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Everything posted by Zabuzard
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Feedback Thread - F-4E Phantom II update, August 9th 2024
Zabuzard replied to IronMike's topic in DCS: F-4E Phantom
They are missing due to technical issues. They will eventually be added, yes. -
No worries. This kind of navigation takes time to get used to and its also too easy to forget that its not easy and obvious if you havent done this in 3 other modules before already
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It will be available with the upcoming DCS update. Cheers.
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It might help to read this and surrounding posts here (including step by step images) which specifically talks about this training mission as well: Cheers
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[NO BUG] Possible Bug AAR or Feed Pump Priority
Zabuzard replied to WinOrLose's topic in Bugs & Problems
Depends where those 4500 lbs are located at. And how you are flying. Remember that the totalizer includes the internal wing tanks, which do not feed with the door open. So if the totalizer shows 4500 and you had the door open, it is totally possible that those 4500 lbs were in the wing tanks, not in the fuselage cells. The moment cell 1 goes dry, your engines will flame out. You can check Cell 1 fuel by holding the "Feed Tank Check" switch behind the tailhook lever. If you are flying afterburner and perhaps some negative Gs for a bit longer you can flame out easily even with all other internal tanks still full, as the pumps alone wont be able to keep up with afterburner consumption. You need a positive gravity feed to hold the engine alive during longer AB use. There is of course also the possibility that you damaged some valves or the fuselage pumps, blocking transfer between some cells. It is really hard to go in blind here. A track would be great. -
I cant find that loadout anymore. So I suppose it got fixed already If you still see it after the next DCS update, please send a screenshot with the full name of the loadout visible or something. Thank you
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[NO BUG] Possible Bug AAR or Feed Pump Priority
Zabuzard replied to WinOrLose's topic in Bugs & Problems
When the door is open, the internal wing tanks and all ext tanks are cut off and cant feed due to pressurization changes. Further, the automatic fuel system that kicks in on low fuel is inoperative while the door is open (which is also used to turn it off again in case you have refueled after the system kicked in). The pumps you are referring to are for the internal tanks (tanks 4 and 6 to 1+2), which can still feed with the door open. -
Purpose of "Start alignment" Jester command
Zabuzard replied to Stickler's topic in DCS: F-4E Phantom
The upcoming update already has a command to tell Jester to refine an existing alignment. And a future update will soon contain a way to redo an alignment from scratch as well. Regarding the second point, if you align on external power you can severely damage the INS equipment when you cycle the generators to internal power, as you momentarily have to move them through the OFF position unfortunately. This is also why Jester asks if you are ready or still want to cycle generators around a bit. Only the heating phase can safely be executed at that point (which Jester starts without asking the moment the jet has power). -
Ah, that is a known issue and not an oversight. It is because these knobs have a complex interaction (they must be pushed/pulled before they can be moved) and that requires some extra effort before they can support our bind-interface.
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Sorry, I do not quite follow. Could you elaborate?
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The AI topic has not been touched yet. You will see it in the changelogs if it was fixed :)
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No. It is currently not planned for Jester to support Mavericks. (Mavericks are usually, not always ofc, controlled by the pilot in the Phantom)
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We have seen these a few times. Quite rare and, as you said, no one really knows where its coming from. We are still hoping that someone is able to capture it on a working track (short, singleplayer). Then we can probably nail it down quickly from there. Nasty one...
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See, that is what I mean. The actual use case is that you want to follow your flight lead in bad weather conditions. So what you actually want is not "hey WSO, please put the radar on 5nm... now on 10nm please... now 5nm again...", but "hey WSO, can you put our flight lead on the radar please, I am having a hard time seeing him". "Focus" sounds like a good choice for that. You are right ofc that the flight lead might not show up in the list for some reason and that is something we can change and influence. I would be surprised though if merely changing the display range changes much on that regard, as it is just the range of the display, not "radar range". The radar capabilities are not affected by the display range at all. Whether an aircraft will show up on the screen or not does not depend on that setting at all. The return will or will not show up on your screen at the same moment, 5nm or 50nm - just at a different location. In either case, Jester would/should be able to identify it immediately and from there FOCUS should be available. What we could for example do is to add anything in visible range or aircraft from the own flight or faction into the FOCUS/LOCK lists regardless of whether its visible on the screen or not. This ties in with the planned addition of adding targets from AWACS and RWR into "Jester Radar".
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It is part of his bigger navigation update, coming with the next patch. Where you will be able to associate certain types to waypoints, such as designating a waypoint as NAV FIX point. Details are already in the manual: https://f4.manuals.heatblur.se/jester/navigation.html#flight-plan Afaik the update will also contain the typical towers they used for NAV FIXes on friendly territory as object to place in the ME.
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You can focus the "target" ahead of you and Jester will set the range accordingly. (Jester Context Command SHORT or, especially for friendlies, Jester Wheel > Radar > Focus). We want to get away from this thinking of using the WSO controls as Pilot. Instead, you would tell him your actual intention/use case and he does his job based on that. If above doesnt solve the issue, could you elaborate on what you are trying to achieve. I.e. why exactly you need the display range to be that small.
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afterburner extremely loud, cant control the volume
Zabuzard replied to Hammer1-1's topic in Bugs & Problems
The upcoming patch has a sound overhaul. Please report back if the issues still persist after that, cheers. FYI our sounds are connected to those sliders. Its just that DCS and its sound mixer is a bit complex in some situations. For example, if there is a single sound playing with a very high volume like 20 while everything else is set to 2, it will pretty much mute the other sounds. The volume settings are all relative and influence each other dynamically in the mixer. So its important that all sounds are carefully aligned with all other sounds within the module and also from DCS itself. That process takes some time. -
SUU-23 gun pod ammo count and casing ejection issues
Zabuzard replied to Phenom2266's topic in Bugs & Problems
Despite the title suggesting otherwise, the video shows a SUU-16, not a SUU-23. -
If set to NAV COMP, the HSI will display steering information to the point currently selected by the WSO on his Nav Panel (right console, aft). The WSO can select either TGT 1 (use coordinates currently entered on the panel) or TGT 2 (use memorized coordinates). The aircraft is only able to memorize one waypoint. A WSO, and in particular Jester, will use this to steer you through an entire flightplan by memorizing the current waypoint into TGT 2, updating that whenever you passed it. TGT 1 is then used for momentary deviations or quick references like Bullseye. Jester makes this stuff available to you through the Jester Wheel (explanation in the manual section Jester > Navigation), where you can set up a flightplan and tell him to set it as active and/or select individual points, as well as quick deviations. After Jester selected your desired point, all you have to do is to set both Nav knobs next to your HSI to NAV COMP, then your HSI will show the steering info. Note that the INS shouldn't be relied on, prefer TACAN/VOR and visual references when you can and always plan in NAV FIX points on your route (Jester will support this with the upcoming update).
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The Naval variant is quite far out still and there is also the DMAS upgrade to the E that we will focus on first, in terms of Phantom development.