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Everything posted by Vedexent
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That's how we bait-and-kill mobile battlefield SAM units like Avengers, with the Su-25 as well :) One frogfoot swoops low enough to goad him into firing and revealing his position, but not so low that you can't pull back up out of range before getting pasted by the SAM, and then someone else locks him up with laser guided munitions, and take him out. It's a tactic that works well against AI; would never work against someone intelligent enough to hold their fire until the frogfoot got too close to get away again after the launch.
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Tacview, the ACMI for DCS World – Official Thread
Vedexent replied to Vyrtuoz's topic in DCS Modding
In any version, is it possible to capture/export/graph skid, or adverse yaw? I'd like to track the coordination of turns, for example. -
how close is the Edge engine to photo-rea terrain?
Vedexent replied to Flyby's topic in DCS Wishlist
Have to agree with this. While I definitely appreciate more realistic terrain, IMHO this is a Digital Combat Simulator, not a Look at the Pretty Landscape Simulator. I'm here to fly the damn plane, not count the leaves on the trees and gush over the specular highlights on the ocean waves. Your Mileage May (almost certainly will :) ) Vary. -
Now - Augmented Reality has some potential to actually increase the appeal of home pit building. If you can see a projected 3D world outside your home pit, and have all the real switch/display interaction of the home pit construction inside, it's win/win. However, that particular level of technology is even further away. Personally, I think there are arguments for both sides, and people coming down all religious zealot fanboy (or girl) just don't grasp the concept that other people can hold opinions that are not their own and still have valid opinions. I don't have a home pit - and probably wouldn't build one myself (since I like too many different kinds of planes, and can't build pits for them all) - but I can certainly see the appeal, and appreciate the work of those that make them
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Since Hollywood movie makers painted an F-5 black and called it a Russian MiG-28, some Russian movie maker has added a nose cone to a MiG-21 and called it an American F-19 :lol:
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Nuking the C-101 folder in CoreMod and running repair also had no effect (on the fast generated mission).
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It's clearly just the fast mission generator, and I believe that it's only cosmetic, without any actual flight effects. Below: #1 = Mission Editor, #2 = Fast Mission Generator (fresh test)
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Nope, not old mission files. Brand new installation of DCS (moving it to a new SSD for better load times). To be double sure, I went Create Fast Mission Generate Mission (so, generated using the latest install) Results as below.
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It's just a fast mission from the main screen, and from a new installation of DCS World (just moved the program onto a new SSD drive), so it should have been right from scratch in the new version of DCS.
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I'll try and get a screenshot later (am at work now ... :music_whistling:), but I noticed that the ladder bug seems to be gone, but now the entire rear canopy and rear pilot seat are missing as well. The plane doesn't act like it's got a canopy ripped off, and I don't think the canopy is missing if I look back from the pilot seat. It looks - from the outside (F2) - like the instructor ejected; is my flying that bad?!? :D
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I have to say that I'm waiting ... as patiently as I can as I know software projects are very resistant to deadlines ... but I am really looking forward to a light attack variant of this jet. Especially with the NVG mod that's available. Nighttime strikes of "insurgent" mountain camps, anyone? :D
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Bring some friends for CAP :)
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We'll have it 24 hours from a day before it's released. Other than that, no one can possibly say - we just wait it out.
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What price range do I need to be looking at?
Vedexent replied to snowman123's topic in PC Hardware and Related Software
In my experience building you own is usually slightly more expensive than buying a pre-made unit off the shelf - but self-builds are always better value. That is because while manufacturers may put in some premium components, they'll often balance that out with some cheaper "generic" brands on other components. If you build it, you'll likely put quality components in all aspects - so the overall price will be a shade higher than for an analogous "off the shelf" Dell, but - admittedly - not more expensive than said Dell upgraded to your personal component specifications --- I put together a self-build flight sim system for about $1,800 2-3 years ago now - including TrackIR5, Saitek X52 Pro HOTAS & Pedals - (i5, 8Gb RAM, GTX 670) and it runs DCS World, X-Plane 10, and FSX/Prepar3D all at good solid more-than-average quality settings. Admittedly, the GPU is a bit "thin" by today's standards, and should be upgraded, and I've got a 32Gb memory module upgrade inbound for it. -
It's always good to have a fallback - and as already pointed out, you can always strafe ground-targets if you're a mutli-role aircraft. Always plan for what to do if/when your current system borks up. Of course, lugging around hardware that you never use, uses up fuel, so there are merits on both sides.
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Devrim has created another of his English cockpit mods, now for the C-101EB. See: http://forums.eagle.ru/showthread.php?t=139016 I'm just cross-posting so people can find it from here.
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I wonder if this might be added as a general mod, rather than a plane-specific feature. It might already be a mod, for all I know - I haven't searched for it. That would allow one to retrofit NVG on any aircraft, since, as Tango notes, it's independent of aircraft IRL. I think an Su-25 with NVG could be interesting, as well :)
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You should try it - it's a fun challenge to push this thing up over 41,000 feet, which is it's operational limit. I've got it to 43K ... but you really had to nurse airspeed and AoA over 40k
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If you're using relativistic speeds to move forward in time (well, not really, you know what I mean), don't forget that time also travels slower the closer you get to a gravitational point mass. This effect is measurable on Earth, where cesium clocks at high altitudes run faster than clocks of the same design @ sea level. So ... just cozy up to a tame black hole (or "collapsar" if you prefer), and the time will just fly by.
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I missed that one :) Yes - preemptive flares are wise. I pop them off in rapid triplets, about every 15 second. I'm also rolling over hard, and pulling hard G flat horizontal turns, as soon as I release rockets, or immediately upon impact for guided, popping flares fast. AAA gunners seem to have a real hard time with hard-G horizontal turns. For bombs, you have to pull up hard without lateral acceleration before you roll over and pull hard, or you can kill yourself with your own bombs (done it! :P).
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Original Su-25s with S-13 rockets can be very deadly against armor - if used correctly, so don't downplay rockets and bombs. After all, they're cheap, therefore you're much more likely to get supplied with those than fancy video guided anti-shipping missiles. :P Also, rockets and bombs are "fire and forget", which means you can fire them, and break off (jink, chaff, flare), rather than having to hold the laser on the target - which means you have to keep closing and make a nice, predicable target for any AAA gunner which spots you. Unguided munitions take practice - but they are really worth getting good with. That said, the T-frog in anti-armor roles is really missing it's "sweet spot" if it's not carrying Vikhrs. 2 racks of Vikhrs (and maybe a pair of external tanks) and nothing else, and you can take out a lot of armor units before having to RTB. On a plain "target run", with AAA in the mix, I don't pop off more than 1-2 Vikhrs per run, and only 2 if the targets are within easy skew distance on the Shkval. S-13s you can squeeze of in 2s and 3s - they have decent splash damage so you don't need swarms of them. S-8s you can use a bit more, but they are not much use against anything with decent armor. A-10 Karens will kill pretty much anything, at a decent range, but hold them to kill AA defenses outside of their range, but inside yours. Essentially, get to know your weapons, learn their ranges, use case scenarios, and viable targets for them. Dont get greedy. Make multiple trips :P The technical term for an over ambitious ground attack pilot is dead. When anti-air defense show their hand, kill them fast. Ideally, this works best with a non-AI wingman - which I realize is not an option if you are playing the single player campaign: someone can buzz the area just within range of AA defenses, and ready to climb hard back out of range. The spotter is on the lookout for AA lighting up, tells the bait plane how to break off, and notes the AA location(s). Then you know where they are, and can use long-range laser guided munitions to kill them quickly outside of their range (unfair, I know, but war is hell). Of course, expert crews wont fall for this - they will wait until you are nice and close before killing you. Rinse, repeat, and when you are reasonably sure you have eliminated the long range AA defense, mop up the rest. Anywho - that's my $0.02 :)
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better to climb then cruise or cruise low?
Vedexent replied to Dirty Rotten Flieger's topic in MiG-21Bis
In general - not just the MiG-21 - this is the case: high thin air = less fuel than lower thick air. Real world pilots will usually operate up near their operational ceiling (or as close as ATC will assign them), for this reason. -
I don't have an exhaustive list, but there's are fictional Russian and US skins under those countries - although most (and there's a lot) are only available if you select Spain. And there's the default AvioDev "air show" skin. I'd say there's about a dozen: Spain (several), US, Russian, AvioDev, Jordan, etc.
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English cockpit for Su-33?
Vedexent replied to CHSubZero's topic in Utility/Program Mods for DCS World
I like how people just automatically tag Devrim for cockpit mods. Being the best has it's costs ;)