 waypoints. It is known and will eventually be fixed, thanks.- 1 reply
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Yeah exactly, the list just became too long Thanks for reporting, it is a known issue since the last update
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