

Gambit21
ED Closed Beta Testers Team-
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Everything posted by Gambit21
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Bah...I've used a twist axis for 25 years and have never been at a disadvantage online or off. I've never been beaten by a guy because he had rudder pedals. It's all muscle memory, and you have just as fine control with a twist axis (so long as you have a good stick) as you do with rudder pedals.
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I think they 'should' have done exactly what they did, and and I'll be happier to have it rather than your suggestion for a variety of reasons.
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Relax about the Japanese planes. ED has stated on more than one occasion that their PTO plans are extensive. Those extensive plans could hardly be absent of Japanese aircraft.
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Average, Good, High, Excellent, Random. Average is set by default, which on it's own I find manageable enough in my tests. If I want to dig deeper I can design logic that is based on all sorts of factors and randomizations. I'm guessing that would take a time-consuming re-work of core AI logic for these ground units to make them by default, account for so many possible factors, for instance being able to sneak up on them (not see you at certain times...able to surprise them etc) However the functionality to do this is already in the editor. With various triggers, AI On/Off functionality.
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Once again, this is simply not true...it's an often repeated falsehood. Time for it to die. Aside from documents there are a number of flying examples of Zeros and Oscars around. I attended an airshow some years back with several Zeroes and Oscars in the air, and there are other things. Here's a shot of the Oscar up near me.
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Not that I'm aware of, Air Force anyway. I could be wrong as well. A Marine squadron would by definition be a basically a CAS unit yes? I'm asking.
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A lot of it comes down to mission design as well. I have a Normandy map set up with some smart AI/AA group logic that cause them to wake up at different times based on random logic etc. Plus setting the AI levels etc. IME mission design accounts for a lot of what many consider AI issues. I'm not saying all...but many.
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I've worked with flight sim developers...I'll leave it there. The computer always knows where you're at...getting it to pretend like it doesn't in a believable 'hit sometimes, miss sometimes...how much, when, under what conditions" etc etc is not easy. Go ahead and PM then with the solution if you have it.
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Says you...I know differently.
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PTO is a priority for the Devs...so maybe we should just see what shakes out. AAA being too accurate is a common problem since the AI always knows where you are, and programming it to miss is not the easiest thing to do.
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It is without a doubt the most appropriate 109 given the map we have.
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I think you're a bit biased. That said, while there are a LOT of planes I'd like to see first, there's no arguing that the G6 would be a welcome addition, and appropriate for the map and time frame. I think as far as "what is wanted the most" you need to take PTO into account, among other things.
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I think you need a more recent, more comprehensive poll and then...I doubt it. Not that it wouldn't be a great addition.
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Yes please.
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Clarification on future of WW2 Asset Pack
Gambit21 replied to DD_Fenrir's topic in DCS: WWII Assets Pack
Understood about the 'slowed to a crawl' and will ask no further for a time. However from a content-creator's standpoint there are a lot of basically essential things missing from WWII. Mobile AAA vehicles being a huge one. It's a bit hard to create realistic convoys with no mobile AAA. Ju-52 transports would be nice, even if just static etc. There are minimal AI aircraft to help paint a compelling picture. There are a lot of irons in the fire across the board, but WWII needs some growth in the assets department - it's like painting with a limited palette right now. -
I did it...do it!!
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That's an odd take on the Zero, and I couldn't disagree more. The fact of the matter is (aside from it being an amazing, and very 'un-boring' aircraft) most pilots will not fly the Corsair, Hellcat...Mustang etc to it's fullest advantage and end up falling into the Zero's game. Over and over again online back in the days that's what happened, and I made my living killing over-confident Corsair and Hellcat pilots. Over and over again they'd try the knife fight, and then they're dead. By the same token I had the discipline when flying a Corsair to stay out of it's way and I was untouchable. So just depends on the pilot...but I'm telling you it's deadly, and it was in real life. It held it's own even against the early Hellcats.
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Akamas bombing range...no longer in use and I believe a nature preserve now. As far as "realistic" sorties...I'm not sure what the hang-up is. Come up with a scenario where the Akamas range is still an actual range, and design your mission. That's what I did, and no magic 'realism' fairy came along and deleted my mission...go figure.
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No, there's no such problem with the Zero, and there's more than one flying example around. Same with the Oscar. The problem you're repeating from elsewhere is related to aircraft like the Val, Kate, Betty, Pete, etc etc.
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Hey guys, I'm working on a scripted campaign, and some skins to go with it. I'm short on time with mission building, etc etc let alone skinning, and if someone could give me a file with a completed invasion stripes layer for the D-30/Early, that would save me some headache and hair pulling trying to line things up, figure out where the panel door is etc. Any help appreciated.
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He does indeed. He's been heavily into Japanese aircraft etc going back a long time now.
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What we need is a surprise Zero module.