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[BSD] Solex

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Everything posted by [BSD] Solex

  1. From Discord: Solex: Hey guys, why is George not seeing any targets? During mission 2, he is scanning until the convoy starts rolling for the first time. After that he is not scanning, only selecting weapons. Am i supposed to use the cpg seat for this campaign? Solex: I do not even see the list with detected units. [10:38]Florence_FoS: Hi. ED have recognised this is a bug. They are working to fix this issue. Please be patient and hopefully a fix will be released soon
  2. Hey guys, I have not flown in a while. Maybe I am doing something not correctly. But is George being shutoff during the flight? He is not searching targets, only selecting weapons and de-selecting them. He is not scanning targets. Or am I supposed to switch the seats and use the CPG slot? Thanks! Lex
  3. Hello Leonardo, Is there a simple mission available? Iam not the worlds greatest .Lua hero Thnx! Solex
  4. George overcorrects with his feet, you can see it in the CTRL + ENTER axis window or look at the rudderpedal. He kicks the pedals hard and that makes the horizontal movements.
  5. My PS4 controller was acting up, in the CPG seat the RHG MAN TRK Controller was twitching and moving erratically. TADS went out of control now and then, even when I was not touching anything. Only a dead zone of 60+ was keeping it steady, unplayable off course. I calibrated the controller in windows, tried everything in the CPG seat. Then I noticed that the two thumbsticks had no axis set to the pilot seat. When I added the axis (in the pilot seat) for the FLIR and Level Gain it fixed the movements in the CPG seat. This worked for me! I hope for you as well.
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  6. mission was played in multiplayer. In Singleplayer it works as intended. server-20220922-181607.trk
  7. Yes, thats why iam reporting it
  8. Starting in multiplayer as Pilot, then switching to C/PG seat , both Hot and Cold start. C/PG slot is not able to create/interact with Waypoint/Hazards, Control Measures and Target/Threats in the TSD -> POINT page I can recreate the issue. server-20220922-182119.trk
  9. Starting in multiplayer as Pilot, then switching to C/PG seat , both Hot and Cold start. Lasing a target and storing it is not creating T01 and up. TO1 is visible inside of the TDU when being created with LFRD - second detend -> Store/update switch. Both Pilot and C/PG have empty store pages after creating and storing target/threats. I can recreate the issue.
  10. PERF page is not showing up in CPG and Pilot seat, only flew multiplayer so far.
  11. Hello, did I forget to add something to this report? Thank you for the great module
  12. tried it again today, single player this time. George only started shooting after holding fire for a very long time. Track is included. georgeai.trk
  13. Multiplayer, Syria, George AI as CPG. Started with empty pylons, hot start from LHA1. Rearmed and refueled at a farp, changed laser codes from A to F, after that the AI did not give a target laser, AI did do the laser range finder correctly. No Missile Datumline and no Constraints Box (LOAL LOBL) visible. On the MFD Weapons page > UTIL the laser on/off was not visible or available. AI did not laser designate targets, but did target the AAA on the ground. No laser designation X on the TADS target location. Went back to the farp, full shut down, engines off, powered down. Battery off. After that still no succes. https://www.dropbox.com/s/l0psgnbdi94smfy/ARGONAUT_MISSION_CHAPTER_2_EPISODE_4.9-20220409-211814.trk?dl=0 AI did not shoot the 30mm Area Weapon either.
  14. The TSD Battle Area Managament (BAM page) allows you to create No Fire zones and Priority Fire zones, after creating them as a pilot, the CPG does not see them on his map. It could be that it has not been implemented yet?
  15. The discord invite is outdated!
  16. Give them a ammo truck: RED: URAL-375, KAMAZ-43101, GAZ-66, and GAZ-3308 BLUE: M-818 Or place the infantry/sam/AAA/Vehicle in the influence area of the truck. On the editor map you can see a cirle around the truck, anything in the circle will get rearmed. The bigger the weapon, the longer it takes to rearm.
  17. In the editor I have a group of AI jets. With a trigger I have them perform a search and engage in a zone. They do that just fine, but they always go to 30.000 feet or up. How do I limit the maximum flightlevel of the AI. Is this even possible? With a script? I have searched but I could not find anything. Thank you for the help.
  18. Recieved it today!
  19. order #2775 hopefully it will be under the X-mas tree this year :)
  20. Dutchy looking for some BuD's and beers.. Any room in there?
  21. www.159thgar.com We have a open server and teamspeak, players from Europe and the U.S. Always welcome to say hi!
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