-
Posts
538 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Reaper6
-
If you want to sit on the Tarmac for 45 minutes...
Reaper6 replied to Reaper6's topic in DCS: Ka-50 Black Shark
My pleasure. Yeah, if someone could make something like that it would be awesome! Maybe even draw on the kneeboard using the mouse, to fill out CAS cards, Radio Freqs., etc. Reaper6 -
If you want to sit on the Tarmac for 45 minutes...
Reaper6 replied to Reaper6's topic in DCS: Ka-50 Black Shark
**UPDATED (Fixed fluorescent green color- now Dark Green / Single pages work better with kneeboard / Fixed a few switch ology errors / numbered pages "A-O" for proper sequence in kneeboard.) -You may want to rename PageO - to PageP, for some reason it will put PageO at the beginning if you don't. -
I was doing a "by the book" preflight check/test last night. And I noticed this "Ice detector control Button" no longer functions. Is it just my game or did ED remove the function of this button? Reaper6
-
If you want to sit on the Tarmac for 45 minutes...
Reaper6 replied to Reaper6's topic in DCS: Ka-50 Black Shark
Yeah, I made the mistake of not actually trying it in DCS before posting. The green is somewhat hard to read in game. Also going thru the complete startup using the checklist I did find errors, which I will get fixed. I thought maybe I could fit 2 pages into one. But I think maybe just one page might fit perfectly in the kneeboard. Definitely thank you for your input. Hope to get a updated version this week. Reaper6 -
If you want to sit on the Tarmac for 45 minutes...
Reaper6 replied to Reaper6's topic in DCS: Ka-50 Black Shark
You may want to rename those JPEG to PageA, PageB, etc. So they show up in order on the kneeboard. **EDIT** This is no longer needed, I have renamed the files so they will show up in order on your kneeboard. Reaper6 -
Finished with the ENTIRE Pre-Flight Checks/Test. Tab #2 https://docs.google.com/spreadsheets/d/1Qm7E__XWqjn0fqUI9qrrul-dVDF8WkCAaYyEYGUfB_E/edit?userstoinvite=shkuperstein@gmail.com&actionButton=1#gid=2024048813 Enjoy yourselves, Reaper6
-
Be careful what you ask for... COMPLETE Pre-Flight Checklist/Test Procedures Tab #2 https://docs.google.com/spreadsheets/d/1Qm7E__XWqjn0fqUI9qrrul-dVDF8WkCAaYyEYGUfB_E/edit?userstoinvite=shkuperstein@gmail.com&actionButton=1#gid=2024048813 graphic files for your Custom Kneeboard http://forums.eagle.ru/showpost.php?p=2370096&postcount=14 Enjoy, Reaper6
-
After a quick email to confirm... I stand corrected, my buddy set me straight. 6-111. The crew member firing will announce “shot” before trigger pull for missiles or rockets or “firing” for cannon. Reaper6
-
It's Ballistic glass, I'm sure there is a way to tint it in the .lua files. I know the file for the HUD, but not sure about cockpit glass. :(
-
Definitely a good idea. I guess I just got so use to it not being functional, I never checked it until the other day.
-
No problem. Proper terms for each weapon system would be; chain gun - "30mm on the way" unguided rockets - "(HE, Illum, smoke, MPSM, Flechette)Rockets, on the way" Guided Missile - "Missile away" Reaper6
-
It's been a couple years since I retired from the military. But, IIRC Army uses "On the way" or "weapon away" because CAS flights are mainly Rotary. Air force I believe uses "Rifle". I have never heard any Army rotary aircraft use the term "rifle". Reaper6
-
Definitely DO NOT use this for a server mission! It seemed to lag the server having illum bombs every 5 minutes. Not sure if it has to do with the scripting or what. We tried a mission with this last night, and was a NO-GO. Reaper6
-
Unfortunately at this point it is only open to TAW members. I only have 3 slots available for this training. However, I will put you on the list as a alternate. So by Tuesday if there are not enough TAW members to fill the slots, you are more than welcome to attend. You are also invited to fill out an application to become a member if you wish @ taw.net. Reaper6
-
Thank you for your kind words. It will be covered in the "Rotary Badge Assessment" classes. I might add an additional Kneeboard page this next week, which will include FARP Operations. As well as the Proper Pre-Flight checklist, basically by the book/check every system will be covered.
-
I guess it doesn't work with using a vehicle. It seems to work with a trigger zone though. zonename = 'illumination' local function SignalTarget() Aimpoint = trigger.misc.getZone(zonename) Aimpointpos = {} Aimpointposx = Aimpoint.point.x Aimpointposz = Aimpoint.point.z Aimpointposy = land.getHeight({x = Aimpoint.point.x, y = Aimpoint.point.z}) Aimpt3 = {x=Aimpointposx, y=Aimpointposy, z=Aimpointposz} trigger.action.illuminationBomb({x=Aimpointposx, y=Aimpointposy + 1000, z=Aimpointposz}, trigger.smokeColor.Green) return timer.getTime() + 300 end timer.scheduleFunction(SignalTarget, nil, timer.getTime() + 1) If anyone is interested how to simulate artillery Illumination over a certain area. I used "Type" = ONCE / "Actions" = DO SCRIPT. This will drop an Illumination Bomb over the trigger zone @ 1000meters, every 300 seconds. It's useful if you are planning to operate Ka50s at night.
-
I have tried it that way as well. It seems like the timer.schedulefunction or local funcID = mist.scheduleFunction(Illumination, {}, timer.getTime() + 300) doesn't work either. I set up a M109 on a patrol with a switched condition when enters a zone to set off the illumination bomb(reaches zone every 3.5minutes.) Just thought it would be easier to use the timer function.... Apparently doesn't want to work for me.
-
I tried this function, but doesn't seem to be correct. Am I doing it correctly? local function Illumination () local units = Group.getByName('test vehicle'):getUnits() if #units > 0 then local unit1pos = units[1]:getPosition().p trigger.action.illuminationBomb({x = unit1pos.x, y = unit1pos.y + 1000, z = unit1pos.z}) end timer.scheduleFunction(Illumination, {}, timer.getTime() + 300, 10800)
-
I am trying to add simulated Artillery illumination over a target area(using illumination bomb). Here is the code I have: local units = Group.getByName('test vehicle'):getUnits() if #units > 0 then local unit1pos = units[1]:getPosition().p trigger.action.illuminationBomb({x = unit1pos.x, y = unit1pos.y + 1000, z = unit1pos.z}) end Is there a way to have this happen every 300 seconds, until a specified time? Thank you Reaper6
-
Checklist In Excel Format https://docs.google.com/spreadsheets/d/1Qm7E__XWqjn0fqUI9qrrul-dVDF8WkCAaYyEYGUfB_E/edit?userstoinvite=shkuperstein@gmail.com&actionButton=1#gid=0
-
I Want to send out a thank you for all the feedback I have received from the training sessions. And rather than keep sending out mass emails, this seems to be a more efficient way of responding and providing updates for future events. The number one suggestion was for time being set aside for implementation of the training. The only solution I have; is to be available 15 minutes before the training time for "refresher" training from the previous weeks training. And perhaps 15 minutes after the session, for a practical exercise. I would however like to keep the training time to an hour. There is really so much to compile into an hour, and keep it at a pace where each student is able to retain the information. There was also feedback for differences in cockpit terminology, as well as some have cockpit mods and labels of cockpit devices may be different. I think all "pilots" have a name for what they address each switch or button as. I will attempt to keep the terminology as close to the flight manual as possible. I will however recommend that you spend as much time as possible on your own practicing the information you have learned during the classes. The classes will get progressively more difficult if you have not retained the information from the previous lesson. I am usually on TeamSpeak, so feel free to stop in, I am more than happy to do side training or whatever I can to help out. I do value everyone's feedback, and I truly hope everyone is learning and more importantly enjoying their time during the training sessions. Reaper6
-
I should add to that.... Unless you are in multiplayer. Then basically anyone within 100 meters of your Black Shark is considered enemy.
-
I just finished "my" pre-flight combat checklist. Everyone has their own way of going thru the start-up process for the Ka50. This is my "GET IN THE AIR QUICK" process. So it differs greatly from the proper by the book method. I will add a "I have time for crumpets and tea" method in a few days.
-
If they shoot at you... They are considered enemy :)