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Everything posted by Amarok_73
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w.i.p Apache (George Pilot) ability to steady hover is very poor
Amarok_73 replied to mdee's topic in Bugs and Problems
So far I can't make George to hover in full stop, and switching to CP/G after doing it personally, I can see the George sooner or later falls down getting into the VRS in meanwhile. -
You like it the hard way, that's apparent from above, as there's already in FCR screen, on the left, place where You can see all targets that was found by FCR, and You can pass them to the TG points with one click. Then it's just matter of selecting one from the list and ACQing it with TADS slaved.
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All right, we're polishing then what is currently available.
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Guys may I ask what method do You use to switch between the FCR contacts and classify visually them on TADS? Using NTR to swtich between them on FCR, then switching to TADS and selecting FCR as ACQ to slave TADS to contact doesn't seems to be the optimal way of doing it, and so far this is the only way I could manage it.
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submerged bridge model for Pont de Billancourt
Amarok_73 replied to ImAGeekNotANerd's topic in Bugs & Problems
+1 -
Scripting error modal window
Amarok_73 replied to Amarok_73's topic in Scripting Tips, Tricks & Issues
@Grimes Would it be possible for developers, to put it in this file as a part of base package to have it by default? I am quite sure, that most scripting mission makers would appreciate it. Of course ideal would be to have the option in the game for it, but I am not so dare to ask for it. -
Scripting error modal window
Amarok_73 replied to Amarok_73's topic in Scripting Tips, Tricks & Issues
@Grimes Is there any lua file, where I could put it once forever, that has small probablity to be changed by updates? -
Can anyone please remind me, how to disable the appearance of the modal scripting error window, so the error will be only visible in the log file without blocking the DCS?
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@DD_Fenrir Thank You for sharing all this information. Good summary and solid batch of information, that I can appreciate, as the community we fly within is rather small, and there's not much opportunity to make so detailed observations. I'll keep all what You wrote in mind in future, and try to employ this knowledge.
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Flying F-14 for more than three years, most time on RIO's position with pretty decent pilot I can tell that now this module is barely flyable comparing to the "old good times" version when the F-14 signature itself on the RWR caused panic and fear in enemies hearts. Now, even flying against the cold war planes the efficiency in BVR is far from satisfactory, even if the one have decent, live RIO on his back, who knows what his position is about and have Karon's Virtual Backseaters manual in his pinkie. Sadly, now any new flyers come to us with questions what two-seater module to buy we point to F-15E just because AIM-120 employment is way less frustrating than our once belowed Phoenixes. And still we have to have in minds, that not all people who come to the DCS can accept such a challenge and small efficiency as famous F-14 presents comparing to other modules in play.
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By the way, can anyone enlighten me how in the real life looks like the process of assignment and distribution of IFF codes to the planes taking part in the conflict? I assume they're top secret so how it is? The cartridge with pre-programmed codes are provided to the pilots, so they don't know the codes, and cannot SMS them to the "better payer", or they're provided at the briefing time to the flight/group members in "Top Secret" marked envelopes just before mission, so they're keyed-in to the avionics systems in the cold start process, they're common for all the coalition, or group/flight specific, or any mix of the above?
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I don't know why I have the impression that right after the LST premiere there was an possiblity to order easily George to turn on the laser search. Currently, if I'm not mistaken, this is only possible by switching between cockpits and turning on this mechanism yourself. I would like to ask if there are plans to add such a command, either in the form of controller binds or in the radial menu.
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Small correction to my previous statement, yesterday I've noticed it also flying the Apache with PNVS enabled.
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Hello, I'd like to ask if the VOIP intercom is already developed and I am just too stupid to get a grip on it, or there's something wrong with it, so the PTT/VOX/Hot Mic is not working as is supposed to? Recently tested with friend, and we couldn't make it to hear each other on the Intercom in any of VOX or Hot Mic position set, and PTT worked only when one of us was transmiting on the radio, so this time also Intercom was activating.
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For me ghosting dissapeared when I have switched GUI Scaling back to 1.
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Yeah, it scared **** out of me few times it happened, as I was flying in hostile environment and thought I was hit with missile without any preliminary signs on TEWS. To me it seems it's F-15E specific, as never happened to me in other planes at the night.
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fixed FA18 Hornet Tacan INOP on MP Server OK in SP
Amarok_73 replied to Tomcat388th's topic in Multiplayer Bugs
Yep, I noticed it also, and I am still trying to find my way home since 2.9. -
fixed Jittery aircraft and munitions when at speed
Amarok_73 replied to Nascar's topic in General Bugs
Hello, In the 2.9 me and all my firends observe that other planes (AI and players) looks vibrating when watching them from the outside. It seems, to be only case in MT. -
For me so far it's 60-64 on pitch, and 2-4 on yaw.
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And for me, finally I am able to use the stabilization modes fully! Even still a bit too sensitive altitude hold is not a big deal! I can fly hands-off focused on avionics maintenance. What a relief! I was waiting for this feeling since last Christmas! Whatever is done in the future regarding the flight model, I hope there will be some option to adjust the stabilization parameters to at least achieve the current effect if necessary.
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Hello, I'd like to ask if there's any known issue with the ACLS landing, as for me it became totally unusable. Usually, the symptom is that when NWS is pressed, the ACL switch is turned off, but sometimes even if it looks like the autopilot has caught the approach path, after a while it either dives steeply down or goes up without holding the glide slope. On the same mission, my colleague that flies next to me in his F-14 have no issue at all. I've prepared some testing mission and here's the track from it and sorry that it is multiplayer recording, but for some reason trying to start this mission in single player I have regular heavy stutter like for one second every three seconds, that is not existing when the mission is started on server. Test ILS-20231018-235651.trk
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Do you also have it so after rearming you need to set the pitch to +60?
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No, nothing's busted. If we're picking on such trifles as whether the crew runs at different paces, we might as well go deeper into it and assume that the different speeds at which the figures move will cause situations in which they will run into each other, and since we're picking on SUCH details, I guess it is obvious that it would be appropriate to introduce collision deconfliction. At least as long as it's not Halloween, and the deck crew is not the ghosts. XD