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Scott-S6

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About Scott-S6

  • Birthday January 1

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  1. Three notches is better than the three bumps proposed by other people as it forces the switch to reset between them. Go for a couples of extra notches though, just in case you pull too fast. No harm in sending some extra pulses.
  2. This is the one startup element which requires me to use the mouse, which is very annoying. Everything else is bound in my cockpit.
  3. Here's a simple and cheap solution to make a button input pulse with no software, arduinos, etc. https://forum.dcs.world/topic/299916-guide-simple-cheap-standalone-electronic-solution-for-single-pull-ejection/
  4. Or, even easier, get a board from Leo Bodnar or one of the many similar ones. Connect the buttons and potentiometers to the board, done.
  5. It's worth doing this with all of the small analogues (flaps lever, slider, mini sticks, etc). One you've got it setup it's easy to assign either way depending on the game/module.
  6. Not at these power levels. Plus, if you have an active tracker (i.e. there are LEDs on the part you are wearing) then you can disable the camera's LEDs.
  7. It will if the problem is you using the button incorrectly. I think the issue is that the button doesn't do what you think it does. It switches between bore/slave while you hold it depressed. It does not lock targets, that's TMS up as you've been repeatedly told.
  8. You'll not have that money for the 5-6 years it'll take to get into a decent shape if it's undercooked so there is absolutely an opportunity cost.
  9. The FAQ says 2026 release goal. I agree that it sounds exceedingly optimistic but ED have now set that expectation.
  10. No, the grips don't have the slider (although the wheel can be a substitute if you don't also need an analog rotary), the latching 3pos or the spdbrk switch Closest currently is the virpil cm. No spdbrk switch but the slider can be configured as a latching 3pos.
  11. 100% this. We need a throttle with analog stick, analog slider, latching 3pos, latching/momentary 3pos, analog rotary, encoder rotary, selection of hats and buttons. At that point you can configure it for almost anything.
  12. Given that two independent pedals don't work anything like rudder pedals I think you'll be struggling. Why not just get a control board and a single motor from the Rhino chaps and make your current pedals FFB?
  13. I have a CM3. The switches are definitely mediocre, in my opinion, but they are above average for consumer sim gear and I would say that it's currently the best throttle available, certainly the most versatile. I would like something better but it does not seem to exist. Yes, you can bind virtual buttons to the area of the axis behind the shut off detent and then map release of that to the start/shut off function.
  14. I'm not sure how it can't be released under cooked if they're getting it to EA as quickly as they've suggested.
  15. The years where it had a deeply flawed flight model were a much bigger problem. The pilot body was a flippant example of something required for a finished module and which is created by a team separate to the systems, weapons and flight model teams who do, obviously, have much more important things to work on. The models&textures team are generally finished with a module long before the other teams so priorities within the module didn't delay the viper pilot body. It does seem that rushing quickly to release and then letting the module languish in EA for 6-8 years is becoming the new normal for ED.
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