

0xDEADBEEF
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Everything posted by 0xDEADBEEF
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Merge Arma and DCS.
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Hi guys! I'm trying to understand better how FARPS work. Is there a way via lua to find out on wich position of the farp the next aircraft is going to be spawned? For instance, 3 choppers have spawned one after the other, 2 have flown away, one is still at the farp. Is it going to be spawned on slot 4 or on slot 1, since its the first free slot? Or does it just go clockwise and there is no check at all if there is a helicopter on the farp when you spawn? I'd like to write a script utilizing the gamegui api that prevents spawnkilling on farps ... or has spawnkilling already been solved by an update? thanks! beef
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Sounds like TAW might be a good home for you. We have a NA and EU division, both holding mandatory sunday events where we all fly together, and theres usually always someone on teamspeak that can help you progressing. http://taw.net
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I just recently dropped into mission scripting and I'm quite blown away by how open the scripting engine is. I realize we can do quite whatever we like and this is absolutely great! However, what I am deeply missing is the possiblity to draw GUIs. Other than outTexts and Chat-Messages we have no option on outputting information to the gui, which I find incredibly limiting. I understand this is a simulator and not a mainstream-game which I also find important and good. Still, if we create complex and maybe even dynamic missions, not being able to draw more complex informations is a big limitation. I'm not looking to permanently clutter the screen but to display mission-relevant information on client request in order to improve the gameplay experience. So i would like to formally request the ability to draw, lines, shapes, sprites and text, maybe even tables to the GUI via scripting functions like for instance GUI.drawLine(startPoint, endPoint, color, time). I dont think theres need for a big wrapping system, low level drawing functions simply wrapped into the scripting engine would already be a great help when designing missions. Your hard work is very much appreciated. Although I'm rather new in the community, I see DCS has already come a long way, and I very much look forward to seeing DCS evolve in the future! regards, beef
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you have to select a slot before you get taken into a plane. If you wait for 5 minutes and nothing happens, esc should bring you there. but if loading is not finished after 5 minutes i'd guess your pc is not fast enough to run DCS. Since you got 1000 posts in this forum, i doubt this applies...
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Possible to call a function for another script?
0xDEADBEEF replied to Mt5_Roie's topic in Mission Editor
all variables/functions/tables are global, unless specifically declared local -
been discussed here in lenghty detail: R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary it is also supposedly being worked on by ED
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Did you switch off Master Arm?
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players not seeing placed static objects from a server
0xDEADBEEF replied to jenarrow's topic in Multiplayer Bugs
yes, I've had it recently when a friend asked me to test his mission. I complained about not having a windsock, he added one, restarted, and I tried to find it for 10 minutes. We eventually found out it wasnt displayed for me, but he saw it. -
[ANN] Web-based Lua debug console for DCS: World missions
0xDEADBEEF replied to FSFIan's topic in Mission Editor
Hey! I just wanted to give witchcraft a try, as I need to reposition some units placed in a mission i've been working on for a month. Unfortunately I'm getting an error: "Missing error handler on 'socket' TypeError: Cannot read property 'coalition' of undefined at ...missionmodel.js:128:22" Any one got an idea how to trace this one back and solve maybe? thanks! beef -
+1 I just dove into Mission-making and realized that having only one type of farp is quite minimal. More types of helipads would be very very welcome!
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this would be indeed a very useful addition ot the DCS windsock, which would not be too much effort to make. +1 for this! :)
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Its good he's on redfor! I felt a little lonely in my chopper during BF4 :thumbup:
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I hope you're still flying blueflag despite the refueling. was always fun to try to get out of your way in the huey :megalol:
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Aerodromes in a 3km radius, Farps 2km.
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nothing really fancy, but you can use outText with clearview set to true. It will supress any other message, but will stay in the top-right corner, as far as I have understood the concept. If you only wanna display a racetimer that should work fine!
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R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
0xDEADBEEF replied to sedenion's topic in M-2000
3nm for a magic sounds like a dream compared to now :thumbup: in the original state it would not even hit 1nm cold ... thanks for your work Tharos!!! -
i agree wholeheartedly, i still reserve the right to hope it will be resolved one day ;)
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Hi ED In fact every server I have favourited is showing up now. Unfortunately there seems to be a new bug, for some server i am unable to see the playerpool in the Server selection screen. See attached screenshot. It seems like it is always the same server, for BlueFlag (373vFS DCS Server) I could not see a playerpool the whole day. thanks for this update! Seeing all servers is definitely a huge improvement!
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even though they are laughing, it is is really not all too funny ... at all
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So the releasenotes say there is a new protocol in the latest uptdate! I didnt get to test it yet but I cant hold back my couriosity: is this finally the end of rubberbanding???
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Capt Zeen SU27 and SU33 Helios Profiles ! ! !
0xDEADBEEF replied to Capt Zeen's topic in PC Hardware and Related Software
Ahh gret work captain! Its just a pitty you cant use the beryoza on servers that restrict export. This unfortunately makes a use on the 104th or online pvp events impossible :( Thats a pity, would have loved to put the beryoza on a small monitor next to my main screen, to make it easier to spot the rwr, since its kind od hidden in the cockpit. Your efforts are appreciated never the less! :) -
cannot write file with io.open() .write() .close()
0xDEADBEEF replied to 0xDEADBEEF's topic in Mission Editor
Now that the file is there (i expected the windows search to be more exact) my brain works sufficiently again to find how to find out the current directory: lfs.writedir() returns a string to the current directory. thanks for your help!