

0xDEADBEEF
Members-
Posts
449 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by 0xDEADBEEF
-
yes already happened
-
I'm having the problem right now with an A10C from minvody, I had it yesterday with a 27 from beslan, I had it on basically all Uh-1s. It would occur randomly. sometimes it works, sometimes it doesnot. I have a GameGUI file locally, but I've added a flag-check. I basically set a fleg once my mission gets loaded, and the GameGUI checks for that flag first thing in the script and wouldnt execute anything if the flag is nil
-
it happened anytime, but randomly. i got no clue if the function is even called, theres nothing in the logs. Maybe put a log-message into the intel-function so I can check if it gets called when it occurs the next time ... just looking at the code i see nothing that could be wrong, I'm using almost the same code after all ...
-
I'm having sometimes the problem that i'm not getting any outTexts, for instance CSAR message, Carco Status, Intel report. Nothign shows up. I hit the menu, select the item, but nothing comes up. I'm clueless what causes this :O - edit, having it again, right now in a 27 at beslan i get no pak-intel, but jtac status (no jtacs) is being displayed ... i got the initial spawn-pakintel-message, but cannot call the new one ...
-
Nice!! Where should I send my money?
-
hahahahaha! #chopperlivesmatter
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
0xDEADBEEF replied to gregzagk's topic in Multiplayer
btw, i just remembered I was streaming yesterday during the SAM-building madness :D http://www.twitch.tv/taw_deadbeef/v/40205536 -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
0xDEADBEEF replied to gregzagk's topic in Multiplayer
Apo: always hover into the wind. It's the easiest hover you've ever done. Having your tail into the wind is whats causing problems and calls for VRS ;) -
It would be a great feature especially for multiplayer-campaigns if we could access the scoreboard directly. I'm specifically looking at chopper-heavy missions like blue-flag. Choppers are an integral part in how the mission works (if you dont capture with choppers the mission is not progressing). The problem is the choppers effort is not recognized in the scoreboard. You may have 10 captures but you scoreboard will still read a score of 0, even though your effort has been primary for the mission-progress. If we could get script-access to the scoreboard, this problem could be solved easily by simply calling for instance: Scoreboard.addScoreForPlayer(playerID, scoreValue, scoreType) Also welcome would be the ability to add a custom Scoretype to the scoreboard (like, Aircraft, Ground, Shipt etc...), something like Scoreboard.addScoreCathegory("Captures"). This way busy chopper pilots would be able to work themselves up the scoreboard, right now theres only fighters and strikers on top in any mission. Hueys and Mi8s always being down at the bottom ...
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
0xDEADBEEF replied to gregzagk's topic in Multiplayer
I also think 3 crates per KUB would be appropriate. 1 radar and 2 launches. 1 launcher for rearm is fine, but for setting it up i really think it should be 2 launcher crates ... -
Yay, thats a good idea too! Windsocks are static-objects, they shouldnt cause any problems ...
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
0xDEADBEEF replied to gregzagk's topic in Multiplayer
Regarding the Sa-6 problem (yes I'm guilty of spamming them, it was so much fun!!) I think it is very important to implement some code changes in how crate-transport works. Pickup needs to be reduced to something like 300m from a farp, and drop needs to be made possible at a minimum distance from the farp of 4-5km. Right now, you would just find the 3km line and drop some smoke at the line. Then spawn, pickup drop within less than 200m. While this was indeed great fun doing, it was a little too effortless. I remember when finally enemy airplanes came in, and i got like 10 sams launching around me ... I'll dig into the code tonight, maybe I can fix this for you. -
Dear Belsimtek! You think it would be possible to add a little piece of string to the windshield that indicates the direction of airflow over the windshield? Many real chopper pilots do this and I've heard from many of them that they prefer this a lot over looking at the ball, and in the 3hrs i got to fly real choppers I must say I prefered looking at the string a lot more than down to the instruments panel. Speaking of it, I don't really trust the slip-indicator ball in the huey. For instance, if I'm flying max speed at full power I almost need full left pedal to keep the ball centered. Correct me if I'm wrong, but at full speed the fueslage and especially the tailboom should provide a significant amount of counter-torque so you should need way less input on the left pedal? This is kinda like the only thing that bothers me while flying the huey, I think you guys made an incredible job making it! Hats off! Beef
-
Yay this is cool stuff XCom!! I have one request for us chopperheads! PLEASE add Windsocks to the farp and other tactically important areas! You know ED recently added a neat animated Windsock model ;) As long as theres no wind its fine without, but as soon as there is wind, windsocks are a vital feature for choppers! Landing with wind is one of the most easy things you've done in a chopper, as long as you land into the wind. If you land downwind and are not prepared your risk of crashing with VRS increases dramatically. I started dropping smoke very often, but this dramatically increases our visiblity for the enemy, and you know how well the Huey is protected against fire ;)
-
Oh boys really, beta or not, feature complete or not, it is really not that important. Let's calm down a bit and stay on topic, shall we?
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
0xDEADBEEF replied to gregzagk's topic in Multiplayer
I'm having similar problems (50% of the time I cant finishe the mission because of crash/disconnect/freeze). Since ED made a statement about improved multiplayer and dedicated server I assume they are working on a completely new netcode and they stopped improving the old one to speed up the new one. In my opinion this makes sense with the disadvantage of being stuck with the crashes disconnects and freeze until the new code is finished. The only thing that helps is patience. I'm having a hard time too but I'm willing to calm down, breathe and relax. At least DCS is already this far and I'm certain we will see a whole lot of improvements over the course of the year ... -
I've been looking for this for a while now and found no evidence. Wanted to ask the community in case I've overlooked somthing. Is there a way to manually add scores to the scoreboard through script? For instance, if a player managed to fullfill a main mission goal, award him 100 points on the main scoreboard. It would be even better to have an extra tab, either with custom name or maybe named "Mission Objectives" ... thanks! beef
-
Oh this is fantastic! Thank you very much!! found the file, its here "..Scripts\World\Farp.lua"
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
0xDEADBEEF replied to gregzagk's topic in Multiplayer
hmmm I tend to agree that the possiblity to delay repair with enemy aircraft near would be interesting! -
Thanks ajax! I tried to find this list in the manual, i tried searching the manual for "farp", "rearm", "capture" and "groundpower" and found nothing ... ? The only thing I found was: "Ground crew support at airbases When positioned on a friendly airbase, the following ground support services are available: 1. Aircraft repair 3 minutes after engine shut-down. 2. Refueling by ground personnel contacted through the intercom. 3. Rearming by ground personnel contacted through the intercom. For more details on contacting ground personnel, see the Radio Communications section in the Flight Manual."
-
Ohh thats good news, thanks! What kind of support troops does it need? any vehicle or something specific?
-
here: http://opblueflag-buddyspike.rhcloud.com/ in the downloadable app (which looks the same as the website above) and in the F10 Intel menu
-
Well I was thinking of checking birth and takeoff events via gamegui, if you have 4 birth-events and no takeoff event for a farp, you could assume there is no space on the farp, and prevent spawn like xcom does in blueflag. well seems that script would be obsolete then :) Am a right to assume that FARPS dont capture? So if you got a red FARP with no units near and land on it with a blue chopper it stays red and the blue chopper cant rearm/refuel?
-
you forgot to put stable in quotes, it should read "stable" ;)