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Everything posted by TrigaNZ
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We have it working perfectly, loud and clear, as good as teamspeak.
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Hi I am trying to make a short movie for the first time. I am following GR Caps YouTube video on how to do this. When I make a track using MP my aircraft is not visible. AI aircraft and ground units are visible and selectable with F buttons but my aircraft will not show. It is also not visible on the F10 map. Any ideas much appreciated. Cheers
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Looking at the flow of water out the cold nozzle and the lack of water out the hot nozzle I would say the engine is running. A dry crank would not produce that much airflow.
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I would suggest this is a simple way of washing out the salt from the fan area. Water won’t be making it into the engine core if the engine is running. A proper engine wash is usually piped in through a Port/Tap/Valve so it can get into the compressor/hot section and often includes a chemical wash.
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Throttle issue: 10% after idle position is a deadzone
TrigaNZ replied to kresh's topic in Controller Questions and Bugs
Thanks Thermal I am aware of that, however I feel it is taking realism a bit far to steal useable throttle movement to simulate a mechanical stop that is not present in flight sim controllers. IMHO Cheers -
Throttle issue: 10% after idle position is a deadzone
TrigaNZ replied to kresh's topic in Controller Questions and Bugs
Here is a very bad video I made to show what I am talking about. -
Throttle issue: 10% after idle position is a deadzone
TrigaNZ replied to kresh's topic in Controller Questions and Bugs
I'm still missing a potion of my throttle movement. Regardless of cutoff to idle etc, when my engines are running I want the full movement of my throttle. The A10C has a the cutoff to idle arrangement but I get the full movement when the engines are running. My CH throttle has no finger lifts, so I want idle to full AB as full throttle movement. Cheers -
I'm not seeing this, but then I'm not looking.......................
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I have the same CH setup as above and have never had any issues. I don't use the CH manager anymore after the update to windows 10 that stuffed it, it is not even installed. I have been using the windows calibration since then. If I have a gripe it is the clunk spot when the Fighterstick passes throught the centre in both axies. Cheers
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I got mine today and the VKB software worked fine. Cheers
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
TrigaNZ replied to rrohde's topic in VKB-SIM Flight Gear
Hear Hear! -
What do you mean by tape a cable?
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Did any of the changes make it into todays update?
TrigaNZ replied to JanTelefon's topic in DCS: AJS37 Viggen
The Viggen still drops onto the ramp at spawn and is then broken in 2.0. Cheers -
I can get it to fire but don't have a reticle in sight
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I would like a military version with no weapons or mounts, but with some seats in the back and the option to remove doors, with a sling load hook.
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In the future will one player be able to see the other players mouse move? Having just tried out my very poor instructing skills on one of my unsuspecting 229th colleagues it highlighted how hard it is to point out things in the cockpit without being able to draw their attention with something like the mouse One of the highlights of multi player is the ability to be able to teach and test, having features that enhance this would be very helpful Cheers
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Further to Showtime's post we tried two groups of Gazelle's all with different callsigns, unit numbers and Pilot names and no matter what we did the intercom was heard in all aircraft. On the bright side it was heard with two players in one aircraft. Great work by the way. K
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DCS: SA342 Gazelle Clean Windows
TrigaNZ replied to Devrim's topic in Utility/Program Mods for DCS World
Yes I meant DCS 2.0. In your readme it says only for DCS 1.5.4+ Works fine in DCS 2 -
DCS: SA342 Gazelle Clean Windows
TrigaNZ replied to Devrim's topic in Utility/Program Mods for DCS World
Thanks Devrim Are you planning a 2.0 version? -
Speaking of doors how about an option for ground crew to remove/replace doors!
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I prefer to use my ministick to move the sight not my main joystick
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This is great, we had a great time with it just now. One question, will we eventually be able to use a joystick ministick instead of main joystick to move the camera in multicrew? It's not terribly realistic using the main joystick and it seems to conflict with the ministick if you still have it mapped. Unmapping for multi cockpit and remapping for single cockpit is a bit of a hassle. Cheers
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Personally I never use MT, I switch it off and just use hat trim. I do use trim reset sometimes.