

0xDEADBEEF
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Everything posted by 0xDEADBEEF
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+1 I just dove into Mission-making and realized that having only one type of farp is quite minimal. More types of helipads would be very very welcome!
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this would be indeed a very useful addition ot the DCS windsock, which would not be too much effort to make. +1 for this! :)
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Its good he's on redfor! I felt a little lonely in my chopper during BF4 :thumbup:
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I hope you're still flying blueflag despite the refueling. was always fun to try to get out of your way in the huey :megalol:
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Aerodromes in a 3km radius, Farps 2km.
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nothing really fancy, but you can use outText with clearview set to true. It will supress any other message, but will stay in the top-right corner, as far as I have understood the concept. If you only wanna display a racetimer that should work fine!
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R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
0xDEADBEEF replied to sedenion's topic in M-2000
3nm for a magic sounds like a dream compared to now :thumbup: in the original state it would not even hit 1nm cold ... thanks for your work Tharos!!! -
i agree wholeheartedly, i still reserve the right to hope it will be resolved one day ;)
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Hi ED In fact every server I have favourited is showing up now. Unfortunately there seems to be a new bug, for some server i am unable to see the playerpool in the Server selection screen. See attached screenshot. It seems like it is always the same server, for BlueFlag (373vFS DCS Server) I could not see a playerpool the whole day. thanks for this update! Seeing all servers is definitely a huge improvement!
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even though they are laughing, it is is really not all too funny ... at all
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So the releasenotes say there is a new protocol in the latest uptdate! I didnt get to test it yet but I cant hold back my couriosity: is this finally the end of rubberbanding???
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Capt Zeen SU27 and SU33 Helios Profiles ! ! !
0xDEADBEEF replied to Capt Zeen's topic in PC Hardware and Related Software
Ahh gret work captain! Its just a pitty you cant use the beryoza on servers that restrict export. This unfortunately makes a use on the 104th or online pvp events impossible :( Thats a pity, would have loved to put the beryoza on a small monitor next to my main screen, to make it easier to spot the rwr, since its kind od hidden in the cockpit. Your efforts are appreciated never the less! :) -
cannot write file with io.open() .write() .close()
0xDEADBEEF replied to 0xDEADBEEF's topic in Mission Editor
Now that the file is there (i expected the windows search to be more exact) my brain works sufficiently again to find how to find out the current directory: lfs.writedir() returns a string to the current directory. thanks for your help! -
cannot write file with io.open() .write() .close()
0xDEADBEEF replied to 0xDEADBEEF's topic in Mission Editor
i wonder why I didnt look there in the first place :O thanks mate! is there any variable/function/reference to the missions folder in saved games? I don't quite feel like typing an absolute path on my harddrive, in case I ever move it to a server it wont work anymore ... -
Hi guys! I'm going circles! I'm trying to write a file like this: local function exportstats() local exportData = "text" exportFile = io.open("file.lua", "w") exportFile:write(exportData) exportFile:close() end at first io and lfs were sanitized, i commented the two lines in MissionScripting.lua then the file would still not open, although io not being nil, io.open() returned nil, launching DCS in Admin mode solved this error. So now the script runs error free, but there is no file anywhere :huh: I got absolutely no clue whats wrong ... any help is very much appreciated! thanks! beef
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oh look, there's a more complicated way to do it :D I found a way that works well for me, on my second screen i got the explorer with the script-file open, next to it winrar with the mission-scriptfolder open. When I'm finished testing I load another mission so the mission is not open. I do my changes, safe them, drag the script file into the zip, reload the mission and im good to go. Loading takes about 10-15 seconds, which is not comfortable but bearable. ;)
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Complete Transport and Logistics Deployment - CTLD
0xDEADBEEF replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi Ciribob, I got a quick question. Just playing around with the ctld.addCallback, and I realized some inconsistency in the values of _event.unloaded. if I drop the troops in a pickupzone, _event.unloaded would be a table of units. if I drop the troops anywhere else, it seems to be the groupID ("id_") of the units I dropped. Is there a reason for this? thanks! beef -
Hi guys! I'm just entering the scripting thing and I didn't manage to get a search result on this topic. So, i just found out, in order to have the script updated, you have to reassign the doscriptfile trigger. I'm looking for a way around. So far I understand that the .miz is a zipfile which contains the scripts. Updating the "doscriptfile" updates the script in the .miz-zip. My idea is to just have a button in my task bar, which when I click would update the scriptfile in the .miz-zip. So I edit the .lua outside the .miz, click my macro command and have it update the .miz-file with the new scripts. This way I could just reload the mission ... My problem is, i've spent the past 10 years on OS-X, so I got no real clue how to do this in Win10, but I figure chances are high somebody did this already? any help appreciated! beef
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So good! Please don't forget to add the M2000 to the mission xcom! ;)
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searching for transsonic drag quickly brought up this interesting paragraph: "In aeronautics, transonic refers to the condition of flight in which a range of velocities of airflow exist surrounding and flowing past an air vehicle or an airfoil that are concurrently below, at, and above the speed of sound in the range of Mach 0.8 to 1.0, i.e. 600–768 mph (965–1236 km/h) at sea level. This condition depends not only on the travel speed of the craft, but also on the temperature of the airflow in the vehicle's local environment. It is formally defined as the range of speeds between the critical Mach number, when some parts of the airflow over an air vehicle or airfoil are supersonic, and a higher speed, typically near Mach 1.2, when the vast majority of the airflow is supersonic. Between these speeds some of the airflow is supersonic, but a significant fraction is not." - source Wikipedia I finally understood the fact that Transsonic Drag occurs because parts of the airframe are supersonic, while other parts are not. This makes perfect sense! I didn't get to test the new mirage yet unfortunately.
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I got the impression its WIP as well. The F15/AMRAAM has a pretty decent warning tone when it goes pitbull. Not when it goes off the rail though. The Su27 only triggers a contant lock tone, no way of telling when the missile goes off the rail. And I've also heard the SAM-launch tone, not to overhear. Hope this improves. I really miss the signal strength indicator of the russian Beryoza, that kinda pays off for the disadvantage of not knowing which unit you face ...
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AIM9M on the M2000C! (Simple Mod)
0xDEADBEEF replied to OnlyforDCS's topic in Utility/Program Mods for DCS World
Am I blind or do these mirages have 4 Super 530s on them?? :O -
TM WARTHOG Force Feedback?
0xDEADBEEF replied to whiteside's topic in PC Hardware and Related Software
Not gonna work out. I have the idea of making one for myself maybe in the future (if I finally find the muse to dig out and relearn cad software. So far just in parts I need (Motor, PSU and controllerboards) I calculate a minimum of 300$. Not including milling/prototyping, and I plan to keep the WH stick. Sure might be done cheaper, but if I ever find/invest the time constructing one, I wanna have proper forces and floor mounting. Like the Op said, nothing sinderwinder like that you place in front of your desk. In theory its rather simple. 2 Axis gimbal mechanics where you connect two motors and a magnet. Gimbal is essentially a rod, a shaft with bearings, a centerpiece with another shaft (double half actually) and besrings. Two gears for the motors and a proper powersupply. There is a ffb-usb-controllerboard readily available for 150$ Per axis, so no need to develop this (Ultra timesafer). I really think its doable, and I'm surprised nobody did it yet ... so, now I finally publicly said it :D Maybe someone is doing it now before I get to do it :megalol: -
I seriously cannot wait for this!! You think you could provide a berioza-only version too? It is such a vital instrument and hidden in the bottom right ...