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Zabuzard

3rd Party Developers
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Everything posted by Zabuzard

  1. Its possible that a default loadout is too old and contains invalid definitions. @IronMike FYI
  2. Yup, thank you. We have added it to our backlog and will fix it eventually
  3. Yeah, known issue. It had problems since release already.
  4. Huhu, is the track working and reproducing the issue for you? It seems its almost 2h long and it seems to bork after like 10-15min. Long tracks unfortunately have poor stability, try to replay it yourself to check. Ideally tracks are 5-15min only (Singleplayer and on Caucasus). Thanks for trying though, highly appreciated :)
  5. This is a known bug that has already been fixed for the upcoming patch, cheers.
  6. Things are never final and will always be refined until we and you are happy. The recent engine sound update in particular had some bugs and will be temporarily reverted in the upcoming patch. It will then come back later once the issues are fixed.
  7. Smells like a bind issue. Gotta check your pilot binds for the view and see if it's linked to TrackIr properly.
  8. Its also not just our content. Their own VOIP window is affected in the same way. When you press ESC you can see a black-ish rectangle indicating the "zone" these windows can be rendered in. And that zone is directly affected by those VR/graphic settings, being very small if the wrong choice is made. Its essentially how the game renders "screen content" in VR, on some form of virtual monitor placed around the HUD area. Also the reason why we cant render these windows on your view, but only static on the HUD area in VR - as opposed to 2D, where the window can be rendered so it moves with your head.
  9. ED already worked on a fix but it seems it only did do the trick for some users. Guess they have to get back to it.
  10. Huhu, we checked ur track and it looks like you spawned with empty tanks. Did you possibly select the empty-variant in the Mission Editor? Please doublecheck or send the mission file, thank you.
  11. You mean this here being shifted half a position too much to the right? VS real:
  12. Hi, I just tried what you said. I can confirm the TGT lamp doesnt light up. However, the arrow correctly changes and points towards the TGT I have inserted, including the Flight Director ("ILS needles") on the ADI.
  13. Will look into
  14. Huhu. Yeah, we do not control AI behavior. Gotta forward this to ED as well
  15. Whatever the cause for the crash is, it seems to be happening solely in EDs code: So this probably has to be forwarded, cheers.
  16. Sorry, cant view the track. It requires the A-4 mod: Could you retry making the track on a clean mission? Note that the entered data is for the release-moment, which in DT differs from the dive-moment. In particular, the Dive Angle is the angle you have during your pullup maneuver when DT decides to release, not the angle you have during the dive. So if your angle at release-time differs heavily from 30°, perhaps thats the reason. I can give you more info with a track I can work with, cheers
  17. Can you reproduce the issue on Caucasus? I still havent gotten access to Kola (If I do what you describe, it works just fine)
  18. Yes, this is a DCS-compromise. The weight is defined per-bullet in Entry/F-4E.lua around here: If you change it, the gun will not behave as expected in DCS, unfortunately.
  19. Glad it works better for you now :) 64 GB arent necessary to achieve solid FPS in the Phantom. We have tested it with multiple low spec machines with generally good results. When issues happened, it was usually due to unfortunate combinations of hardware or obscure settings deep down somewhere. So its totally possible that someone with a 1070, a 10 year old CPU and 16 GB RAM runs DCS and the Phantom specifically at better FPS than someone with a "NASA machine". Its unfortunate, but that's kinda how it is - at least in DCS. Very hard to continue improving that experience once at that point.
  20. Odd, thanks we will have a look. When I used that feature a few weeks ago it worked still [emoji2368]
  21. This issue usually happens when you have bound switches in a certain way and especially axis. In this case it can happen that DCS forces your hardware input according to your binds on the plane and Jester then cant do much for the affected switches. See if it works after unplugging your hardware or similar, just to see if its that.
  22. Its in ur backlog, it can't be forgotten anymore. Cheers.
  23. The menu currently doesnt support more than 8 waypoints. It is known and will eventually be fixed, thanks.
  24. Yeah exactly, the list just became too long Thanks for reporting, it is a known issue since the last update
  25. Jester Wheel, Crew Contract, Silence or something like that
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