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0xDEADBEEF

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Everything posted by 0xDEADBEEF

  1. Hi guys. I've been having frequent network problems with the last update. Lots of disconnects, lots of servers not visible. Yes, kind of the usual thing, but it was worse, lots of other report the same. I still wanted to double check my network settings, and found something interesting that happend while upgrading to windows 10. I checked my firewall settings, and it would only let DCS though in private networks. Well, during upgrade my OS, so I found out, all your safed WIFI Networks are put to public! Which my firewall blocked!!! (had the box next to public unchecked) :megalol: While I cannot really imagine this is the cause of my dcs related networking problems (I still have them generally in dcs and only in dcs) because I think either it doesnt work at all (if dcs was blocked by win-firewall to public networks with my wifi set to public) or it has no influence at all. :huh: But anyways, since I saw Newy post something like "check your firewall settings" in the server not visible thread I went check it, found something and thought like hum, maybe I got disconnected because most of the people have fraud settings :smartass: (5 minutes ago i got disconnected with a mig21 in gunsights during a mirage, he lagged away briefly then the game froze, pipper on him :cry:) So - telling everyone to check his firewall settings will work about as good as telling people in mirages to call raygun and/or vID bogeys - not very well. But maybe there is a way to check on launch of DCS if the user has proper firewall settings and if not promt him to change them? Maybe this would solve all the networking problems we have? yes I'm being pathetic right now I'm sorry! At least this post may be a reminder to check Firewall settings :) After all I'd like to apologize for maybe discussing this too emotional. As far as I've heard ED is working on a new netcode and I'm sure that when its finished it will be good and solve these rubberbanding and freezing issues. I'll be patient. You guys have done such fantastic work on creating a flying-world, I'm certain you will connect it properly in the near future.
  2. Ahh that server is sooo much fun! guess it will turn back on, no?
  3. This is awesome Capt! Can't wait till its gone! you think it would be possible to get the beriosa only on an ipad too?
  4. Here's the logs from my last crash. M2 vs. Migs server, less than an hour into the game. Win 10, GT750m w/ 2gb, 16GB RAM, i7, no overclocking. Froze for less than 10s, then crashreport. Logs.rar
  5. Maybe some of the testers knows, whats the exact rules of getting a loss for slot change? Is it when you land damaged? would repairing before changing plane then keep us from getting a loss?
  6. You're right. I apologize for my juvenile rant. I just could not hold myself back after the 5th crash this evening and 10th bandit rubberbanding away from my missiles. Sometimes emotions cook over, and the only reason for that it: it's so much fun to fly online against real others. So even though sometimes the anger cooks over, it's only because I enjoy this sim so much. I sincerely look forward to a time when most bugs are ironed and the new netcode doubles the joy of online gaming. I've sims played offline for years. Ever since I started online I play a lot more and the fun quadrupled. I can only recommend it. Of course you are free to play on or offline ;)
  7. I'm aware that changing slots now counts as a loss as per releasenotes. When reading the releasenotes I was concerned that changing a plane always counts as a loss. I've had 3 occasions so far where I returned from a sortie, landed safely and got a loss after I switched to another plane. If this is a new feature - I don't like it - if it is a bug like I suspect, please investigate :)
  8. Although I've made it a good practice to restart DCS when I change mission or Server, if I don't the Unit Type in the Stats screen would turn into a number instead of a string. Like "01234" instead of "F15" after I load another mission.
  9. Hey ED! Congratz to the release of 1.5! Its a big improvement over 1.2, but theres some small things that I personally think would improve gameplay heaps: - bring the new netcode, please!! End the rubberbanding, the framerate-decreases and the fricken crashes. especially when theres so many people online. Please make this your highest priority. Dynamic campaigns can come after, the netcode is really the gameplaykiller no1 for me. - fix the scripting. Proper scripting would skyrocket user generated content. Please move this up a bit on the priority list (right after the netcode) - improve the chat! The chat really feels like its something that had to be implemented, and it has been done quick'n'dirty. it works, but it really needs some love - fix some of the small bugs, like the Su27 losing the ENR mode after respawn, they've been around for too long. I can't really imagine they are so much work to fix. In general I think DCS-World is in a good shape regarding big features, it might be a good time now to polish out the gameplay-killers in the details. Thank you very much for your hard work, it is very much appreciated! Deadbeef
  10. I'm having frequent crashes on the 104th when it's crowded. I'm always super motivated to go into a fight with so many enemies, but the fun usually ends when I arrive near bullseye with a freeze shortly followed by the crash message. Logs.rar
  11. I don't really get what you are trying to do. If with your radar off, at 6000m the f15s will easily see you on their radar. What I would do is turn on radar and draw a picture for yourself, remember where they fly, which heading and speed. Then dive for some hills and mask. This is the only way not to be seen by F15s. Pop up for short timespans to check if the picture in your head is still valid (if necessary) while maneuvering around the F15s. This way you can pop back up anywhere between their 3-9 line and 6 oclock. Send them an ET when you are in range and they will go down without even noticing whats going on. Keep in mind that by not using your Radar you will not pop up on ther RWR, you will still pop up on your radar (your RWR will warn you about this).
  12. I'm not lacking information (although you're pointing towards good and valuable info!). I'm still progressing with situational awareness. I would recommend every beginner to read info about jammers, but leave them in the depot until you are able to build up a solid situational awareness. When I was fresh on the 27 i would simply forget I got jammers on, or even earlier didnt even know where the indicator light for the jammers was (didn't even know if they were on or not). They are just another layer of complexity, while you still learn how to use radar. I think I would be ready enough now to employ jammers, but after all I'm currently having a lot more fun leaving them at home and employ tactics that don't rely on jamming but benefit from the two extra 73s. Aerial Combat is just such a complex thing that takes time to learn, and Jammers are not a system you have to master first. Of course knowing what they are and what they are not is important. That's why I'm following this thread with great interest, even if I don't employ jammers at all. I also think I am intelligent enough to distinguish between imperial amraam pilots and metric archer pilots, not stating the plane still ruins the readability of the thread, or less drastically put, stating the plane would improve the readability with reasonably little effort.
  13. Guys I've been reading this thread with very high interest. May I ask you that you please state which plane you are talking about!? Since I haven't flown with most of you, I got no idea which plance you fly, and if one is talking about F15 and one about Su27 it is unnecessarily hard to keep track of what you are talking about. THANK YOU! I personally opt for the R73, because i still got a lot to learn before I introduce jammers, and I dislike using them in a useless way without even knowing.
  14. Take your time razbam, i'm traveling another week. Really look forward flying it when I get home ;)
  15. Callsign: TAW_DEADBEEF Aircraft: SU27 Nationality: Austria Location: Austria Availabilty: Confirmed for both dates Ruleset: Confirmed read and understood
  16. I can't send 73's in gunmode ;) But yes, you're correct!
  17. I noticed in Nevada that everytime I exit the F10 menu there is only a basic texture on the Terrain, and it takes like 5 seconds till all the detailed textures are reloaded again. This was not the case on 1.5.1
  18. Since I've only been on the 27 for a couple of months, i waited with posting this. I've just had a sortie that made me very certain about my observation. Sometimes switching on the Radar while having a lock on IRST will incorrectly show a friendly as Enemy (A in the HUD instead of AFR). I've had it a couple of times since the last 1.5 Update, but always accounted it to user error (Teamkills are really embarassing). Right now I've been flying a sortie on Nevada, I only had friendlies around which I confirmed on the Radar. Then a red F15 popped up on my 12 from below within gunrange, I EO-locked it, switched on radar and my Jaw dropped because the A stood in place missing the FR. I switched off Radar off and on again to confirm, still a solid A. So I foxed him. Then was still very unsure why he was enemy, switched on radar again and see, theres the missing FR, just after I foxed, I just killed a friendly from behind. Earlier today I got teamkilled by another red Su27 who as well claimed that he was 100% sure he used Radar to check and it said I'm hostile. I don't know if this is another realism thing (if it is, be so kind and let us know) or as I suspect a bug.
  19. Hi guys! I've just been wondering. Usually i deploy chaff as I'm engaged kinda permantly. I see that my 27ERs are frequently going for chaff. But in tacview review i notice that i rarely see a 120 going for my chaff. This make me wonder, am I doing right? So whats the most effective way of deploying it? at a certain point in a maneuver? compressed in a huge bunch at once and then dont chaff for a while, or just keep chaffing every second? thanks! deadbeef
  20. The scoreboard does not work after you dis- and reconnect to a server. If you restart the game between server changes the scoreboard works fine.
  21. very interesting interview, thanks a lot! What I'm missing is links. You mention his videos?
  22. See, this is why I tried to keep it simple in the first place ;)
  23. That is not quite 100% accurate. I did not describe this in the first answer on purpose, because the first step is understanding what trim is and I wanted to keep the thread on topic. Since you took it further, I'm trying to clarify. Having trim-tabs or not does not affect if the stick moves or not. The Stick in the A10C moves because you don't have a force feedback stick, not because there are no trim-tabs. Lets get some facts straight about how real aircrafts work - there is no real "center position" like on our non-FFB-sticks in a real aircraft - just accept this for now please. - If you fly fast your stick will be forward, if you fly slow your stick will be aft while holding altitude. - This is because the horizontal stabilizer will generate more lift at high speeds, and less at slow speeds. if you do not trim the aircraft, you will almost always have a force on your stick you have to counter in order to keep altitude (unless you fly at a certain speed in a certain altitude with a certain center of gravity at a certain temperature). Since this would be very uncomfortable to fly, aircrafts have a trim system. This systems job is to remove the forces from the stick. The simplest form to do so is trim-tabs, which are found on the control surfaces (a control surface on the control surface if you like). If you wish to trim up you move the trim tab down, which will generate a counter-force that removes the force from your stick. The stick itself will NOT move, but you will not need to apply a force to hold it in position. The same principle applies with every other trim system, no matter if it is trim-tabs, stabilizers or fly-by-wire systems. They all remove the force from the stick, they do not move the stick itself. So here comes the tricky part of not having a force feedback joystick in a simulator. Since we cannot adjust the center position on spring-centered joysticks, we have to overcome this with moving the stick. So if you would want to trim a fast flying aircraft forward, you have to move the stick backward while pressing the forward-trim button. Ideally while doing this the stick in the virtual cockpit would not move (if done in a clean fashion). Like already explained above, if you have a force feedback stick you dont have to move the stick at all while trimming, but you will feel the force become less, until its gone. If you then keep trimming the force would be applied on the opposite direction.
  24. Santi I understand your interest in sources, but I understand why he does not feel like providing any. That wozld feel like doing university homework, as this is indeed RF basics and physics you cant overcome by multimillion $ research. It was also very well discussed in the su27 missiles thread, why RF Simulations are not more complex than rather simple LOS calculations in DCS.
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