IIRC it snaps to building (gate 60 meters) at same distance as to vehicle (gate 10 meters).
I just think overall distance of "snap to object" thing has been decreased intentionally or more probably accidentally due to DS:W import process I guess.
Can't wait to test it by myself ^^
I have other wonder - in LO1, LO2 Shkval snaps to targets automatically - in normal daylight - example 12:00 it will always lock (snap to) target from 15 km... seems to be scripted.
In DCS: World this range decreased to about 11-12 km. It is bug or "feature"?
Merkurij pod - how is it possible roads, railways ect. seem to be lightened up much more than vehicle?
I'd like to see F-16 in DCS. I like this plane and mostly this keeps me in BMS. This game has few aspects I love as advanced comms, VoIP but has the most tragic and epic FAIL GUI and mission editor. I like to make missions by my own with occasional help of some dynamic campaign engine.... but pure DC all time is not for me.
I think DCS F-16 will superior BMS eaisly - if some aspects like advanced cooms are made. DC is not a must.
Well, that's true. Fortunately Belarus as CIS country always offers much lower price, much more reachable by citizens of Middle and East Europe. I buy there most of time.
What guns are you talking about? I'd like to use it on my server... I'd like to do few dozens of FLAKs ^^.
Before I used trigger script but it has limitations and is very time consuming....
Nice rig!
Personally I prefer Asus over GigaByte. I've been using it for years without any problems.
I had GigaByte which continously broke often (usually once per month-two). That was nightmare.
Hmmm how does control Tunguska look like? Is there radar circle and we pick target up? What if enemy plane turns ECM on? Do we have control over the missile fire parameters?
I also don't like those black airports O_o. It doesn't look good, but I remember Grandurf's project where it's been great light over whole taxi. But project is dead so...