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Everything posted by Amarok_73
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Another issue I've encountered just yesterday was related to the drawings, that seems to be not copied when selected with this tool. Also, another problem I've noticed, that name of theoreticaly copied drawing was not reflecting the naming convention of the objects that are copied at the same time.
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The purpose behind writing this script was to enable all airports on the map to operate in dynamic mode. While this can be easily done using any text editor, I wanted to simplify the process even further. The script modifies only the Dynamic Cargo, Unlimited Aircraft, Dynamic Spawn, and Allow Hot Start parameters, ensuring that the initial values assigned to the aircraft remain untouched. It does not alter the settings in the Liquids and Eqp tabs; however, the relevant entries are included and can be enabled by simply uncommenting them. To use the script, extract the warehouses file from the MIZ archive, place it in the same directory as the script, and run it. If the process completes successfully, a confirmation message will be displayed. Once the modifications are made, reinsert the updated file back into the MIZ archive. A map prepared in this way allows for further adjustments with ease, such as modifying the number of available aircraft using a Lua script, or set the coalition specific planes to non-zero quantities. For this purpose, I recommend getting more familiar with the STORAGE class from the MOOSE function library. SetWarehousesToDynamic.ps1
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Easy-to-use Lua Console now included in DCS-BIOS
Amarok_73 replied to FSFIan's topic in Mission Editor
How about DCS-CODE-INECTOR? Can't think about anything better when it comes to Lua debugging for DCS... -
Get clock bearing to unit B relative from unit A
Amarok_73 replied to d0ppler's topic in Mission Editor
...or, You can employ the MOOSE to this job: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Utilities.Utils.html##(UTILS).ClockHeadingString -
"We the people" humbly ask for positive consideration of this request to add to the API the ability to obtain information about the current STN of aircraft, and Datalink settings in Apache helicopters. At the moment it is possible to obtain information about the STN of aircraft set as static, however in the era of the progressive transfer to dynamic slots, this possibility is becoming insufficient. In the case of Apache helicopters (and probably others eventually), the ability to obtain this information using Lua would significantly improve the interaction between mission participants, especially on servers where there are many players, not necessarily associated with each other within a virtual squadron.
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Hello, I'd like to ask if it is already possible to get with Lua from API the DL address of active Apache helicopters?
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I did it about 3 days ago, without any trouble. Observe the ACL display and verify if the DATA comes to You.
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I noticed it also in the scenario where the sand storm was set to about 9000 ft.
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SC Landing Area Lights Almost Invisible at Night
Amarok_73 replied to Stearmandriver's topic in DCS: Supercarrier
I completely agree! On real-life aircraft carriers, there’s often the capability to adjust the brightness of selected lighting during operations. It would be fantastic to have a similar option implemented in DCS. Regarding mods, you’re absolutely right that they can be a solution. However, when it comes to LRLL specifically, I’ve been searching for some time and haven’t found anything that fits the bill. Since you seem confident that it’s possible to achieve this with mods, I’m sure you know where to find an example. I’d greatly appreciate it if you could share your knowledge with us. Could you point me toward a resource or provide guidance on the files that might need to be modified to adjust the brightness of the “Laser” to suit my preferences and those of my colleagues? Also, the key question: would such a modification affect compatibility with IC? On another note, I’ve noticed a bit of a “passive-aggressive” tone in many of your comments, which makes for quite the impression. You must really believe you’re the expert here. Keep doing your thing! -
SC Landing Area Lights Almost Invisible at Night
Amarok_73 replied to Stearmandriver's topic in DCS: Supercarrier
Except we're not talking about fixing the lights, because they work, but about adjusting their brightness, which is definitely a matter of preference. -
SC Landing Area Lights Almost Invisible at Night
Amarok_73 replied to Stearmandriver's topic in DCS: Supercarrier
For my colleagues and me, who have been flying carrier operations for over two years, the current setup feels far from ideal. We would prefer the lighting to be as bright as it was in the beginning. It’s hard to understand why such details aren’t left under the control of the server owner or administrator. A better approach would be to delegate this decision to the mission maker by adding a configurable parameter for these attributes in the Carrier unit properties. Hardcoding such features inevitably invites criticism, as there will always be someone dissatisfied with decisions made arbitrarily by the developers. -
Comments on the New Crew for the Supercarrier Module
Amarok_73 replied to Bonz's topic in DCS: Supercarrier
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I am using in my missions the S-3B tankers for Carrier-Ops and since the Carrier crew update I observe that use of these tankers increase probablity that brown shirts will get stuck with hands in the air, affecting all other awaiting planes that are awaiting the tanker release infinitely. Can anyone confirm my observation?
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It is impossible to enter the airboss position without first clicking on the aircraft carrier, so in the case of a scenario in which the visibility of your own units is limited to "Map only" or "My A/C" (carrier in such case is not visible on the map), it is not possible to enter the airboss position directly from the lobby. Only after logging in as a game master, and clicking on the aircraft carrier can you switch to the airboss position.
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+1
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No, it's not question about high-power spotlight with manually operated blinds, but the lights that can be changed by the Airboss with the console on the Island, and are located on the three of four walls of it. But nevermind. In act of desperation I've asked this question to the ChatGPT and surprisingly enough, received pretty acurate and detailed answer about it that semed reliable. It's about the "mode" or regime of the deck activities.
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Hello, I've spent last two evenings looking for the information and couldn't find anything, so I'd like to ask if anyone can enlighten me, what is the function of the semaphore lights on carrier. Looking for the real life photos of the CVN72 or CVN73 with these lights I can't see any.
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How to have SAR helicopter hover alongside Supercarrier
Amarok_73 replied to AlpineGTA's topic in Mission Editor
If You'll use the MOOSE framework in Your mission, then below will do the rest, the heli following the carrier at specific position offset, if there will be any friendly water crash nearby, then the heli will go to that position simulating the pick up of the pilot, then land and depart periodicaly on the carrier to simulate delivery of pilot and refueling. env.info(">>> Rescue Heli start >>>") RescueHeli1=RESCUEHELO:New(UNIT:FindByName("Stennis"), "Rescue Helicopter") :SetTakeoffHot() :SetAltitude(40) :SetOffsetX(200) :SetOffsetZ(-350) :Start() env.info(">>> Rescue Heli started >>>") The "Stennis" is the name of specific unit within the group that is the carrier, and "Rescue Helicopter" is the name of late activated template group with the rescue heli itself. -
You can also follow the method suggested by Speed-of-Heat. After adjusting the angles and zoom for the snap view assigned to the Num5 key, simply press RAlt+Num0 to save the new settings. https://www.airgoons.com/w/DCS_Reference/Snap_Views
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SURE YOU CAN. Just define it's axis as a slider type (asymmetric), and use curvatures and saturations to set it to Your liking.
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Is there any chance that developers will take an interest in this topic? @Devrim described well one of the scenarios in which such functionality would be useful, but another one that comes to mind, because I am a happy owner of a Virpil throttle, which offers encoders with the option of pressing, is of course the ability to display the status of the modifier assigned to the button function in the encoder. At the moment, I rather use a momentary switch (shift), which involves holding the encoder pressed while turning it, and the ability to display the status of the switch-type modifier somewhere on the screen would eliminate the need to use it in the currently accepted way and significantly improve the comfort of working with the device. As the community using such devices is growing, I am sure, that more than just three of us would appreciate such easement.
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Do I assume correctly, that if the heli will land anywhere in the field, it will also trigger the "deployment" of the M4 trooper, so actually only event 55 should be monitored? And second question, how to avoid creation of soldier in the middle of the runway?
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Hello, Is there any way to install SRS without DCS installed? This is setup for my daughter, who is supposed to take a Tactical Controller/ATC position with LotATC. When I use the updater, he's forcing me to show the Saved Games directory for DCS and I know I could install the DCS just to make this directory, but there's no enough place on the drive to install DCS even in it's minimal version without any maps. I tried to copy Saved Games folder from my computer, but for some reason it's not recognized by the SRS Autoupdater as the propper directory.