Gambit21
ED Closed Beta Testers Team-
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Everything posted by Gambit21
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They'd have been flying around yes, but not doing much of anything except strafing Japanese green houses. My wife's grandfather few Hellcats and spent plenty of time over the Japanese home islands...never saw an enemy AC. He did straf Japanesae greenhouses however.
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I'll be using it as a Solomon's stand-in whenever it arrives...hopefully sooner rather than later. SA map looks beautiful, but I have no use for it. I'm all for 'stand in' maps, and I could almost use it for a stand-in New Guinea later on when I have the assets...problem is modern infrastructure.
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I want that WWII Marianas map.
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Me too. The Blue Angles flew it, but as a combat aircraft I really don't have a use for it. Now a Hellcat or even better a Wildcat on the other hand...
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Negative - although I understand the enthusiasm.
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Weird, I've looked several times and didn't seem them. I'll check again, thank you.
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So...where are the static train objects? I've looked high and low in the editor.
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F/A-18C Hornet or F-14A/B Tomcat? I can't decide which one :-o
Gambit21 replied to Loopan's topic in New User Briefing Room
Good choice. It's a much more visceral experience...and it's the Tomcat!! -
So they're showing up in my campaign build/mission still...just not in my train "test" mission anymore. Odd.
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I've been playing with trains lately...not issues other than the known limitations. However now suddenly I can't get a train to show up, either in my existing test mission with existing trains, or any new quick/test mission that I create. I'm working on the Channel map...anyone seen this before? Late activation box not checked. However they don't show if I check this box, then activate them later either.
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I've been experimenting with trains myself, and it seems so. All I can do it seems is activate them late as I would any other unit, but that's as complex as I can get with their logic. No speeds changes, no stops, no triggers etc.
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Thanks I’m trying to build randomized, stationary train groups. Seems that’s not possible without scripts which I’m determined to avoid for long-term mission durability reasons.
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I'm designing some WWII night op content...and the AI flying around with their lights on all the time is a bit troublesome. We need a triggered action or similar to enable this ability for all aircraft types, not just the Mossie.
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OK - I was hoping that wasn't the case, thank you. Somehow I'm not finding the static train objects under ground vehicles, nor is there a train sub-category - what heading are they under?
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So do I understand the situation correctly that this is currently impossible? I can place a train, with a "stop" condition at waypoint zero which it ignores. I can give it a "group or unit AI OFF" command which it also ignores. I can give it waypoint speed 0, which it also ignores. So do I have a way to populate a marshalling yard with stationary trains?
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Come to think of it - I need a way to shut AI Ju88 and 190 running lights off too.
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Few know what a slog that can be. I guess I'm a bit unusual in that I enjoy UV's, but I've never tackled something as complicated as this cockpit - this would take some time indeed. So many individual little parts.
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Thank you. In my case the AI is the flight lead, so will need a way to get independent AI lights off.
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I can’t call it a bug necessarily - but they’re on and should be off. Or is there a triggered action that I haven’t considered?
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barrel on fire for lighting during night landings
Gambit21 replied to petitnouveau's topic in DCS: WWII Assets Pack
So I'm guessing no option for WWII airfield lights yet. Anyone found a decent workaround? None of the WWII vehicles work....tried it. -
Acoustically guided Flak (no searchlights)
Gambit21 replied to Gambit21's topic in DCS: WWII Assets Pack
Didn’t think to look at available triggered actions for them - I’ll also check the behavior in full moon conditions. Thank you. -
So far I can't get AA guns to fire unless searchlights are present. During the war German fields often wouldn't bother turning on the lights, but rather fire on aircraft using acoustic guidance/no lights. Has anyone been able to get this to work? I've tried adjusting the skill of the units etc, no luck. I'm going after a certain effect, and need flak and/or tracers with no lights at certain times.
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Definitely With one choice in the poll - I voted Zero.
