

Gambit21
ED Closed Beta Testers Team-
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Everything posted by Gambit21
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Aerobatics task...requires test, adjust, test...but then everything does. Unless I find out differently later, I'm staying away from scripting (not because I can't do it) as I want bulletproof (read update proof) as much as possible mission logic.
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Using DCS aircraft to simulate an earlier version/past conflict
Gambit21 replied to Gambit21's topic in DCS Core Wish List
Coming up with a narrative where the smart weapons are just in short supply is an option. -
I currently have a few campaigns under early development. I'm thinking of setting the conflict in the early 90's, and exploring from a few different platforms, including the Viper and Hornet, and later the F-15E Syria map. This means mostly dumb munitions, rockets, a maverick here and there or perhaps an LGB...no JDAM/JSOW, no data link etc. My vision is a set of fully 'real' yet highly accessible campaigns. Basically with knowledge of cold start, radio, navigation and dumb bombing/gun and the maverick you can complete most of the missions. Think Desert Storm era. I have the option to pivot and move forward in time, (and frankly to fit the Apache in I may do this) but I'd like to get a few opinions. While I know a poll like this gets a very small data set, if I get 6 responses and they all say..."Um...no" then I have some idea that I should alter this plan a bit and move forward to 06-07. The Apache seems a tough animal to pull this off with, so this may make the decision for me...TBD. Devs if you would kindly leave this here a few days before moving, this data although limited is important to my production/decision making. Thank you.
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What is the best helo to start with?
Gambit21 replied to VR Flight Guy in PJ Pants's topic in DCS 2.9
Huey is my only chopper - it’s a blast. It’s the only helicopter that has Jumping Jack Flash, Gimme Shelter or Fortunate Son playing in the background when I fly it. I’ll be all over a Cobra, but until then it’s the Huey when a chopper bug bites. Whoppa Whoppa. -
Didn’t realize “follow” had the offset setting etc - thank you.
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Then I guess my query is about the bdu-50. Thread title changed. F-16C loading ...and thank you!
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I would like to be able to assign say an aerobatic maneuver to an aircraft set as an Escort, or assign an Escort action to an aircraft set for CAS. I have a situation where I need a CAS aircraft to join up and escort some enemy AC, but I don't have this option in 'triggered actions' This requires some slight-of-hand on my part to change this aircraft to "escort" in the middle of the mission (by deactivation/activation of another) then I need this 'new' escort version of the aircraft to pull a combat turn later, but now of course I lack the aerobatics actions. In place I'm having him 'push' to a waypoint simulating the turn, but I really need that aerobatic command. In essence I'd like to see all actions available with all appropriate aircraft types.
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With regard to the HOTAS remark, I tend to agree with caveats. A poor quality or older controller that is jumpy or has poor resolution is not going to serve you well. My older Saitek twist stick would not have served me well in DCS, especially with the Huey. I purchased a mid-range stick from an upper-end brand, and it's a night and day difference. You get what you pay for, even if you're paying a bit too much right now.
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I find zoom extremely useful for in-cockpit viewing of various things...little use for it outside the cockpit. I'm certainly grateful for the feature.
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It's a fantastic module...just stunning.
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Ahh...so the 45/45b is Navy only. Got it.
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I thought at one point that I'd seen these on the Viper road map - can anyone confirm? I might be mixing this up with another module. I could really use them for a project that's in the works.
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Here's the near me...although they don't fly it anymore (I hope the museum reopens) Flying heritage museum At one of their shows maybe 4-5 years ago now, they had 2 Oscars and 2 Wildcats all up at the same time. I have no idea who owned the other 2 Oscars, but the FHC's own Oscar wasn't one of them.
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Cool...but I'm not talking about replicas. I saw 2 flying at once at the Flying Heritage Museum a handful of years back.
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There are several flying/flyable Oscars around.
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BAh....The A6M was a dangerous opponent in the right hands up until fairly late in the war - and it's a Zero...gotta have it...there's just nothing like it. The Hayate lacks the mystique.
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I'll add my voice to the "texture re-work" wish. This is a great module, and it would be nice to see the texture work brought up to standard with the newer releases. I'd also like to see soldier models added with animations to enable insertion/extraction of operators.
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Activating all "late activated" units in a zone
Gambit21 replied to Dangerzone's topic in Mission Editor
I might be missing something - but this seems fairly simple just in the editor itself never-mind scripting - however I’m not exactly clear on what you’re trying to pull off. Assuming a static zone, and known units in that zone...seems like simple editor logic to me. Again, I might be missing something. -
Possible to Have a Trigger Zone Which Has One-Time Activation?
Gambit21 replied to King39's topic in Mission Editor
The "Once" trigger operates this way as I said - no need for the flag. -
Possible to Have a Trigger Zone Which Has One-Time Activation?
Gambit21 replied to King39's topic in Mission Editor
I'm only a few weeks into the editor, but at the moment if I was doing this I'd set a flag condition as well. That way both "in zone" and "flag is true" condition is required for the output. If the player passes through the zone again, both conditions will not be true. Maybe also a 'time is less than' condition for the flag, but not sure exactly what you're doing. Actually - scratch all of that... I think just setting the "once" trigger will do it for the zone...no need for the flag logic etc. -
That's exactly it. There's reality, and there's how long we have to actually fly. So I try to strike a balance, skewed toward the "it takes as long as it takes" side. The group I'm used to has a fairly short tolerance for ingress/egress times, however here, and especially on the Syria map etc, things are going to take a bit longer. DCS also allows me a lot of flexibility to script events that might add time. In the end it comes down to design/artistic decisions on my part as ever, but I'd like to get a general feel nonetheless as I haven't been hanging out here before now.
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With a few campaigns in early development on the Syria map, I need some community feedback. Give me your "I don't want the mission to be any longer than XX" preference. Keeping in mind that these piece works will be skewed toward more realistic operations,/sorties, and not catering to the 'quick mission only' types. So if that's you, please don't comment.