I bet it's a fly by wire plane and the flaps/slats move to, thus SSA plays the effect. In the special options tab you can increase the filter value so that small movements to not trigger the effect.
Dashboard shake for the F14 is buffet. The plane rumbles a lot. I get the data directly from heatblur... If you like to add a threshold, increase the cockpit shaking filter in the special options tab... Just play around with the values...
The start up bumps happen if the DCS telemetry data does not match the (initial) state in SSA. AFAIK DCS does not send a message like "the player respawned in the same plane" thus it's hard to mute/hide/stop the effects during the initialization phase. It might work in a singleplayer environment with only the player. But it will still not work in in all case in the multilayer environment...
In the application is link to my mail address...
@All
Since I don't own the module I just reused the code from the old A10C. So I'm not sure if it's working or not...
I already published a new beta v2.0.4: https://1drv.ms/f/s!AldPAmClTeGqcB3fFPneMUkxlDc
Hmm, looks something is really wrong. But on a first glance, I've no idea :-(
You could try the new beta which uses a classic installer an see if it works:
https://1drv.ms/f/s!AldPAmClTeGqcB3fFPneMUkxlDc
Hey cool,
I'll give it a try. I always wanted to build something similar in SSA but time is a limited resource...
For the new prop engine effect in SSA (with the jetseat) SSA follows a similar approach...
SSA searches for running processes. Since the crash occurs ion the XP11 (X-Plane) connection handler, it seems to me that you use XP11?
The new beta uses a different installer which should be more stable regarding AV issues: https://1drv.ms/f/s!AldPAmClTeGqcB3fFPneMUkxlDc (sill open for feedback)
Looks like another application is blocking the network port. Do you have two instances if SSA running?
Do you use XP11? Did you setup everything correctly and is the plugin loaded in XP11?