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Everything posted by Vedexent
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Nope - Uboats covered marker beacons. If you fly with VOR navigation, you can hit the center button on the flight director. It lights up red. It looks like when you get within range of the localizer and ILS beam, it automatically flips over to Glide Slope mode. Very handy. I didn't discover it - I got it from a post by IvanK.
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Good tutorial Uboats. Just a suggestion, but you might include the use of the Approach Alarm as well.
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actually, I was wondering who were the artists / songs that you included :)
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Wow - very well done! :)
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I'd really like it if someone would make an English pit mod, though :)
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Tango - do we ever get a playlist? Who is on that mix? :)
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Feature Request, change of Click spot
Vedexent replied to alfredo_laredo's topic in DCS: C-101 AvioJet
Even with TrackIR it's tricky to find and takes a bit of time to fiddle with the knob with your head down. I usually find the nose has dropped by the time I get Nav all sorted out (I know ... practice, practice). Ideally I'd bind this to keys, or even better, one of my HOTAS dials - but can't do that yet. -
OK - no - I'm not sure it's not suitable for high-G acrobatics :P I know I can black the pilot out doing high-G horizontal turns, so I know the plane will perform - that wasn't a criticism. I also know that I'll probably have to reset the ADI gyros after I try. I'm aware I can print out the airport information, and there are a bazillion resources online, I just didn't have any information source in sim - or at least not yet. I watched Bunyap Sims initial impression of the C-101EB, on YouTube, and I have to agree this is an excellent plane to learn or practice radio navigation. I don't know how all the flight computer functions work yet, but it doesn't appear to be rocket surgery - just will take some experimentation. The only niggling small issues I've found with the flight computer/director - and this may a real life issue, not the Sim - is that there's no way to toggle (at least some) individual settings on and off. If I have VOR Heading and Alt Hold both on, I can't just turn off Alt Hold. I have to set the whole system to Standby Mode and then re-select VOR Heading.
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Tango: Not a bug, but a question. With beta releases, why does the kneeboard get left out? I notice that there's no Hawk kneeboard, either. Is there something especially tricky about it, or is it just fairly low priority? I notice it especially as I tend to make custom kneeboard pages with my "working notes" when I'm learning a new aircraft. Not a show stopper, but I was curious as to why this seems to get left off new aircraft.
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I ran through Uboat's navigation training mission, which is very helpful, and then starting futz'ing around with the flight computer tonight. It's pretty neat! It reminds me of the SU-25 flight director, although being able to integrate it with the VOR/TACAN systems (and not just pre-programmed waypoints) makes it's much more flexible. Like the SU-25 you just "chase the needles" around the artificial horizon, although - at least with altitude hold - if you get too far off beam, the system will just give up on you and shut that function off. I'm sure that if I'd picked an approach course to Tblisi which lined up with the active airport, I could have flipped the flight computer over to "Glidepath" and made a smooth ILS landing. Sadly, I don't know the runway headings s by heart, and there's no kneeboard yet, and no ATC Comms, so I couldn't look up the runway headings in flight, or get the runway clearances from ATC. With relatively simple, yet flexible avionics (at least so far), and "pretty good" although not acrobatic levels of performance, I think this would be a very good plane for students to learn on - go figure! :P I think AvioDev has really done a good job on this one, and I can't wait to see this evolve over its release cycle.
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I appeciate it, but sadly "The document OT 1E-25-1 Manual de Vuelo Aviones de la Serie E-25 C-101 EB Aviojet, Mar-1981 has been deleted."
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Awesome - thank you very much.
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OK - here's some of it (From Wikipedia): Maximum speed: 770 km/h (417 knots, 480 mph) Range: 4000 km (2160 nm, 2485 mi) Service ceiling: 12,500 m (41,000 ft) Rate of climb: 1,490 m/min (4,900 ft/min) Wing loading: 250 kg/m² (52 lb/ft²) Thrust/weight: 1:3.2 (3.16 N/kg) Maximum G: +7.5 -3.9 But I still haven't seen anything about takeoff, approach, and landing speeds.
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Maybe I missed this, but I can't seem to find these in the documentation: Take-off rotation speed Take-off speed Cruising speed Altitude Limits Speed Limits Landing approach speed Touchdown landing speed Has anyone seen these in any of the documentation? Can anyone point me at any source for these?
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Done it! :P
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I also noted the rudder, but I've also notice the rudder issue with the Hawk - so I was attributing it to the SFM. I know faster jets (I'm used to Helos and slow ground attack aircraft) don't need as much rudder, but I can do a hard snap to the right, pull a hard - almost blacking out - high-G turn, and the ball doesn't move noticably. Like I said, I see this behavior with the Hawk as well, so I think this is SFM, not C-101 - especailly as I saw similar flight characteristics in the Su-27 pre-PFM, and do not post-PFM.
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I bounced like a rubber ball :) I double checked I was flying the second version - I was. I checked Mission Options and Immortality was indeed checked. Unchecking it, and was able to crash and explode "successfully". Now ... if it's just something weird on my system, then you don't need to worry about it. Has anyone else managed to crash and die "successfully"?
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Got it. Like it as much as I like any SFM plane (it feels really wierd to not have to use rudder at all in high-G horizontal turns) - but the ASM is nice :) Looking forward to both the C-101 and the Hawk getting their EFM/(AFM/PFM) upgrades. All in all, having a lot of fun with this - happy with the purchase - will get a lot of flight time with this one as she matures :)
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Just recalled another issue (sorry) - on that same mission. Partway though the evening, the GPUs would not appear. We could hear them when we invoked them with the keyboard binding, but the model would not appear, and we could not turn on GPU power. We could not see our own GPUs and we could not see each other's GPUs. Reloading the mission did not help, but shutting down DCS and restarting the whole program/server did.
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Certainly. c101eb.miz
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Two more cockpit issues - one small, one not. Lighting dials will "skip" that is go from extreme right, to far left position, if you move it incrementally with the center mouse wheel - but not if you left-click and slide the mouse to rotate it (very minor). Also - we seem to be able to taxi and takeoff with our emergency brakes on, with no issues other than getting a vibration warning at one point.
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Just a quick free flight I bashed together - single airfield, 8 C-101s, fuel truck, and supply truck.
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It's not just the ladder. This is from a Multi-player session, myself hosting. Ground cold start, but a different player than myself. He could see both wheel chucks and ladders on me, I could only see the second ladder on myself. Also note, that other players in multi-player don't seem to have helmets, although we can see our own helmets. Still loads of fun flying this bird :)
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Uboats, did you make the C-101 an un-crashable plane in this mission? :) I fired up your training mission, then found out the hard way that the C-101 will flame out with prolonged inverted flight ( :P ), ejected, and watched the plane bounce over a range of hills. I flew the mission again, and tried to nose it into the ground - and I just skip off the ground, even in trk replay. It's hilarious fun :lol: I even loaded and re-saved this mission in the editor, and my plane is still made of Flubber. Making a quick mission in the editor of my own, the plane will splat very nicely - so I don't think it's a bug in the C-101. boing.trk