Thanks a lot for feedback GeorgeLKMT.
Fixed the helmet issue using correct material name.
So...the complete pilot customization should be done using:
{"pilot_P51_patch", 0 ,"pilot_P51_patch_custom",false};
{"pilot_P51_body", 0 ,"pilot_P51_body_custom",false};
{"pilot_P51_helmet_B", 0 , "pilot_P51_helmet_custom",false};
{"pilot_P51_head_A", 0, "pilot_P51_head_custom", false}; assuming the dds files named as:
pilot_P51_patch_custom.dds
pilot_P51_body_custom.dds
pilot_P51_helmet_custom.dds
pilot_P51_head_custom.dds
Just a weird ModelViewer issue...since even if I load my custom skin into the viewer, I see the pilot with the old skin. While in game, loading the custom Aircraft livery, I get the proper skin for the pilot too....since the description.lua skin file include custom pilot too.
In the model viewer it doesn't work so...
Additional, loading the pilot in the viewer, I het a body with no head
About DXT, thanks for the link...I was asking because using DXT1 I lost transparency...