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Scott-S6

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About Scott-S6

  • Birthday January 1

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  1. Dim exports has been a problem with some modules for a long time.
  2. If it's just a switch box then as rapti says a simple usb game controller board removes this problem entirely. Or, look at solutions like the streamdeck where it's trivial to reconfigure all the buttons (and their labels) on the fly. Also, don't IF THEN ELSE this, this is what CASE statements are for. Somewhere a code tester gets a kidney stone every time you nest IF statements He said that switching the sketch on his Arduino was more work than he wanted to swap between aircraft, changing the whole switch box is going to have the same issue
  3. Yes, the mod managers replace the whole file so if the file has been changed as part of the update they undo that update. I want to insert text into the file not roll it back. I actually have a tool that automates this but it has no interface - I enquired on here if anyone was interested (in which case I would have made it more usable) but no one was interested so I didn't.
  4. Moza use the thrustmaster system not the reverse thrustmaster that winning use.
  5. To make this process easier after each update I keep a test file with a list of my exports. For each I record the file path so I can just paste it into explorer and the text I need to paste into it so that I don't need to remember the export names. Takes a few minutes to re-edit them all.
  6. Three notches is better than the three bumps proposed by other people as it forces the switch to reset between them. Go for a couples of extra notches though, just in case you pull too fast. No harm in sending some extra pulses.
  7. This is the one startup element which requires me to use the mouse, which is very annoying. Everything else is bound in my cockpit.
  8. Here's a simple and cheap solution to make a button input pulse with no software, arduinos, etc. https://forum.dcs.world/topic/299916-guide-simple-cheap-standalone-electronic-solution-for-single-pull-ejection/
  9. Or, even easier, get a board from Leo Bodnar or one of the many similar ones. Connect the buttons and potentiometers to the board, done.
  10. It's worth doing this with all of the small analogues (flaps lever, slider, mini sticks, etc). One you've got it setup it's easy to assign either way depending on the game/module.
  11. Not at these power levels. Plus, if you have an active tracker (i.e. there are LEDs on the part you are wearing) then you can disable the camera's LEDs.
  12. It will if the problem is you using the button incorrectly. I think the issue is that the button doesn't do what you think it does. It switches between bore/slave while you hold it depressed. It does not lock targets, that's TMS up as you've been repeatedly told.
  13. You'll not have that money for the 5-6 years it'll take to get into a decent shape if it's undercooked so there is absolutely an opportunity cost.
  14. The FAQ says 2026 release goal. I agree that it sounds exceedingly optimistic but ED have now set that expectation.
  15. No, the grips don't have the slider (although the wheel can be a substitute if you don't also need an analog rotary), the latching 3pos or the spdbrk switch Closest currently is the virpil cm. No spdbrk switch but the slider can be configured as a latching 3pos.
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