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JNelson

3rd Party Developers
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Everything posted by JNelson

  1. Just confirmed that the scan elevation also moves when rolling left and right in PID mode.
  2. Couldn't see any other threads mentioning this problem so excuse me if this is a duplicate. I did the testing in the missile instant action. The problem is when you TWS lock a contact the radar elevation drops down. The radar is no longer scanning the correct altitude range for the contact's distance and the contact is dropped of the radar. Then as soon as you elevate the radar back up the contact appears and you can repeat. As far as I understand the radar shouldn't be doing this. Attached is a video to explain it more clearly.
  3. I've been able to run fine with mods on the new versions.
  4. This: and this:
  5. Yep no more sound mods, or texture mods on integrity checked servers, eg every combat server.
  6. Doesn't Alt F1 toggle cockpit?
  7. The inertia bug strikes again. Hilarious but great it is fixed.
  8. Hi was flying the mirage with 3 tanks and two smokes, parked up rearmed, one tank and two smokes. There was about 12 knots of wind coming from my 1 o clock. The engine was still on. Put the parking brake on and this happened: ${1} Edit: Can't get the video to work here is the link:
  9. Thanks guys, this is only the second skin project I've worked on, it is way harder with the less developed template.
  10. Hi, For some reason I decided to make some fictional UK skins for the M-2000C, please enjoy. Screenshots: DOWNLOAD: HERE
  11. JNelson

    New vid !

    That is something coming from an English man.
  12. JNelson

    New vid !

    Awesome bro, Looks amazing with this amazing french plane. French make the best planes.
  13. Wow that pic, can you upload a full res one to use as my desktop background. Thanks
  14. Thanks for the awesome missiles and improvements.
  15. trail_solid sorry I did it from memory.
  16. Actually there is a relationship with weight and speed in terms of aircraft because more weight means more lift more lift requires higher AOA and therefore more drag.
  17. Hi Guys, I already reported this bug, but the new missiles have no smoke, to fix this it is real easy. Go to Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\M-2000C\Weapons backup the M2KC_Weapon.lua and replace the attached file with the one in there. In case you were wondering what the problem was, it was that the trail_solid was not defined. M2KC_Weapons.lua
  18. Hi Guys, Nice work with the missiles. I noticed they don't have smoke, this is because tail_solid is not defined in the M2KC_Weapons.lua, if you define it, it works fine and dandy. Thanks
  19. You're telling me if in real life you were a Su-27 pilot in a life or death situation you wouldn't use everything possible to succeed, if you have every sense you'd exhaust your tool box before submitting to the enemy. At any reasonable distance the R-73 is near impossible to avoid without a load of flares. You cannot fire a max dynamic range and expect your missile to hit if the guy is pulling 11 G. Missiles are like planes as soon as the rocket motor burns out any hard turns bleed speed, just think about it, if you went mach one in the f15 and then put 0 power and pulled a max G turn you'd be out of energy in seconds so don't expect the missile to just magically retain its energy in a high G turn after burnout. With the tactics go in close and you won't have any problems. When I am flying the eagle for example I only fire Aim-120 at 5-7 Nm well within the max range but it gives the missile spare energy to cope if the guy that you are shooting at defends hard and btw I nearly always get a hit when I fire. I think the problem here is you are getting killed and are unhappy about it. Well if there is anything for certain it is that tactics are always changing you have to be able to adapt to the situation to succeed.
  20. Also when you have a spare 24 hours read this \/
  21. NASA Spin Mode Classification Spin mode Angle-of-attack range, degrees Flat 65 to 90 Moderately flat 45 to 65 Moderately steep 30 to 45 Steep 20 to 30 It is not dependent on whether you have authority or not it is dependent on AOA hence the term flat spin because it is flatter than a normal spin. Sure the control authority may correlate with the flatness of the spin but it by no means defines it. Pulled from here \/ https://en.wikipedia.org/wiki/Spin_(aerodynamics)
  22. JNelson

    Guns

    Two things. First is the gun sight this laggy in the real plane. If not is it being worked on. Secondly is the gun pipper predicting or lagging behind with the radar locked. To clarify is it working like the f86 ranging gyro sight or the f15 predicting sight? I'm assuming the former at the moment and hopping for the latter but I can really tell when it is laggy. Thanks
  23. With no wind I find the system very accurate. Mostly getting direct hits and a few hits close about 10m or less. Obviously it is going to be more difficult in the wind because it has no wind correction system.
  24. Okay thanks for info
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