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Boberro

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Everything posted by Boberro

  1. But SAMs see you from further distance :P We know how Merkury should be - how about Shkval? Now it sees for 50 km and longer... in HDTV quality :) It is nice from perspective of game but bit off from reality.
  2. Old good times seeing targets from 100 km :D Ekhm.... yes Merkury should be limited to 3 km.... it makes flying with it useless at all :)
  3. 25T has large armament available, what would you like to add more?
  4. Nice speeds, on OPFOR event that speed saved my life - 2 Su-27 chased me :D I suppose GheyTen would already smell flowers from the ground :D
  5. It is Su-25T but with Su-27 cockpit.
  6. Great skin :)
  7. With all power we have ^^ 2x Vikhr, 2x fuel tank, R-60\73 or 4x Kh-25ML, 2x fuel tank, 2x rocket pod Something like that, surely not game's payload - example 2x Kh-29T, 2x 9A4172, 2x Kh-25ML, 2x S-25L, 2x R-60.... in such case you have right to say it is flying cow :] But hell armed cow :D Missile doesn't need to hurry up seeing GheyTen, it won't escape anywhere :D That TV compared to GheyTen's screens seem to look like quite big panorama. We can say it is for todays - we have HD picture in pano mode ^^
  8. Yessssss....... "IF" :D
  9. Oh good to know it's already been fixed :)
  10. Perhaps they just took some TV screen from the hangar and throw anywhere into cockpit. Then Su-25T born :D
  11. Well, it would be hard not to fly smoothly and well carrying rocket pods or only few small bombs - typical Su-25 payload, wouldn't it be? :D Are you sure this ancient aircraft could close to the MANPAD at all? :D
  12. Unfortunately it is unknown. However Vikhr is stated to "intercept" flying targets up to 800 km\h. Why couldn't T-Toad use such feature as well? It just sets fuse up ^^ But it is only a guess, for me quite logic though:)
  13. I found image of error - forgot about it :D Windows event viewer says problem was in: C:\Windows\system32\MSVCR100.dll but I don't know if it can be taken seriously.
  14. It's just "feature" - Ka-50 has AA mode for Vikhr, it'd be nice to have it in 25T too.... but I know it is unlikely hmm
  15. I hope it will, as same as AA mode for Vikhrs :E
  16. It was multiplayer mission, it happens randomly. I know there is one common thing - after landing T-Toad I request refuel and rearm. I get confirmation and nothing happens - I am not being refueled and rearmed. Then I choose new slot to pick new plane up and just right after I click new slow I get error and crash. Regarding mission I must browse, I have many versions of same mission.
  17. After landing in Su-25T I wanted to rearm and refuel. As it is bugged because refuelling won't work I decided to pick up new plane. When clicked new slot game crashed - it is constant, few times happened. I cannot attach crash.log because it wasn't created.
  18. I like SARH... you must use good tactic to kill by semi active missile. Not just fire and run away, but from time to time it is nice too :D
  19. It is since LO2 - after rearm heavy weapons (example Kh-29T/L, Kh-58) mounted on ejection racks will not "jump" from it but will just go usual way as "light" missile. It occurs only after player rearmed earlier.
  20. Hey, In DCS World I seem to lose more Vikhrs than usual and I decided to glance at the problem. Don't know it is *that* but it seems so. When we fire Vikhr, it ejects from the tube launcher - however its launch is weird. Angle of ejection from the tube is lower than tube itself. See pictures: I flew stable level and speed. You see red line as it should be when we look at tube launcher position and angle. Yellow line is where missile goes after ejection - it is lower than tube itself, physically impossible.... Here pic from the cockpit - as you see missile will not go to the center of circle, where should be. Here I dive - you see "LA" (it is automated, I didn't override "LA" permission). If LA, it means it is OK. But it is not - as you see missile didn't go to the center of the circle. It went much lower. So I had "LA" and lost missile? It just went off rail lower than it should :) Please fix it either by correcting launch angle of missile or lowering laser beam and circle mark on the HUD to allow missile "catch" laser's beam.
  21. Do as Viper says - it will help - I had to clean it up too.
  22. It is silent since BS1 lol :D
  23. Yeah, exactly :D I tried to swap models but AI will run away if you close to the ship too much so I need to experiment more :) But it will not rearm I guess and AI runs away so I need to "unglue" ship class in game.
  24. Would it be possible to make flying Kuznetsov? I am experimenting but can't "unglue" ship from the sea level. I'd use it as flying base ^^
  25. My dreams of flying base came to reality. I will use this model as well :D What is name of that 3D model? Did you replace it or just made flyable without replacing some existing models?
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