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"First Person Shooter" on DCS World


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And yes, Meanwhile Wags has talked about a "vehicle module" on DCS W. Has other melon open that new year with a Polychop video on DCS of OH-58D incoming module.

That show a OH-58D crew on VR, take a M-4 and shotting to a pickup with live fire from into Kiowa... and was some talks about them.... but suprise, now Miltech5 has show that...

a Hk G-36 3D model and into Bo-105, and confirm on FB, that expect implement the same functionality with the OH-58D... someone need to make ED to working them on the core, and I'm starting to think the AH-64D Apache M4 has not only “attrezzo”.... surprises on a future about a M-16 on UH-1 and AKS-U on Mi-8/-24?


Edited by Silver_Dragon
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  • 2 months later...

 

This is a hot topic I wish many would not get so upset about, especially with the C-130, Chinook, and some of the new Helos coming out.  DCS has first and foremost been a military simulation platform putting realism and authenticity at its core, so be it first person shooter, armored module, or maritime assets, I would expect nothing short of the same.  There is absolutely a solid way to sell the first-person modules in my own opinion.  

One of the biggest complaints I hear is the ground scenery not being high fidelity and not being able to enter buildings, small arms ballistics do not exist on top of the obvious soldier mechanics right now, and the FPS turning into a call of duty style game.  Let's break it down for each one of these.

Let's start with the call of duty style gameplay.  I find this to be a mute subject simply for the fact that ED and third-party game developers would not be creating a module that allows for the non-realistic environment the COD franchise has succeeded on.  For the exact same reason we have people fly DCS and not War Thunder. A solid way to sell a first-person experience in DCS would be to create generation/branch/time specific units for as a module pack to include axis/ally in the pack to balance the gameplay and create realistic scenarios. A good example from my own experience in the service would be early era 2000's with Seal units and Taliban/Al-Qaeda terrorist.  During this period, Seals were using very specific weapons during the early war to include MK-18 Mod 0 with Trijicon's mounted with Doctor sites while Al-Qaeda terrorist were the predominate threat before ISIS.  During the early days of the war in Afghanistan the Uniform used in the Middle east for Seals was old school vs what they wear today.  Creating module packs with very specific attention to detail on uniforms, weapons, attachments (down to different suppressors for god sake), gear, and the same for axis units could be huge sellers.  Unit packs could be created for time specific regions such as the maps we have now and in the future.  I would expect nothing short of the level of detail we see in the aircraft to be put into the character models, weapons, and gear.  Body movement would have to be spot on and VR would need to be a must since there are those of us who only play DCS with VR.  This could open up an entirely different market to 3rd party devs and ED.  I could write an entire article just on this topic alone and how to set up a module pack.  Within the pack you should have designated roles as in real life such as comms, sniper, medic, breacher, ect.....

The second topic of concern is the environment or lack thereof for assets and buildings.  I feel there is a solution for this similar to what is out there for the WW2 assets pack.  The difference would be building packs with high detailed interior/exteriors that can be inserted into any map where content creators or campaign developers could create historic missions.  Maybe include some base detailed buildings with the Unit module packs such as the early era Seal/Al-Qaeda pack coming with some detailed FOB building and mud huts.  Other larger buildings such as the Osama Bin-Laden compound and larger structures are included in building asset packs, again time period specific.  This would open the door for historical combat operations with high fidelity such as the Bin Laden raid, patrols in Afghanistan, Special operations missions ect..... DCS would become a virtual playground for content creators who want authenticity and realism over the closest thing we have now which is ARMA.  The ability to recreate what so many have experienced and to do it with the fidelity ED can do would bring a lot of attention to ED and I personally feel, is a great way to remember our fallen brothers and sisters by never forgetting what they did. 

The last concern I will not spend time on because I think it is a moot point.  The current way infantry works on the ground and the ballistics is a given, it's not up to par.  This would obviously be worked over to the same degree they do the aircraft modules and we would receive nothing but the best work ED could push out.

I feel Wags statement is correct, that this is not an if but a when will it happen.  I could not be more pleased when I heard him mention this.  There are so many fine details that need to go into place to make this work, I would not expect anything soon, but the prospect of being able to carry out full combat operations online with my boys overhead while I conduct a raid with the guys would be an insane experience, especially in VR.  I hope the enthusiasm continues to grow for this future feature to DCS World and look forward to the first iteration of the first-person experience, which I believe will be walking from the ready room on the super carrier to our aircraft up on deck.  Once they pull this off, I think it will it the first-person experience in motion.

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On 4/24/2024 at 2:14 AM, Devil 505 said:

There are so many fine details that need to go into place to make this work, I would not expect anything soon, but the prospect of being able to carry out full combat operations online with my boys overhead while I conduct a raid with the guys would be an insane experience, especially in VR.  I hope the enthusiasm continues to grow for this future feature to DCS World and look forward to the first iteration of the first-person experience, which I believe will be walking from the ready room on the super carrier to our aircraft up on deck.  Once they pull this off, I think it will it the first-person experience in motion.

Yeah, you dream big but they don't even have a team able to be dedicated to such a task - years of work.

I propose small step ahead instead, just a basic start, basic functions, and then move on to the better and more detailed simulation, soldier, terrain and assets when tech and resources allow.

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Yeah, a vehicle Sim module, very possible. FPS full on shooter? Nah. Not really plausible in any reasonable timeframe, certainly not for anything worth playing. It's a monumental task similar to making a whole separate game from scratch again. Remember how many years it took to get mutlithreading and what have you? Then the scale of ops is a further issue. As limited as Arma is in scale and scope, it still struggles with having all these components working together in a reasonable fashion and timescale. It really only works if you effectively separate these sections of gameplay altogether (like having FPS minI maps/servers) that merely reuse assets from the base game. And if you're going to do that, then what's even the point? Firmly in the realm of ''something that sounds really cool in theory but is not remotely feasbile in a practical sense''.


Edited by Mars Exulte

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

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