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Everything posted by Amarok_73
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Something like this for instance. It's showing two messages before the time when the reboot have to be triggered. Then at the time set in RestartAfter variable, he's checking if the number of clients active in the slots is 0, and if so, then he sets the flag "MissionRestart" to true. This way, You're sure, that thie clients will not be "ejected" forcefully at the landing approach, but server will wait unitl all clients will leave to lobby. This script uses the MOOSE framework, so prior to loading it You have to load the MOOSE, then You have to set in ME the trigger for MissionRestart flag, so setting it to true will cause the mission restart. local RestartAfter = 4 * 60 * 60 function RestartMission() env.info("Checking number of active clients...") local ClientNum = SET_CLIENT:New():FilterActive(false):FilterOnce():CountAlive() env.info(ClientNum) if ClientNum == 0 then env.info(">>>> REBOOT:Restarting the mission.") MESSAGE:New("Time to say goodbye...", 60, "EOM", true):ToAll() trigger.action.setUserFlag("MissionRestart", true) else SchReboot = TIMER:New(RestartMission) SchReboot:Start(20) env.info(">>>> REBOOT:Scheduled next run") end end function Reminder1() MESSAGE:New("Mission end in 30 minutes, time to RTB.", 60, "INFO", false):ToAll() end function Reminder2() MESSAGE:New("Mission end in 5 minutes, time to RTB.", 60, "INFO", false):ToAll() end local SchReminder1 = TIMER:New(Reminder1) SchReminder1:Start(RestartAfter - (30 * 60)) local SchReminder2 = TIMER:New(Reminder2) SchReminder2:Start(RestartAfter - (5 * 60)) env.info(">>>> REBOOT:Scheduling first run after " .. RestartAfter .. " seconds.") local SchReboot = TIMER:New(RestartMission) SchReboot:Start(RestartAfter) env.info(">>>> REBOOT:Scheduled first run")
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Mission Editor Tip: Properly Selecting Multiple Groups
Amarok_73 replied to deadlyfishes's topic in Mission Editor
Five years later I still wonder how to move multiple groups without getting pissed every time I'll miss click trying to select another group. Does anybody know if there's any list of unpublished features for ME like the one where You can use Alt+Click to show the list of overlapping units? Perhaps there is already way to select multiple groups/units with mouse drag, but it wasn't mentioned anywhere officially yet? -
Feedback Thread AJS-37 Viggen Patch November 2023
Amarok_73 replied to IronMike's topic in DCS: AJS37 Viggen
Thank You very much @Zabuzard for all the help. All the best in 2024! -
Feedback Thread AJS-37 Viggen Patch November 2023
Amarok_73 replied to IronMike's topic in DCS: AJS37 Viggen
Taking in account, how much effort and luck it required to get through Fleet Defender F-18s circling around like vultures, waiting for the 37 to appear on RWR, shoot the "15s" and pray to live long enough to give'em chance to try to get through the defending CIWS of escort ships and carrier itself, while being the only one devoted to Viggen on the server? Naaah, I don't feel it was as easy job as it seems at glance. Anyway, being familiar with lua scripting, I'd be grateful and more than happy to get a hint if it is possible then if so, how to tweak RBs just a little just for use at least in missions played on our squadron's server. -
Feedback Thread AJS-37 Viggen Patch November 2023
Amarok_73 replied to IronMike's topic in DCS: AJS37 Viggen
About two patches ago I saw a some post about significantly degraded anti-ship weaponry efficiency, which was probably taken down because it revealed that all this "improving the realism of weapons" is some kind of grim joke. So naively hoping that issues with anti-ship missiles described in that post was just some bugs possibly repaired in more recent patches, I did some tests and... well.. Rezky requires 3 RB-15s, Moscow needs over 8, while after following two salvos the next ones don't even try to reach the target, getting lost somewhere along the way in the test scenario... After several more attempts, I gave up, and didn't even tried to check what fractions of percents I can cause damage with my once-beloved-now-just-patheticaly-puny RB-15s to the Kuznietsov. Yeah... I remember when it was explained to me on this subforum that in "real" Viggens attacks fleets in hordes counting dozens of planes, but the DCS reality is unfortunately not so colorful, and finding two wingmen ready to participate in antiship crusaide always was quite the challenge but possible and now such attempt can only trigger empty laughter in enemies in place of hitherto alert and anxiety. Sad to see what was pretty accurately and vividly was described by the @Glowingheat that Viggen becomes "the ugly child, unloved and uncared for, while the new baby (F-14) gets all the toys, and the new pregnancy (F-4) gets all the attention". Yeah, I can hear the HB fanboys scream "shut up and go buy F-4!" - unfortunately I did it already. XD RB-15 no-more-fun.trk -
Definitely thread worth following if there's chance to get the answers on that questions. Thank's @FalcoGer for a neat synthesis of my doubts and questions
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I'd like to report issue with TSD showing wrong threats for the ones set to be displayed on MFD. It seems that in this particular test case, SA-19, SA-9 and SA-11 (Group names RSAM31V, RSAM311V and RSAM312V) threats are wrongly shown as SA-6 or not shown at all. AH-64 wrong SAM identification as SA6.trk
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As in the post title - ASE autopage option "off" is not usable.
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Did I missed something or it's still not possible to lock visually on dead contacts?
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w.i.p Apache (George Pilot) ability to steady hover is very poor
Amarok_73 replied to mdee's topic in Bugs and Problems
So far I can't make George to hover in full stop, and switching to CP/G after doing it personally, I can see the George sooner or later falls down getting into the VRS in meanwhile. -
You like it the hard way, that's apparent from above, as there's already in FCR screen, on the left, place where You can see all targets that was found by FCR, and You can pass them to the TG points with one click. Then it's just matter of selecting one from the list and ACQing it with TADS slaved.
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All right, we're polishing then what is currently available.
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Guys may I ask what method do You use to switch between the FCR contacts and classify visually them on TADS? Using NTR to swtich between them on FCR, then switching to TADS and selecting FCR as ACQ to slave TADS to contact doesn't seems to be the optimal way of doing it, and so far this is the only way I could manage it.
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submerged bridge model for Pont de Billancourt
Amarok_73 replied to ImAGeekNotANerd's topic in Bugs & Problems
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Scripting error modal window
Amarok_73 replied to Amarok_73's topic in Scripting Tips, Tricks & Issues
@Grimes Would it be possible for developers, to put it in this file as a part of base package to have it by default? I am quite sure, that most scripting mission makers would appreciate it. Of course ideal would be to have the option in the game for it, but I am not so dare to ask for it. -
Scripting error modal window
Amarok_73 replied to Amarok_73's topic in Scripting Tips, Tricks & Issues
@Grimes Is there any lua file, where I could put it once forever, that has small probablity to be changed by updates? -
Can anyone please remind me, how to disable the appearance of the modal scripting error window, so the error will be only visible in the log file without blocking the DCS?
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@DD_Fenrir Thank You for sharing all this information. Good summary and solid batch of information, that I can appreciate, as the community we fly within is rather small, and there's not much opportunity to make so detailed observations. I'll keep all what You wrote in mind in future, and try to employ this knowledge.
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Flying F-14 for more than three years, most time on RIO's position with pretty decent pilot I can tell that now this module is barely flyable comparing to the "old good times" version when the F-14 signature itself on the RWR caused panic and fear in enemies hearts. Now, even flying against the cold war planes the efficiency in BVR is far from satisfactory, even if the one have decent, live RIO on his back, who knows what his position is about and have Karon's Virtual Backseaters manual in his pinkie. Sadly, now any new flyers come to us with questions what two-seater module to buy we point to F-15E just because AIM-120 employment is way less frustrating than our once belowed Phoenixes. And still we have to have in minds, that not all people who come to the DCS can accept such a challenge and small efficiency as famous F-14 presents comparing to other modules in play.
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By the way, can anyone enlighten me how in the real life looks like the process of assignment and distribution of IFF codes to the planes taking part in the conflict? I assume they're top secret so how it is? The cartridge with pre-programmed codes are provided to the pilots, so they don't know the codes, and cannot SMS them to the "better payer", or they're provided at the briefing time to the flight/group members in "Top Secret" marked envelopes just before mission, so they're keyed-in to the avionics systems in the cold start process, they're common for all the coalition, or group/flight specific, or any mix of the above?
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I don't know why I have the impression that right after the LST premiere there was an possiblity to order easily George to turn on the laser search. Currently, if I'm not mistaken, this is only possible by switching between cockpits and turning on this mechanism yourself. I would like to ask if there are plans to add such a command, either in the form of controller binds or in the radial menu.
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Small correction to my previous statement, yesterday I've noticed it also flying the Apache with PNVS enabled.