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Gambit21

ED Closed Beta Testers Team
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Everything posted by Gambit21

  1. We’ll agree to disagree. The F4 was designed as a U.S. Navy fighter, then picked up by the U.S. Air Force. THEN exported elsewhere. It achieved it’s massive noteriety because of Vietnam. Plain and simple. Just like the P-51 was used elsewhere and by other countries, but achieved it’s noteriety as a U.S. Fighter over Europe in WWII. The analogy is more than fair.
  2. The module will be amazing - let’s leave that out if it as you say. That said - the Mustang also flew in South America...but what map would you really insist on in order to do it justice? It’s not about an aircraft worthy of a map, it’s about a map worthy of this module. That is Vietnam - the end.
  3. My concern is ocean area for carrier ops - need more space. I can't imagine that ED is going to ignore a Vietnam map. They've said they want to go to Vietnam already a few years ago, so I'm just going to sit back and wait...patiently...sort of. I think Tengu's map idea is more plausible in any case.
  4. They'd have been flying around yes, but not doing much of anything except strafing Japanese green houses. My wife's grandfather few Hellcats and spent plenty of time over the Japanese home islands...never saw an enemy AC. He did straf Japanesae greenhouses however.
  5. I'll be using it as a Solomon's stand-in whenever it arrives...hopefully sooner rather than later. SA map looks beautiful, but I have no use for it. I'm all for 'stand in' maps, and I could almost use it for a stand-in New Guinea later on when I have the assets...problem is modern infrastructure.
  6. Me too. The Blue Angles flew it, but as a combat aircraft I really don't have a use for it. Now a Hellcat or even better a Wildcat on the other hand...
  7. Negative - although I understand the enthusiasm.
  8. Weird, I've looked several times and didn't seem them. I'll check again, thank you.
  9. So...where are the static train objects? I've looked high and low in the editor.
  10. Good choice. It's a much more visceral experience...and it's the Tomcat!!
  11. So they're showing up in my campaign build/mission still...just not in my train "test" mission anymore. Odd.
  12. I've been playing with trains lately...not issues other than the known limitations. However now suddenly I can't get a train to show up, either in my existing test mission with existing trains, or any new quick/test mission that I create. I'm working on the Channel map...anyone seen this before? Late activation box not checked. However they don't show if I check this box, then activate them later either.
  13. I've been experimenting with trains myself, and it seems so. All I can do it seems is activate them late as I would any other unit, but that's as complex as I can get with their logic. No speeds changes, no stops, no triggers etc.
  14. Thanks I’m trying to build randomized, stationary train groups. Seems that’s not possible without scripts which I’m determined to avoid for long-term mission durability reasons.
  15. I'm designing some WWII night op content...and the AI flying around with their lights on all the time is a bit troublesome. We need a triggered action or similar to enable this ability for all aircraft types, not just the Mossie.
  16. OK - I was hoping that wasn't the case, thank you. Somehow I'm not finding the static train objects under ground vehicles, nor is there a train sub-category - what heading are they under?
  17. So do I understand the situation correctly that this is currently impossible? I can place a train, with a "stop" condition at waypoint zero which it ignores. I can give it a "group or unit AI OFF" command which it also ignores. I can give it waypoint speed 0, which it also ignores. So do I have a way to populate a marshalling yard with stationary trains?
  18. Come to think of it - I need a way to shut AI Ju88 and 190 running lights off too.
  19. Few know what a slog that can be. I guess I'm a bit unusual in that I enjoy UV's, but I've never tackled something as complicated as this cockpit - this would take some time indeed. So many individual little parts.
  20. Thank you. In my case the AI is the flight lead, so will need a way to get independent AI lights off.
  21. I can’t call it a bug necessarily - but they’re on and should be off. Or is there a triggered action that I haven’t considered?
  22. So I'm guessing no option for WWII airfield lights yet. Anyone found a decent workaround? None of the WWII vehicles work....tried it.
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