Jump to content

Reaper6

Members
  • Posts

    538
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Reaper6

  1. Engine control handles - max power Gain as much forward speed as possible engine Electronic Engine Governor switch - off shutoff damaged engine (Engine cutoff valve) Fuel shutoff valve for damaged engine - off maintain at least 80% rotor rpm(no sudden jerks on the collective). - In some certain situations you may also think about putting the re-adjustment of the free-turbine to idle. Reaper6
  2. Are you flying strictly USA or Russia Helicopter? Is your R-800L1 on the right freq? Radio intercom control to VHF2? VHF-2 R-800 radio power switch on? Radio equipment data link SA-TLF switch to TLF(down position)? Those are the functions to be able to talk to the tower. Unless the Tower has been destroyed. Reaper6
  3. All you'll ever need to know about Attack Helicopter Tactics... http://cdm16635.contentdm.oclc.org/cdm/ref/collection/p16635coll8/id/55336 Reaper6
  4. No Problem. We covered Instrument Navigation Using HSI/ADI at night in adverse weather conditions. Here is the mission file, if you wish to try it out. Helicopter Training.miz Reaper6
  5. That's the way I trim my Shark... I always thought that was the proper way to do it(without a force feedback stick).
  6. No Problem, hope it works out for you. Reaper6
  7. OHHHHHHHHH! I forgot one little thing lol. If you are in the air you must use the SPU-9 PTT (R-Alt+\)
  8. have you tried it with it off? Reaper6
  9. Set rules for Trigger CONDITIONS- PLAYER SCORES MORE PLAYER SCORES LESS DEFINE MISSION GOALS New mission goal = Score% you want Condition = Bomb in zone(or whatever condition you set)
  10. It means you completed 100% of the mission goals. You can only set red/blue for multiplayer goals. As long as all your points add up to 100 you should be good to go. Reaper6
  11. It works as far as I know... Reaper6
  12. You don't need to destroy the entire airfield. You can use MIST or... 1. set trigger zone for control tower of airfield. Set Mission Triggers; Type:Mission Start Action: Explosion - "trigger zone", Altitude=1, Volume=1000 Once the control tower is destroyed AI will no longer land there. If you don't want "client" aircraft to land there, just spread a bunch of destroyed static objects on the runway. Reaper6
  13. That would make sense. Thank you very much, I'll give it a try. Reaper6
  14. Seems to work thru Helios...
  15. I would only "uncage" once you are ready to start engaging targets, or searching for targets. This will leave your HUD in Navigation mode vs Weapon Mode. Generally if you zoom to target with the Shkval, lock the target, destroy target. it will be a few seconds before you can start slewing your Shkval again. Or if you have engaged a tank, they do not explode right away. So if the tank is burning, just zoom out and that will realease the lock. Also you can use your HMS and point somewhere else then press uncage shkval it will release the lock. Lock does not unlock a target, it simply will fire the laser ranger again to update the distance to target. Reaper6
  16. I'm actually trying to setup an addition to my helios to accomplish "tabs" for certain kneepad options. It wouldn't actually use the kneeboard function, but rather a kneedboard of its own. So you can just have the maps on the default kneeboard. and all other charts/checklists etc on separate kneeboard tabs. I just need to figure out how to actually type on the CAS 9-line thru helios. Reaper6
  17. I am placing a totally AI flight of escort aircraft(F16s, 2 ship). When they have completed the flight and RTB, they both come in to land at the same time. Once they near touchdown they abort, because they are both trying to land at the same time. Any thoughts? Reaper6
  18. Uncage Shkval takes your Shkval out of its resting position. You should see your Shkval monitor now display camera. Also, if you hold down the uncage Shkval and you have your HMS on you will be able to slew your Shkval to wherever you point your head. Useful if you have gun selected, as your gun will point where your head is looking(within its limits). You can re-cage your Shkval by pressing the targeting mode reset push button, and your Shkval will go back to its resting position, and your Shkval monitor will return to its test screen. Lock target, locks an object(in daylight conditions, or if sufficient illumination over target at night) in your Shkval. And if your laser is turned on it will then give you a distance to target information as well as weapon systems info in your hud. Basically your SU-25 doesn't have to beat the air into submission while flying. Helicopters produce a lot of vibration, so to prevent excessive damage to your Shkval sensors it is best to leave it in "caged" position. Not sure if vibration damage to the shkval is actually modeled in DCS. Reaper6
  19. easy communications on or off?
  20. "Afterburners are for wussies...hang around the battlefield and dodge tracers like a man." Just noticed that, right on man!!!!
  21. Basically just copy and paste this into the Controlsindicator.lua and overwrite everything else in that file. (This should be the only code in that .lua) dofile(LockOn_Options.common_script_path.."devices_defs.lua") dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.SCREENSPACE_INSIDE_COCKPIT,render_purpose.HUD_ONLY_VIEW} screenspace_scale = 4; -- try to find assigned viewport function try_find_assigned_viewport(exactly_name) local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local f = loadfile(multimonitor_setup_name) if f then local env = {screen = LockOn_Options.screen} setfenv(f,env) pcall(f) local target_env = env[exactly_name] if target_env then set_full_viewport_coverage(target_env) purposes = {100,render_purpose.HUD_ONLY_VIEW} end end end try_find_assigned_viewport("GUI") end -------PAGE IDs------- id_Page = { MAIN = 0, } id_pagesubset = { COMMON = 0, } page_subsets = {} page_subsets[id_pagesubset.COMMON] = LockOn_Options.script_path.."ControlsIndicator\\ControlsIndicator_page.lua" ---------------------- pages = {} pages[id_Page.MAIN] = { id_pagesubset.COMMON} init_pageID = id_Page.MAIN
  22. Also you will have to do it for each module.. If you want the viewport for A10 and Ka50 then it goes in each respective init file. And then in monitor config... GUI = { x = 2520; --ENTER POSITION YOU WANT FROM THE RIGHT y = 115; --ENTER THE POSITION YOU WANT FROM THE TOP width = 115; --ENTER HOW WIDE YOU WANT IT height = 40; --ENTER HOW TALL YOU WANT IT }
  23. Hmmm, I will have to try again tomorrow I may be mistaken. Also specific_element_names[specific_element_id.ELM_SAM_AREA_FRIENDLY] = "threat_friendly" specific_element_names[specific_element_id.ELM_SAM_AREA_HOSTILE] = "threat_hostile" Lines 992-993 in ABRIS_init.lua
  24. I was able to save points thru ME "Prepare Mission", and showed up for all coalition Ka50s. I think they always add little things and never tell anyone. Reaper6
  25. Wondering if anyone has found a way to change the actual charts ABRIS uses? It's almost like a 8 year old drew that map 50 years ago! I'm guessing this would be a reference to the charts Add(base_charts) local entries = { LOCALIZE("КАРТА"), etc. etc. So has anyone actually tried changing the charts? Maybe to the ME Satellite view? Or even some of the awesome maps available online? Just a thought... Reaper6
×
×
  • Create New...