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0xDEADBEEF

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Everything posted by 0xDEADBEEF

  1. Merge Arma and DCS.
  2. Hi guys! I'm trying to understand better how FARPS work. Is there a way via lua to find out on wich position of the farp the next aircraft is going to be spawned? For instance, 3 choppers have spawned one after the other, 2 have flown away, one is still at the farp. Is it going to be spawned on slot 4 or on slot 1, since its the first free slot? Or does it just go clockwise and there is no check at all if there is a helicopter on the farp when you spawn? I'd like to write a script utilizing the gamegui api that prevents spawnkilling on farps ... or has spawnkilling already been solved by an update? thanks! beef
  3. Sounds like TAW might be a good home for you. We have a NA and EU division, both holding mandatory sunday events where we all fly together, and theres usually always someone on teamspeak that can help you progressing. http://taw.net
  4. I just recently dropped into mission scripting and I'm quite blown away by how open the scripting engine is. I realize we can do quite whatever we like and this is absolutely great! However, what I am deeply missing is the possiblity to draw GUIs. Other than outTexts and Chat-Messages we have no option on outputting information to the gui, which I find incredibly limiting. I understand this is a simulator and not a mainstream-game which I also find important and good. Still, if we create complex and maybe even dynamic missions, not being able to draw more complex informations is a big limitation. I'm not looking to permanently clutter the screen but to display mission-relevant information on client request in order to improve the gameplay experience. So i would like to formally request the ability to draw, lines, shapes, sprites and text, maybe even tables to the GUI via scripting functions like for instance GUI.drawLine(startPoint, endPoint, color, time). I dont think theres need for a big wrapping system, low level drawing functions simply wrapped into the scripting engine would already be a great help when designing missions. Your hard work is very much appreciated. Although I'm rather new in the community, I see DCS has already come a long way, and I very much look forward to seeing DCS evolve in the future! regards, beef
  5. you have to select a slot before you get taken into a plane. If you wait for 5 minutes and nothing happens, esc should bring you there. but if loading is not finished after 5 minutes i'd guess your pc is not fast enough to run DCS. Since you got 1000 posts in this forum, i doubt this applies...
  6. all variables/functions/tables are global, unless specifically declared local
  7. been discussed here in lenghty detail: R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary it is also supposedly being worked on by ED
  8. Did you switch off Master Arm?
  9. yes, I've had it recently when a friend asked me to test his mission. I complained about not having a windsock, he added one, restarted, and I tried to find it for 10 minutes. We eventually found out it wasnt displayed for me, but he saw it.
  10. Hey! I just wanted to give witchcraft a try, as I need to reposition some units placed in a mission i've been working on for a month. Unfortunately I'm getting an error: "Missing error handler on 'socket' TypeError: Cannot read property 'coalition' of undefined at ...missionmodel.js:128:22" Any one got an idea how to trace this one back and solve maybe? thanks! beef
  11. +1 I just dove into Mission-making and realized that having only one type of farp is quite minimal. More types of helipads would be very very welcome!
  12. this would be indeed a very useful addition ot the DCS windsock, which would not be too much effort to make. +1 for this! :)
  13. Its good he's on redfor! I felt a little lonely in my chopper during BF4 :thumbup:
  14. I hope you're still flying blueflag despite the refueling. was always fun to try to get out of your way in the huey :megalol:
  15. Aerodromes in a 3km radius, Farps 2km.
  16. nothing really fancy, but you can use outText with clearview set to true. It will supress any other message, but will stay in the top-right corner, as far as I have understood the concept. If you only wanna display a racetimer that should work fine!
  17. 3nm for a magic sounds like a dream compared to now :thumbup: in the original state it would not even hit 1nm cold ... thanks for your work Tharos!!!
  18. i agree wholeheartedly, i still reserve the right to hope it will be resolved one day ;)
  19. All my trust and patience is yours ;) I was hardcore coding like 10 years ago and once stumbled over a pointer with this adress during debug, thought it'd make a nice username. You guys just got me back into coding now! 0xc0ff suits you well :D
  20. Hi ED In fact every server I have favourited is showing up now. Unfortunately there seems to be a new bug, for some server i am unable to see the playerpool in the Server selection screen. See attached screenshot. It seems like it is always the same server, for BlueFlag (373vFS DCS Server) I could not see a playerpool the whole day. thanks for this update! Seeing all servers is definitely a huge improvement!
  21. even though they are laughing, it is is really not all too funny ... at all
  22. So the releasenotes say there is a new protocol in the latest uptdate! I didnt get to test it yet but I cant hold back my couriosity: is this finally the end of rubberbanding???
  23. Ahh gret work captain! Its just a pitty you cant use the beryoza on servers that restrict export. This unfortunately makes a use on the 104th or online pvp events impossible :( Thats a pity, would have loved to put the beryoza on a small monitor next to my main screen, to make it easier to spot the rwr, since its kind od hidden in the cockpit. Your efforts are appreciated never the less! :)
  24. Now that the file is there (i expected the windows search to be more exact) my brain works sufficiently again to find how to find out the current directory: lfs.writedir() returns a string to the current directory. thanks for your help!
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