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Everything posted by Boberro
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Why if I set column speed at maximum (99 kph) they go much slower? Sometimes even 40 on flat road. Sometimes they stop without reason?
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Where to buy TrackIR in Krakow
Boberro replied to nscode's topic in PC Hardware and Related Software
This shop is Poland is being considered as expensive. I saw much cheaper TiRs but not in Cracow and it was some time ago. I'd advice to move on through the city and find better shop. Cracow is large city and has many shops to be seen :) -
Any fix for these ridiculous things?
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I found since FC2 possibility of losing parachute greatly decreased. Dunno what changed but I remember in FC1 very, very often after being hit by something - Shilka, some missile or whatever I was losing chute). Since FC2 I lose it rarely, but if I do and I don't know about it then I am screwed because I tend to land at high speeds :D
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If you fly behind enemy you can use Vikhr instead of R-73 which is more valuable.But the problem is ED didn't give AA mode for Vikhrs in Su-25T so it will not detonate untill direct missile contact... which can be difficult.
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Well, ground brakes work as they should - you are not allowed to travel taxi at 120 kph :D If so then yes, brakes are insufficient. During landing we have parachute. Few days ago I landed at 490 kph, slowed down to 300 via pressing W key and dropped parachute :) BTW: I love to see extraordinary changes on this forum. Someone enters, read few things about Su-25T then it morphs to F-22 ^_^
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Up to 23 if you drop it wisely.
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No, TV on stationary only.
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Flanker's ECM pod One cannot work without second one. IIRC one sends other receivers, but I may be wrong what they do exactly. It can be the same for Frogfoot's ECM pods.
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Perhaps same reason why two Sorbitsajas are needed to be working :) I rather take them because I never know what I could encounter on. If I have only Vikhrs with ECM on I can supress Tunguska\TOR\OSA launch at some great distance allowing me to fire Vikhr and achieve a kill.
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Not without reason A-10 is being called "GheyTen" :megalol::megalol::megalol:
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I hope it has more Svirl missiles (or Konkurs). They are great against poor M1A1 :D
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Hey, sometimes when there is an error in something mods and devs wanna track of it. It is nothing if problem occurred on the beginning of game but what if it started one hour later? What if game "chopped" track on the smaller parts? Game could record one big long file and other smaller example for 1-2 minutes long. If I have an error after 30 mins of playing I rather won't send whole track because nobody in dev team would lose time watching 28 minutes till error occurs. Also the longer you replay track the more incoherent it is. Having track in parts I could send only these last minutes of it and it would be needed to watch this minute or two. In short words: Game creates many small track pieces long for X minute each. Each part starts there where the last ends and so on for the next ones. I send track with the problem without need of whole track. Is it even possible? Now I have question regarding track itself. How track is being recorded? What FPS value is taken during recording? Is it stable - example 30 FPS or user real time FPS (once 20, once 50 and so on) [*]In what way track is being replayed on the other's computers? In stable FPS (constant), in FPS what track was recorded in current FPS which computer can generate replaying the track Longer tracks are not playable at all... many errors can be found. Missiles don't hit what was supposed to be killed, during RTB plane lands on the grass instead of runway... Perhaps recording tracks in stable, constant FPS would help to keep track "originality" to the real game which had been played?
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For night ops there are illumination candles and LLTV Merkurij. Choppers or other planes (vehicles) shoot illumination candles and voila :) This LLTV was rejected by WWS due to its very low value... :) It can be - I enabled it on my server and added Kh-31P and double Vikhr pack (4 packs together). It changes a battlefield a bit, especially long range Kh-31P. Well, for fun yes. Sometimes older is more "funny" but on the battlefield there is no mercy. And OP is right - on the battlefield lonely Su-25T would have been lost more likely than A-10C... but who would send 1990 plane for modern battlefield if you have newer versions? Nobody, except those who can't send anything else. ^^
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I remember being on one of the PVI servers. Was OK, really rarely I've been disconnected. Other PVI was worse, but STP servers were mostly total failure - I've been disconnected either trying to enter or after while just after I entered or other time when I picked ground vehicle up.... I don't know what differences between these incidents were but surely something is wrong with MP events.
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Can't give tracks - I forgot in what it was and it was a bit long, more than hour for fireworks (I had to drive to the good position). But I will play sooner or later so I will show what I meant :)
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LOL this plane was to be ready at 1990 not 2012. In current battle most likely lonely plane would not survive. This is why you've got upgrades, A-10A got it not without reason. Now the Hog is much more powerful than creepy ancestor. What about Su-25A :D It is much more post II World War plane at all :D Generally n0_0bs can't play Su-25T - brutal truth. But in capable hands it is deadly.
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I am getting sick of it! Within hour I've been shown by "connection interrupted" error 4 times. My connection is stable and good - other games like Falcon, World of Tanks (massive MMO sometimes even 45 players in one time) are OK! I know DCS World is complicated product merging it with CA or other modules made more errors available to show up...but something is not as it should have been done...
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Mine repacks too as far I noticed.
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I got idea of slowing it down via application:D
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I find mouse during missile guiding in Tunguska is much too sensitive. Any idea how to make it slower for any moment I wanna?
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Problem is very annoying :(
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1. Navigate to your Mods\tech\CombinedArms\Input\mouse 2. Open default.lua 3. Delete comments symbol in: It may be necessary to do same in C:\users<username>Saved Games\DCS files as well.
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I make my own but yes it is not what it should have been to. Example it often occurs to me to kill Stinger by Kh-29T lol :) Not only is it waste of great missile but also waste of money.
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Is there way to speed turret turn up? Currently it is very slow - I must move my mouse half desk to get desired view. I tested Tunguska - none of the missiles hit anything, even choppa. They just fly toward enemy and miss or fly around it (seen from Tunguska's perspective). OSA has problems to shoot down helicopters - fired 6 missiles about 4 km. None hit. Is there some kind of automated aim? What does "C" button do except moving vehicle? Perhaps I do something wrong? Usually I lock target, fire and keep aimed target within big circle. So far I shot down P-51 by Tunguska's cannon :D